summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Collapse)Author
2020-06-19Autofilled path gets set properly on animation subresourcesSl3dge78
2020-06-18Merge pull request #39638 from mrushyendra/editor_previewRémi Verschelde
Fix editor texture preview for certain specific dimensions
2020-06-18Fix editor texture preview for certain specific dimensionsMaganty Rushyendra
Ensures no error is issued when attempting to preview a resource that may be scaled down to <1 pixel when resizing to fit the thumbnail.
2020-06-18Merge pull request #39614 from hinlopen/fix-search-highlightRémi Verschelde
Search result highlights follow font size
2020-06-18Merge pull request #39626 from bojidar-bg/x-tileset-editor-crashRémi Verschelde
Fix a random crash in the TileSet editor
2020-06-17Fix a random crash in the TileSet editorBojidar Marinov
Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
2020-06-17Restore previous mouse position when leaving the editor freelook modeHugo Locurcio
- Remove the crosshair as it no longer serves a purpose (the cursor will now appear where the user "expects" it to). This closes https://github.com/godotengine/godot-proposals/issues/1076.
2020-06-17DocData: Skip language-specific ClassDoc without methods/constantsRémi Verschelde
Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
2020-06-17Search result highlights follow font sizeStijn Hinlopen
2020-06-16Fix code editor Replace tool to work with 'Selection Only' optionMaganty Rushyendra
Ensures that when the `Selection Only` option is selected, the Replace tool replaces occurrences of the search phrase only within the selected region, and in order of occurrence.
2020-06-16Merge pull request #39307 from KoBeWi/move_n_dupRémi Verschelde
Allow duplicating files when holding Control
2020-06-16Merge pull request #39517 from Calinou/editor-display-freelook-speed-zoomRémi Verschelde
Display freelook speed and zoom in units in the 3D editor viewport
2020-06-16Display freelook speed and zoom in units in the 3D editor viewportHugo Locurcio
Now that the 3D editor grid is infinite and adjusts its step automatically, this helps people get a better sense of scale when moving around in the 3D viewport. This also fixes the indicator bar drawing on hiDPI displays.
2020-06-16Merge pull request #39126 from TwistedTwigleg/GSOC_2020_Working_BranchRémi Verschelde
Skeleton and Skeleton inspector low-level changes
2020-06-16Merge pull request #38934 from KoBeWi/where_to_setgetRémi Verschelde
Link exposed setters/getters in property descriptions
2020-06-16Change in-editor documentation style to be closer to online docs.bruvzg
2020-06-15Made low level changes to the Skeleton3D class and Skeleton3D inspector. ↵TwistedTwigleg
Changes listed below: * Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa. * Updated the Skeleton3D class reference. * Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon. * Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible. * Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
2020-06-15Link exposed set/getters in property descriptionsTomasz Chabora
2020-06-15i18n: Sync translations with WeblateRémi Verschelde
Remove 'de_CH' translation (4% complete) to default to the 100% complete 'de' one. Fixes #32625. (cherry picked from commit 35a5ebb44d534683da4e2e6b774fe7e1d165a24b)
2020-06-15Merge pull request #39479 from akien-mga/classdb-default-property-uniqueRémi Verschelde
Object: Add usage hint to instantiate Object properties in editor
2020-06-15Merge pull request #39503 from hilfazer/fav-proj-godot4Rémi Verschelde
Fixed "Favourite Project" button in Project Manager
2020-06-15Merge pull request #39543 from Sawrr/masterRémi Verschelde
Unhide Skeleton3D menu button
2020-06-15Merge pull request #39534 from Calinou/remove-2d-pixel-import-presetRémi Verschelde
Remove the obsolete "2D Pixel" import preset
2020-06-15Merge pull request #39549 from KoBeWi/deletebuseffectinatorRémi Verschelde
Delete bus effect with Delete key
2020-06-15Fix match count for whole word search in editorMaganty Rushyendra
Check if a match borders a new line char when incrementing match counts.
2020-06-15Delete bus effect with Delete keyTomasz Chabora
2020-06-14Unhide Skeleton3D menu buttonSawrr
2020-06-14Remove the obsolete "2D Pixel" import presetHugo Locurcio
Texture filtering is now defined on a per-node basis, thanks to bindless textures provided by Vulkan. This closes #37057.
2020-06-13Fixed "Favourite Project" button in Project Managerhilfazer
2020-06-12Object: Add usage hint to instantiate Object properties in editorRémi Verschelde
Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve instance as default value, but instead it gets a (unique) default Curve instance when created through the editor (CreateDialog). ClassDB gets a sanity check to ensure that we don't do the same mistake for other properties in the future, but instead use the dedicated property usage hint. Fixes #36372. Fixes #36650. Supersedes #36644 and #36656. Co-authored-by: Thakee Nathees <thakeenathees@gmail.com> Co-authored-by: simpuid <utkarsh.email@yahoo.com>
2020-06-12Fix whole word search slowdown in editorMaganty Rushyendra
Reduce repeated iteration through the full text when counting the number of occurrences of whole words while searching a file in the editor.
2020-06-12Merge pull request #39468 from KoBeWi/cpp_type_the_sequelRémi Verschelde
Fix custom types in node list search
2020-06-11Fix custom types in node list searchTomasz Chabora
2020-06-11Add GLTF light importAaron Franke
Co-authored-by: K.S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
2020-06-11i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit d68e631566e953e09e71438558b9f1376648d025)
2020-06-11Merge pull request #39355 from SaviHex/better-docs-linksRémi Verschelde
Added a "title" attribute for the link tag in the docs xml
2020-06-11Merge pull request #39434 from mrushyendra/export_update_files_masterRémi Verschelde
Account for file deletion and renaming in Export Presets
2020-06-10Added a "title" attribute for the link tag in the docs xmlSaviHex
2020-06-11Account for file deletion and renaming in Export PresetsMaganty Rushyendra
Ensure that presets are updated with the latest files when starting up or opening the Project Export dialog. Fixes the error where Godot would attempt to export deleted files that were previously selected.
2020-06-10Fix custom property editor layoutYuri Roubinsky
2020-06-10Merge pull request #39423 from Phischermen/fix-new-text-file-crashRémi Verschelde
Fix crash when creating new text file with no name
2020-06-09Fix scene tree showing up when the root selection is presentMichael Alexsander
2020-06-09Fix crash when creating new text file with no namePhischermen
2020-06-09Merge pull request #39372 from aaronfranke/editor-cam-rotRémi Verschelde
Change the default editor camera rotation to position it in +X +Y +Z
2020-06-09Tweak the invalid preset error message to mention `export_presets.cfg`Hugo Locurcio
2020-06-08Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parentsRémi Verschelde
PackedScene: Prevent crash when root node has `parent` attribute
2020-06-08Merge pull request #39152 from abustin/fbx_mesh_compression_fix_masterRémi Verschelde
Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
2020-06-08PackedScene: Prevent crash when root node has `parent` attributeRémi Verschelde
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372.
2020-06-08Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltipRémi Verschelde
Add an editor tooltip to document gizmo visibility options
2020-06-07Re-apply basis of newly added node (via drag-n-drop) in editor viewportMarcus Brummer