Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-11 | Merge pull request #41032 from mrushyendra/tilemap_preview | Rémi Verschelde | |
Fix tile placement preview for rotated, skewed or scaled TileMaps | |||
2020-08-11 | Merge pull request #41002 from AlphaOneProject/issue-40879 | Rémi Verschelde | |
Modify the scene only when color changed | |||
2020-08-11 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 900949b31695d4deb21a9646b7288c4fcdf20daf) | |||
2020-08-11 | Merge pull request #41164 from bruvzg/win_attach_console | Rémi Verschelde | |
[Windows] Attach to parent console instead of creating new one. | |||
2020-08-11 | [Windows] Attach to parent console instead of creating new one. | bruvzg | |
2020-08-11 | Merge pull request #41130 from totlmstr/missing-svg | Rémi Verschelde | |
Add missing #ifdef MODULE_SVG_ENABLED | |||
2020-08-10 | Merge pull request #41163 from raulsntos/default-env-formatting | Rémi Verschelde | |
Create default_env.tres with the same format used to save it | |||
2020-08-10 | Rewrite ProjectSettings editor advanced options | Stijn Hinlopen | |
- New layout: advanced options hidden by default, error labels added. - Disallow adding invalid new settings, or overwriting built-in settings. | |||
2020-08-10 | Create default_env.tres with the same format used to save it | Raul Santos | |
2020-08-08 | Add missing #ifdef MODULE_SVG_ENABLED | totlmstr | |
2020-08-05 | Fix tile placement preview for rotated, skewed or scaled TileMaps | Maganty Rushyendra | |
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling. | |||
2020-08-03 | Modify the scene only when color changed | Antoine Félix | |
Editor now changes a color in the inspector only when it is different from the current one. Solves fake unsaved changes in editor after using the ColorPicker. Resolves: #40879 | |||
2020-07-31 | Properly disambiguate unsaved scripts | Tomasz Chabora | |
2020-07-31 | Merge pull request #40613 from HaSa1002/multi-lang-docs | Rémi Verschelde | |
Add multiple programming language support to class reference | |||
2020-07-31 | Fix incorrect colors for member variables and numbers in visual shaders | Yuri Roubinsky | |
2020-07-29 | Fixed script_editor info_clicked signal not being connected | Paulb23 | |
2020-07-28 | Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting | Rémi Verschelde | |
Fixed Shader editor single-line comment highlight | |||
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau | |
2020-07-28 | Fix functions name color in visual shader code preview and expressions | Yuri Roubinsky | |
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky | |
Added UniformRef visual shader node | |||
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky | |
2020-07-28 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb) | |||
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-28 | Merge pull request #40762 from SkyLucilfer/PackedSceneLeak | Rémi Verschelde | |
Fix EditorTranslationParser leak | |||
2020-07-28 | SCons: Refactor running commands through builders | Andrii Doroshenko (Xrayez) | |
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders. | |||
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d | Rémi Verschelde | |
Fix errors saving a 2D scene preview when the 2D editor was never opened | |||
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-27 | Script editor: Fix crash when root script is null | Rémi Verschelde | |
Bug introduced in #40746. | |||
2020-07-27 | Script editor: Fix open dominant logic for language-specific external editors | Rémi Verschelde | |
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com> | |||
2020-07-26 | Script editor: Don't open dominant script in external editor | Rémi Verschelde | |
Fixes #13429. | |||
2020-07-26 | Merge pull request #40647 from Xrayez/blank-tabs-fix | Rémi Verschelde | |
Make unsaved scripts in the script editor more user-friendly | |||
2020-07-26 | Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color | Rémi Verschelde | |
Tweak the built-ins color highlighting in the shader editor | |||
2020-07-26 | Make unsaved scripts in the script editor more user-friendly | Andrii Doroshenko (Xrayez) | |
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above. | |||
2020-07-26 | Merge pull request #33760 from nekomatata/script-editor-init-optimization | Rémi Verschelde | |
Optimized ScriptEditor initialization when many scripts are loaded | |||
2020-07-25 | Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals | Rémi Verschelde | |
Docs: Ignore OS specific values (constants, project settings, properties) | |||
2020-07-25 | Merge pull request #40640 from Xrayez/base-begins-with-local-err | Rémi Verschelde | |
Skip internal scripts for breakpoints without printing an error | |||
2020-07-24 | Fix TTR misuse | SkyJJ | |
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-24 | Merge pull request #40598 from vnen/gdscript-2.0 | Rémi Verschelde | |
GDScript 2.0 (again) | |||
2020-07-23 | Merge pull request #40632 from asmaloney/macos-maya-scroll | Rémi Verschelde | |
[macOS] Fix Maya navigation with ALT + mouse scroll | |||
2020-07-23 | Skip internal scripts for breakpoints without printing an error | Andrii Doroshenko (Xrayez) | |
This removes: ``` ERROR: get_breakpoints: Condition ' base.begins_with("local://") ``` while running a project with blank scripts caused by deleting or moving, or built-in scripts which are not yet saved within a scene on running a project. | |||
2020-07-23 | Fix run project when current scene was never saved | Tomasz Chabora | |
2020-07-23 | [macOS] Fix Maya navigation with ALT + mouse scroll | Andy Maloney | |
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch | |||
2020-07-23 | Add multiple programming language support to class reference | HaSa1002 | |
2020-07-23 | Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor | Rémi Verschelde | |
Request immediate refresh of cursor in 2D editor while using shortcuts | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |