Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-01-12 | Merge pull request #44514 from madmiraal/split-os-execute | Rémi Verschelde | |
Split OS::execute into two methods | |||
2021-01-11 | Fix script list only showing their names regardless of display option | Michael Alexsander | |
2021-01-11 | Merge pull request #45038 from fire/meshopt-scale | Rémi Verschelde | |
Scale error in mesh optimizer so it uses absolute scale. | |||
2021-01-11 | Merge pull request #45059 from fmazan/autoload-export | Rémi Verschelde | |
Automatically add all AutoLoad resources when exporting the project | |||
2021-01-11 | Scale error in mesh optimizer so it uses absolute scale. | K. S. Ernest (iFire) Lee | |
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698. | |||
2021-01-11 | Merge pull request #45042 from KoBeWi/ok_maybe_it_changed | Rémi Verschelde | |
Emit changed signal from Color Picker when changed | |||
2021-01-11 | Merge pull request #45069 from Chaosus/vs_code_preview_window | Rémi Verschelde | |
Pushes visual shader code preview to separate window | |||
2021-01-11 | Pushes visual shader code preview to separate window | Yuri Roubinsky | |
2021-01-10 | Don't allow adding Objects to the project settings | Hugo Locurcio | |
Godot doesn't support serializing objects. This closes #33667. | |||
2021-01-10 | Add all AutoLoad resources when exporting the project | Filip | |
2021-01-09 | Emit changed signal from Color Picker when changed | kobewi | |
2021-01-09 | Split OS::execute into two methods | Marcel Admiraal | |
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id. | |||
2021-01-08 | Merge pull request #35505 from dalexeev/rtl_colors | Rémi Verschelde | |
Unified named colors in RichTextLabel | |||
2021-01-08 | Merge pull request #44283 from jeffuntildeath/fix-stf-offset | Rémi Verschelde | |
Fixed incorrect offset of snap to floor | |||
2021-01-07 | Merge pull request #44980 from RandomShaper/fix_res_lifetime | Rémi Verschelde | |
Fix cases of resources destroyed too early | |||
2021-01-07 | Revert "Fixed EditorPropertyText change signal emission." | Rémi Verschelde | |
This reverts commit ed1f208ec4c1111a450fe1401c3378b973c7a6e5. This caused a regression: #44854. Another PR will re-apply these changes while handling the regression: #44982. Fixes #44854. | |||
2021-01-06 | Fix cases of resources destroyed too early | Pedro J. Estébanez | |
2021-01-06 | Merge pull request #44971 from nekomatata/fix-string-property-update | Rémi Verschelde | |
Update String property field only when text has changed | |||
2021-01-06 | Update String property field only when text has changed | PouleyKetchoupp | |
Avoids resetting the cursor position when the inspector updates while editing a string property. Fixes #42488 | |||
2021-01-06 | Merge pull request #44950 from reduz/shader-debugger | Rémi Verschelde | |
Added ability to visualize native shaders | |||
2021-01-06 | Added ability to visualize native shaders | reduz | |
2021-01-06 | Made save dialog open immediately when running unsaved scene. | Eric M | |
Previously there was an unneeded confirmation dialog. | |||
2021-01-05 | Merge pull request #44934 from KoBeWi/p-p-push_the_item | Rémi Verschelde | |
Properly edit the instanced node in the inspector | |||
2021-01-05 | Properly edit the instanced node in the inspector | kobewi | |
2021-01-05 | Merge pull request #44892 from KoBeWi/gentle_drag | Rémi Verschelde | |
Commit CanvasItem state only if it changed | |||
2021-01-05 | Merge pull request #44895 from KoBeWi/the_color_DID_NOT_change | Rémi Verschelde | |
Don't emit changed signal on Color Picker close | |||
2021-01-05 | Commit CanvasItem state only if it changed | kobewi | |
2021-01-05 | Merge pull request #44893 from Chaosus/shader_reference | Rémi Verschelde | |
[4.0] Fix shader editor documentation link | |||
2021-01-05 | Fix shader editor documentation link | Yuri Roubinsky | |
2021-01-05 | Merge pull request #44890 from KiritoAM/my-bug-fix | Rémi Verschelde | |
Fix for reselecting a TileMap node without first de-selecting it #44824 | |||
2021-01-04 | Fix odd newline in `EditorLog::add_message()` | Danil Alexeev | |
2021-01-04 | Merge pull request #44907 from qarmin/fix_leak_gradient | Rémi Verschelde | |
Fix memory leak with Gradient in Node3DEditorViewport | |||
2021-01-04 | Fix Leak with Gradient in Node3DEditorViewport | Rafał Mikrut | |
2021-01-04 | Merge pull request #44330 from Hurakano/fixes | Rémi Verschelde | |
Texture import 'streamed' property should be bool | |||
2021-01-03 | Don't emit changed signal on Color Picker close | kobewi | |
2021-01-03 | Fix for reselecting a TileMap node without first de-selecting it | andrew-softdev | |
2021-01-03 | Merge pull request #42779 from volzhs/editor-file-dialog | Rémi Verschelde | |
Enhance editor file dialog | |||
2021-01-02 | Enhance editor file dialog | volzhs | |
1. show valid directory path when opening editor file dialog 2. keep file name when changing path by entering path 3. add first extension in filter automatically if not given 4. remove directory in recent list if it's not valid anymore | |||
2021-01-02 | Typo correction | Muller-Castro | |
simple typo correction | |||
2021-01-01 | Merge pull request #44809 from Calinou/physics-render-layers-zero-index | Rémi Verschelde | |
Use zero-indexing for physics and render layer names | |||
2021-01-01 | Merge pull request #44865 from RandomShaper/fix_reset_anim_crash | Rémi Verschelde | |
Fix crash related to reset animation | |||
2021-01-01 | Fix crash related to reset animation | Pedro J. Estébanez | |
2021-01-01 | Update copyright statements to 2021 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆 | |||
2020-12-30 | Use zero-indexing for physics and render layer names | Hugo Locurcio | |
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there. | |||
2020-12-29 | Merge pull request #44709 from Calinou/editor-frame-time-color | Rémi Verschelde | |
Color 3D editor frame time labels depending on the performance level | |||
2020-12-29 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit caa7c6a930204507ddb5cae76f84b2d1e024afc1) | |||
2020-12-29 | Fix instantiation of resource as property value | Pedro J. Estébanez | |
2020-12-29 | Allow selecting multiple files in the editor translation/remap dialogs | Hugo Locurcio | |
This makes it faster to add several translations. The undo/redo messages were also tweaked to give better context. | |||
2020-12-29 | Merge pull request #44759 from Huberion/master | Rémi Verschelde | |
Fix Scrollbar range calculation error | |||
2020-12-29 | Merge pull request #44782 from Calinou/editor-add-3d-selection-box-setting | Rémi Verschelde | |
Add an editor setting for the 3D selection box color |