Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-16 | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | |
Better flat stylebox with rounded corners | |||
2017-08-16 | Merge pull request #10300 from H4kor/anchor | Rémi Verschelde | |
Show Anchor even when Control-Node is hidden | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Merge pull request #10312 from kbake/pressed-scroll-bar-style | Rémi Verschelde | |
Scroll bars now look different on press | |||
2017-08-16 | Merge pull request #10326 from kubecz3k/spatial-click-improve | Rémi Verschelde | |
spatial selection if subscene geometry is far from origin | |||
2017-08-16 | Merge pull request #10368 from RandomShaper/rename-layouts-file | Rémi Verschelde | |
Rename layouts file to editor_layouts-3.cfg | |||
2017-08-16 | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | |
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Merge pull request #10166 from toger5/asset_lib_style_overrides | Juan Linietsky | |
fixed loading old theme styleboxes. | |||
2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | |
2017-08-15 | Fixes crash related to animatio editor, closes #8687 | Juan Linietsky | |
2017-08-15 | Merge pull request #10336 from endragor/export-filters | kubecz3k | |
Use include/exclude export filters. Fixes #9860 | |||
2017-08-15 | Merge pull request #9889 from groud/control_enhancements | kubecz3k | |
Control node enhancements | |||
2017-08-15 | Merge pull request #10337 from endragor/command-line-export | kubecz3k | |
Enable command-line export | |||
2017-08-15 | Merge pull request #10345 from Hinsbart/remove_imported | Andreas Haas | |
Removing a Resource also deletes imported files. | |||
2017-08-15 | Small fix for problem of nodes losing type, this is not good enough to solve ↵ | Juan Linietsky | |
a core reimport problem, but so far fixes #8116 | |||
2017-08-15 | Fix Editor dimming. | Andreas Haas | |
Fixes #10353 | |||
2017-08-15 | Adapted godot to the new StyleBoxFlat | toger5 | |
2017-08-15 | Converting to MeshLibrary works again, fixes #8092 | Juan Linietsky | |
2017-08-15 | Removing a Resource also deletes imported files. | Andreas Haas | |
2017-08-14 | Enable command-line export | Ruslan Mustakov | |
The syntax is identical to what it was in 2.1, but now you specify preset name instead of platform name. | |||
2017-08-14 | Use include/exclude export filters. Fixes #9860 | Ruslan Mustakov | |
2017-08-14 | spatial selection if subscene geometry is far from origin | Jakub Grzesik | |
2017-08-13 | Avoids inverted anchors | Gilles Roudiere | |
Add a push_opposite_anchor argument pushing the opposite anchor if needed | |||
2017-08-13 | Adds a function to set Anchors with a layout preset | Gilles Roudiere | |
2017-08-13 | Added the possibility to move all anchors at once when they are clustered | Gilles Roudiere | |
2017-08-13 | Make anchors snap to each other | Gilles Roudiere | |
2017-08-13 | Displays percentages when dragging anchors | Gilles Roudiere | |
2017-08-13 | Simplifies the canvas editor code | Gilles Roudiere | |
2017-08-13 | Add lines to make understandable when anchors are snapped | Gilles Roudiere | |
2017-08-13 | Snap anchors when dragged, depending on the zoom level | Gilles Roudiere | |
2017-08-13 | Make anchors draggable | Gilles Roudiere | |
2017-08-13 | Add anchor visualization | Gilles Roudiere | |
2017-08-13 | Replace GUI anchor type by a float between 0 and 1 | Gilles Roudiere | |
2017-08-13 | Showing anchor icon in editor if control-node is hidden (fixes #9542) | Niko Abeler | |
2017-08-13 | Merge pull request #10294 from leezh/fix_10245 | Rémi Verschelde | |
Project manager UI displaced by long paths #10245 | |||
2017-08-12 | Scroll bars now look different on press | kbake | |
2017-08-12 | Updated function argument names | Wilson E. Alvarez | |
2017-08-12 | Project manager UI displaced by long paths #10245 | Zher Huei Lee | |
2017-08-11 | fix crash after click on MeshInstance with no owner | Jakub Grzesik | |
Due to how spatial selection works, after clicking on MeshInstance that had no owner editor was crashing. | |||
2017-08-11 | Merge pull request #10247 from djrm/pr_bus_fixes | Rémi Verschelde | |
Fixes to buses editor | |||
2017-08-11 | Merge pull request #10240 from djrm/pr_hidden_tilemap_menu | Rémi Verschelde | |
Hide tilemap menu when no tilemap is selected | |||
2017-08-11 | Merge pull request #10238 from Hinsbart/resource_rmb | Rémi Verschelde | |
Inspector: Right click on resource opens sub-menu. | |||
2017-08-11 | Merge pull request #10237 from Paulb23/convert_indent_save_issue_9841 | Rémi Verschelde | |
Fixed undo when converting indent with no changes, issue 9841 | |||
2017-08-11 | Merge pull request #10231 from djrm/pr_fix_add_sprite_dialog | Rémi Verschelde | |
Improved add texture as node dialog | |||
2017-08-11 | Merge pull request #10209 from kubecz3k/click-spatial-select | Rémi Verschelde | |
ability to click on spatial subscene to select it | |||
2017-08-11 | Merge pull request #10163 from ISylvox/resoucre-to-resource | Rémi Verschelde | |
Core/io: Fix typo in resource_format_binary | |||
2017-08-11 | Merge pull request #10162 from Noshyaar/patch-1 | Rémi Verschelde | |
ResourceImporterScene: fix 'bult' typo | |||
2017-08-11 | Merge pull request #10114 from kubecz3k/nodepath-click | Rémi Verschelde | |
NodePath option to find target in editor node tree | |||
2017-08-11 | Merge pull request #10202 from neikeq/how-do-you-turn-this-on | Rémi Verschelde | |
Improves method bind's detecting of signarute types |