Age | Commit message (Collapse) | Author | |
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2021-06-16 | Main: Fixup bogus fallback to project manager with more bolognese | Rémi Verschelde | |
WARNING: Hacks everywhere! The logic in `main.cpp` is due a full rewrite as it's extremely hacky, splitting argument parsing over several functions, with a mess of global state and assumptions about what combinations of arguments or lack thereof should mean in terms of what we want to read: game, editor, project manager, or command line tools such as `--doctool`, `--export` or `--script`. Until this is fully rewritten, this patch hacks things some more to ensure that we don't fall back to the project manager in cases where it's not warranted, and especially not *too late*, as it can mean that we haven't properly initialized stuff like `EditorPaths` needed by the PM (which in turn impacts what kind of path will be used for logs and the shader cache, etc... the rabbit hole goes deep). Fixes #41435. Fixes #49392. Fixes #49658. Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477. | |||
2021-06-16 | Merge pull request #47639 from timothyqiu/abbr | Rémi Verschelde | |
Don't use the abbrevation "Sep." in UI text | |||
2021-06-16 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit a812779cc534784acf47ad3ed3100b045912bdbb) | |||
2021-06-16 | Don't use the abbrevation "Sep." in UI text | Haoyu Qiu | |
2021-06-16 | Revert "Fix SceneTreeDock::_selection_changed to handle to single selection ↵ | Rémi Verschelde | |
from Multiple Selection" | |||
2021-06-15 | Fix build after merge of #48598 | Rémi Verschelde | |
2021-06-15 | Merge pull request #48597 from Calinou/editor-scale-auto-portrait | Rémi Verschelde | |
Handle portrait mode monitors in the automatic editor scale detection | |||
2021-06-15 | Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling | Rémi Verschelde | |
Improve scrolling actions in the animation track editor | |||
2021-06-15 | Merge pull request #48619 from Calinou/editor-autoload-rename-singleton | Rémi Verschelde | |
Rename "Singleton" to "Global Variable" in the AutoLoad editor | |||
2021-06-15 | Merge pull request #49616 from BastiaanOlij/more_rename_transform | Rémi Verschelde | |
Adding some more missing renames for Transform3D and Quaternion | |||
2021-06-15 | Merge pull request #49003 from ↵ | Rémi Verschelde | |
Calinou/editor-freelook-fix-redrawing-when-not-moving Fix editor constantly redrawing when freelook is active with still camera | |||
2021-06-15 | Adding some more missing renames for Transform3D and Quaternion | Bastiaan Olij | |
2021-06-15 | Merge pull request #49083 from foxydevloper/make-easing-line-smooth | Rémi Verschelde | |
Make easing properties drawn with anti aliasing | |||
2021-06-15 | Merge pull request #49108 from LightningAA/reload-current-project-4.0 | Rémi Verschelde | |
Add the ability to reload the current project | |||
2021-06-15 | Merge pull request #49310 from foxydevloper/add-drag-threshold-select-mode | Rémi Verschelde | |
Prevent accidental drags by adding drag distance threshold | |||
2021-06-15 | Merge pull request #49482 from ↵ | Rémi Verschelde | |
unsignedFoo/49451-fix-selection-changed-multinodeeditor Fix SceneTreeDock::_selection_changed to handle to single selection from Multiple Selection | |||
2021-06-15 | Merge pull request #49604 from pfertyk/issue-49453-wrong-recent-directory-names | Rémi Verschelde | |
Remove trailing slash from recent dir if needed | |||
2021-06-15 | Merge pull request #49459 from akien-mga/fixup-editor-paths-settings | Rémi Verschelde | |
2021-06-14 | Overhaul the theme editor and improve user experience | Yuri Sizov | |
2021-06-14 | Refactor editor paths validation in EditorPaths and EditorSettings | Rémi Verschelde | |
- EditorSettings: Ensure that `create()` makes a valid singleton. Fixes #49179, fixes #49450. - EditorPaths: Cleanup code, properly set `paths_valid`. - EditorPaths: Move more paths validation (check, mkdir) from EditorSettings for a better separation of concerns. - EditorPaths: Move EditorFileSystem creation of `.godot/imported` next to other paths. | |||
2021-06-14 | Merge pull request #49458 from JFonS/fix_unwrap_xform | Rémi Verschelde | |
Rename get_parent_spatial() to get_parent_node_3d() | |||
2021-06-14 | Remove trailing slash from recent dir if needed | Paweł Fertyk | |
2021-06-14 | Rename get_parent_spatial() to get_parent_node3d() | jfons | |
Renames get_parent_spatial() to get_parent_node3d() and changes its implementation. Before it was not returning a correct pointer if the node wasn't added to a SceneTree. Now it uses the same implementation as CanvasItem, which will be correct even for nodes outside a SceneTree. | |||
2021-06-13 | Merge pull request #49227 from pycbouh/editor-theme-freeze-changes | Rémi Verschelde | |
Prevent `Theme` resource from emitting changes during bulk operations | |||
2021-06-13 | Merge pull request #49526 from Chaosus/fix_textureregion_errors | Rémi Verschelde | |
2021-06-13 | Validate parameters when adding plugins | Haoyu Qiu | |
2021-06-13 | Fix some virtual methods | kobewi | |
2021-06-12 | Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility | Rémi Verschelde | |
Consistently prefix bound virtual methods with _ | |||
2021-06-12 | Merge pull request #49123 from aaronfranke/it-is-time | Rémi Verschelde | |
Add a Time singleton | |||
2021-06-12 | Fix game camera override tooltips being swapped | Hugo Locurcio | |
Previously, the wrong tooltip was shown. This also tweaks the tooltips' texts to be clearer and remove references to "game" (since Godot is used for more than just games). | |||
2021-06-12 | Fixed a bunch of connection errors in TextureEditorPlugin | Yuri Roubinsky | |
2021-06-12 | Consistently prefix bound virtual methods with _ | kobewi | |
2021-06-11 | Merge pull request #49519 from Xrayez/filesystem-delete-for-everyone | Rémi Verschelde | |
Use "Delete" in FileSystemDock on all platforms | |||
2021-06-11 | Merge pull request #49312 from RandomShaper/reference_to_ref_count | Rémi Verschelde | |
Rename `Reference` to `RefCounted` | |||
2021-06-11 | Use "Delete" in FileSystemDock on all platforms | Andrii Doroshenko (Xrayez) | |
The consensus is that the per-platform strings are not so useful in the first place, so it's better to revert back to "Delete" for every platform. | |||
2021-06-11 | Merge pull request #47835 from mortarroad/master-lossless-webp | Rémi Verschelde | |
Implement lossless WebP encoding | |||
2021-06-11 | Rename Reference to RefCounted | Pedro J. Estébanez | |
2021-06-11 | Implement lossless WebP encoding | Morris Tabor | |
2021-06-11 | Merge pull request #49511 from akien-mga/core-diraccess-fileaccess-io | Rémi Verschelde | |
Core: Move DirAccess and FileAccess to `core/io` | |||
2021-06-11 | Merge pull request #49279 from Calinou/rename-string-is-abs-path-method | Rémi Verschelde | |
Rename `String.is_abs_path()` to `String.is_absolute_path()` | |||
2021-06-11 | Add Time singleton | Aaron Franke | |
2021-06-11 | Merge pull request #49338 from Chaosus/fix_property_editor_remake | Rémi Verschelde | |
Fix property editor to make changes if popup closed (remake) | |||
2021-06-11 | Core: Move DirAccess and FileAccess to `core/io` | Rémi Verschelde | |
File handling APIs are typically considered part of I/O, and we did have most `FileAccess` implementations in `core/io` already. | |||
2021-06-10 | [49451] fix: Control _selection_changed from Multiple Selection | Aitor Cereceto | |
2021-06-09 | Merge pull request #49265 from KoBeWi/keepfreplace_2_keepers_of_replace | Rémi Verschelde | |
Move FindReplaceBar out of CodeTextEditor | |||
2021-06-09 | Merge pull request #49462 from TokageItLab/update-property-selector-icon-list | Rémi Verschelde | |
update property selector's icon list | |||
2021-06-09 | update property selector's icon list and rename Quat.svg to Quaternion.svg | Silc 'Tokage' Renew | |
2021-06-09 | Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss | Rémi Verschelde | |
Fix out of sync ScriptEditor distraction mode when `Separate Distraction Mode` is Enabled | |||
2021-06-09 | Merge pull request #42248 from Chaosus/vs_particles_shader | Rémi Verschelde | |
Continuation of work on visual particles system | |||
2021-06-09 | Fix out of sync separate distraction-free mode | daniel-mcclintock | |