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2017-04-12re-enabled obj importKarroffel
2017-04-10Merge pull request #8342 from volzhs/error-signal-dndRémi Verschelde
Fix signal error when starting editor
2017-04-10Rename [gs]et_pos to [gs]et_position for ControlsSergey Pusnei
Control set_pos -> set_position Control set_global_pos -> set_global_position [gs]et_mouse_pos -> [gs]et_mouse_position [gs]et_global_mouse_pos -> [gs]et_global_mouse_position fixes #8005
2017-04-10Fix signal error when starting editorvolzhs
need to merge #8198 to work properly
2017-04-09-Fix eternal black screen on WindowsJuan Linietsky
-Disabled warnings on windows, need to properly set up warnings
2017-04-09Fix warning message when EditorPlugin script is not in tool mode.Andreas Haas
2017-04-08Particle system is complete. Rejoice!Juan Linietsky
2017-04-08Add "Godot Engine contributors" copyright lineRémi Verschelde
2017-04-07i18n: Sync translations from WeblateRémi Verschelde
2017-04-07i18n: Add new translations for Greek, Dutch and ThaiRémi Verschelde
2017-04-07i18n: Update translation templateRémi Verschelde
2017-04-06New particle system, mostly working, some small features missing.Juan Linietsky
2017-04-06Fix highlight typosupaiku
2017-04-06Editor: Use GDScript as the default language in ScriptCreateDialog.Andreas Haas
2017-04-05Fix typo which caused popup to display on incorrect coordinates.Martin Novak
2017-04-03Editor: Swap Scene and Import tabs in dock.Andreas Haas
Swaps the ordering of those tabs. Now the editor defaults to displaying the scene tab instead of import, which I found a bit confusing.
2017-04-03Fix crash when change project settingsvolzhs
2017-04-03Make buttons closer in Scene treevolzhs
2017-03-30Merge pull request #8173 from RandomShaper/improve-tile-paletteRémi Verschelde
Several enhancements for the tile map editor
2017-03-29Merge pull request #8191 from eska014/webgl2-exportJuan Linietsky
WebGL 2 export per WebAssembly or asm.js
2017-03-29WebGL 2 export per WebAssembly or asm.jseska
2017-03-27Several enhancements for the tile map editorPedro J. Estébanez
Allow sorting tile palette by name Allow hiding tile ids in tile palette
2017-03-27Merge pull request #8169 from RandomShaper/fix-uniform-moveRémi Verschelde
Include uniform (Shift down) mode in only-one-Node2D dragging
2017-03-27Include uniform (Shift down) modePedro J. Estébanez
in only-one-Node2D dragging
2017-03-24Fix bogus s/_md/D_METHOD/ affecting md5 stuffRémi Verschelde
2017-03-24Merge pull request #8115 from RandomShaper/improve-snappingRémi Verschelde
Improved 2D snapping behavior
2017-03-24Merge pull request #8109 from RandomShaper/warped-panningRémi Verschelde
Implement warped mouse panning for 2D & 3D editors
2017-03-24i-patch for Pirate languageRémi Verschelde
Credits to jo_ for the joke and hcorion for finding the typo: <hcorion> Hi all, I was busy translating godot to Pirate, and I noticed a spelling error, on line 1035 in platform/uwp/export/export.cpp it mis-spells certificate as certficate missing the extra i <jo_> hcorion: Nice catch. <jo_> If you make a PR, please call it 'i-patch for Pirate."
2017-03-24i18n: Sync templates and translations with current codeRémi Verschelde
Massive diff due to the tools/editor -> editor move. The real changes are the difference between those two:
2017-03-24Fix typos in source code using codespellRémi Verschelde
From https://github.com/lucasdemarchi/codespell
2017-03-24Improved 2D snapping behaviorPedro J. Estébanez
Make snapping affect nodes created by drag & drop Make snapping for a single Node2D refer to its pivot Refactor duplicate drag setup code Replace one occurrence of the old set_pos by set_position
2017-03-24Only assume HiDPI mode if DPI >= 192 and width > 2000Rémi Verschelde
Also fix detection of single-column dock if width < 1200, it only worked with hidpi_mode=auto.
2017-03-23Several fixes to Android exporter and port.Juan Linietsky
Android seems to be working again!
2017-03-22Implement warped mouse panning for 2D & 3D editorsPedro J. Estébanez
Enabled by default as in Blender, but can be disabled separately for 2D & 3D; the core functionality is in Input so this could be reused or even exposed to scripts in the future
2017-03-21Export working (for linux at least)Juan Linietsky
2017-03-21Export template management dialog.Juan Linietsky
Missing download (need to discuss this!)
2017-03-18Merge pull request #8067 from Hinsbart/fix_ps_crossRémi Verschelde
InputMap: Rename joypad button "PS X" to "PS Cross".
2017-03-18Merge pull request #8051 from RayKoopa/resizable_new_node_dialogRémi Verschelde
Make Create New Node dialog resizable and burninate old dialog
2017-03-18InputMap: Rename joypad button "PS X" to "PS Cross".Andreas Haas
2017-03-18Make Create New Node dialog resizable and burninate old dialogRay Koopa
2017-03-18Editor: Fix "About" dialogAndreas Haas
Use a HBoxContainer instead of hardcoded positions.
2017-03-13Merge pull request #8017 from volzhs/fix-dnd-2d-viewportRémi Verschelde
Fix drag and drop on 2d viewport
2017-03-13Fix drag and drop on 2d viewportvolzhs
2017-03-13Merge pull request #7979 from RandomShaper/fix-sub-inheritanceRémi Verschelde
Fix node duplication in scene sub-inheritance
2017-03-09Fix node duplication in scene sub-inheritancePedro J. Estébanez
2017-03-06Editor: Dim UI when a WindowDialog is shown.Andreas Haas
Darkens the editor on WindowDialog popup. This adds the following new Editor settings: - interface/dim_editor_on_dialog_popup (true) # Enable/Disable editor dimming - interface/dim_amount (0.6) # Percentage of how much the editor will be darkened (0-1) - interface/dim_transition_time # The duration (in seconds) of the color blending effect (0-1), 0 is instant. Please test this thoroughly, I haven't yet seen a case where it fails to work properly but I'm sure I didn't test all windows of the editor :P
2017-03-05A Whole New World (clang-format edition)Rémi Verschelde
I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
2017-03-05Add a bunch of missing Godot headers in own filesRémi Verschelde
2017-03-05Refactoring: rename tools/editor/ to editor/Rémi Verschelde
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.