summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Collapse)Author
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-11Merge pull request #41032 from mrushyendra/tilemap_previewRémi Verschelde
Fix tile placement preview for rotated, skewed or scaled TileMaps
2020-08-11Merge pull request #41002 from AlphaOneProject/issue-40879Rémi Verschelde
Modify the scene only when color changed
2020-08-11i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 900949b31695d4deb21a9646b7288c4fcdf20daf)
2020-08-11Merge pull request #41164 from bruvzg/win_attach_consoleRémi Verschelde
[Windows] Attach to parent console instead of creating new one.
2020-08-11[Windows] Attach to parent console instead of creating new one.bruvzg
2020-08-11Merge pull request #41130 from totlmstr/missing-svgRémi Verschelde
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-10Merge pull request #41163 from raulsntos/default-env-formattingRémi Verschelde
Create default_env.tres with the same format used to save it
2020-08-10Rewrite ProjectSettings editor advanced optionsStijn Hinlopen
- New layout: advanced options hidden by default, error labels added. - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10Create default_env.tres with the same format used to save itRaul Santos
2020-08-08Add missing #ifdef MODULE_SVG_ENABLEDtotlmstr
2020-08-05Fix tile placement preview for rotated, skewed or scaled TileMapsMaganty Rushyendra
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling.
2020-08-03Modify the scene only when color changedAntoine Félix
Editor now changes a color in the inspector only when it is different from the current one. Solves fake unsaved changes in editor after using the ColorPicker. Resolves: #40879
2020-07-31Properly disambiguate unsaved scriptsTomasz Chabora
2020-07-31Merge pull request #40613 from HaSa1002/multi-lang-docsRémi Verschelde
Add multiple programming language support to class reference
2020-07-31Fix incorrect colors for member variables and numbers in visual shadersYuri Roubinsky
2020-07-29Fixed script_editor info_clicked signal not being connectedPaulb23
2020-07-28Merge pull request #40800 from briansemrau/fix-shader-comment-highlightingRémi Verschelde
Fixed Shader editor single-line comment highlight
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Fix functions name color in visual shader code preview and expressionsYuri Roubinsky
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-28i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb)
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-28Merge pull request #40762 from SkyLucilfer/PackedSceneLeakRémi Verschelde
Fix EditorTranslationParser leak
2020-07-28SCons: Refactor running commands through buildersAndrii Doroshenko (Xrayez)
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
2020-07-27Fix EditorTranslationParser leakSkyJJ
2020-07-27Merge pull request #40759 from pycbouh/fix-scene-preview-no-2dRémi Verschelde
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27Fix errors saving a 2D scene preview when the 2D editor was never openedYuri Sizov
2020-07-27Script editor: Fix crash when root script is nullRémi Verschelde
Bug introduced in #40746.
2020-07-27Script editor: Fix open dominant logic for language-specific external editorsRémi Verschelde
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-26Script editor: Don't open dominant script in external editorRémi Verschelde
Fixes #13429.
2020-07-26Merge pull request #40647 from Xrayez/blank-tabs-fixRémi Verschelde
Make unsaved scripts in the script editor more user-friendly
2020-07-26Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-colorRémi Verschelde
Tweak the built-ins color highlighting in the shader editor
2020-07-26Make unsaved scripts in the script editor more user-friendlyAndrii Doroshenko (Xrayez)
Unsaved scripts were previously displayed with blank tabs, which are mostly a result of deleted or improperly moved scripts. This patch makes sure that those kind of scripts are displayed as "[unsaved]" now, and ensures that scripts are removed from the list while deleting scripts from the filesystem dock preventing the unsaved tabs to appear in the first place (a user is already prompted with "no undo" warning while deleting any file). A user is always prompted to save those "[unsaved]" scripts if they attempt to close them without saving in any case except as described above.
2020-07-26Merge pull request #33760 from nekomatata/script-editor-init-optimizationRémi Verschelde
Optimized ScriptEditor initialization when many scripts are loaded
2020-07-25Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_valsRémi Verschelde
Docs: Ignore OS specific values (constants, project settings, properties)
2020-07-25Merge pull request #40640 from Xrayez/base-begins-with-local-errRémi Verschelde
Skip internal scripts for breakpoints without printing an error
2020-07-24Fix TTR misuseSkyJJ
2020-07-24Merge pull request #38088 from YeldhamDev/name_tooltips_tweaksRémi Verschelde
Small naming and tooltip tweaks
2020-07-23Small naming and tooltip tweaksMichael Alexsander
2020-07-24Merge pull request #40598 from vnen/gdscript-2.0Rémi Verschelde
GDScript 2.0 (again)
2020-07-23Merge pull request #40632 from asmaloney/macos-maya-scrollRémi Verschelde
[macOS] Fix Maya navigation with ALT + mouse scroll
2020-07-23Skip internal scripts for breakpoints without printing an errorAndrii Doroshenko (Xrayez)
This removes: ``` ERROR: get_breakpoints: Condition ' base.begins_with("local://") ``` while running a project with blank scripts caused by deleting or moving, or built-in scripts which are not yet saved within a scene on running a project.
2020-07-23Fix run project when current scene was never savedTomasz Chabora
2020-07-23[macOS] Fix Maya navigation with ALT + mouse scrollAndy Maloney
Methods were being called with InputEventMouseMotion instead of InputEventPanGesture, and they were null. Fixes godotengine/godot#16181 on the master branch
2020-07-23Add multiple programming language support to class referenceHaSa1002
2020-07-23Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursorRémi Verschelde
Request immediate refresh of cursor in 2D editor while using shortcuts
2020-07-21Merge pull request #40450 from asmaloney/spellingRémi Verschelde
Fix spelling & grammar in comments, docs, and messages
2020-07-21Fix spelling & grammar in comments, docs, and messagesAndy Maloney