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2022-02-13Merge pull request #57892 from TechnicalSoup/ProjManager-PatchRémi Verschelde
Center initial position of project manager window
2022-02-13Center initial position project manager windowTechnicalSoup
Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling. Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-13Merge pull request #58033 from jmb462/fix-mouse-wheel-animation-track-zoomRémi Verschelde
Fix AnimationTrack mouse wheel zooming at low zoom level
2022-02-13Fix AnimationTrack mouse wheel zooming at low zoom leveljmb462
2022-02-12Fix Project Manager crash on exit.bruvzg
Fix editor settings loading / saving by Project Manager.
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Use EditorFileDialog instead of FileDialog in the project managerHendrik Brucker
2022-02-12Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgbRémi Verschelde
2022-02-12Merge pull request #57994 from jmb462/polygon2d-handlesRémi Verschelde
2022-02-12Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Rename Hdr as Srgb texture import option to be lowercaseHugo Locurcio
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters.
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
2022-02-11Hide Polygon2D lines and handles when node is not visible in tree.Jean-Michel Bernard
2022-02-11Merge pull request #57984 from jmb462/collisionshape_handlesRémi Verschelde
2022-02-11Merge pull request #57982 from trollodel/fix_disabled_visualscriptRémi Verschelde
2022-02-11Fix editor compile error when VisualScript is disabledtrollodel
2022-02-11Hide CollisionShape2D handles when node is not visible in tree.Jean-Michel Bernard
2022-02-11Add an explicit way to remove a theme typeYuri Sizov
2022-02-11Merge pull request #57919 from mbrlabs/region-select-fixesJFonS
Fixed issues with 3D region-select in the editor
2022-02-11Fixed issues with 3D region-select in the editorMarcus Brummer
2022-02-10Fix selecting keys in Track EditFrancois Belair
2022-02-10Merge pull request #57902 from aaronfranke/canvas-editor-scaleRémi Verschelde
2022-02-10Merge pull request #55157 from pycbouh/control-inspector-reorgRémi Verschelde
2022-02-10Reorganize inspector layout workflow for Control nodesYuri Sizov
2022-02-10Merge pull request #57912 from rcorre/fix-blenderRémi Verschelde
2022-02-10Merge pull request #57886 from KoBeWi/icon.png_dropRémi Verschelde
2022-02-10Fix texture file dropping in 2D editorkobewi
2022-02-10Don't block input after cancelling transform.Ryan Roden-Corrent
After starting an instant transform and cancelling it, the mouse was blocked because cancel_transform did not set _edit.instant back to false. This refactors all the cleanup into a separate function that both cancel_transform and commit_transform can call. Fixes #57868.
2022-02-10Fix typos with codespellRémi Verschelde
Using codespell 2.2-dev from current git. Added `misc/scripts/codespell.sh` to make it easier to run it once in a while and update the skip and ignore lists.
2022-02-10Fix CanvasItemEditor scale editor not using the editor methodsAaron Franke
2022-02-10Merge pull request #57866 from fire-forge/better_array_editorRémi Verschelde
2022-02-09Implement drawing and editing all anim beziersFrancois Belair
* Move bezier edit from track to button in toolbar * Draw, edit all bezier curves simultaneously * Add click on curve to select tracks * Tie track editor's filter view to bezier editor * Implement visibility and locking * Fix editor spacing issues * Fix track buttons spacing * Add keyframe focus and (de)select all key handling
2022-02-09Merge pull request #55899 from groud/fix_rotation_track_wrong_typeRémi Verschelde
Fixes rotation 3D track inspector not using the correct type
2022-02-09Merge pull request #57715 from Faless/debugger/4.x_core_includes_and_serversRémi Verschelde
[Debugger] Move most profilers to ServersDebugger, fix core includes.
2022-02-09Improved region-select in the 3D editor viewportMarcus Brummer
2022-02-09Merge pull request #57817 from akien-mga/version-hash-cppRémi Verschelde
2022-02-09Revert "Show the 3D transform gizmo in the center when otherwise offscreen"Rémi Verschelde
This reverts commit 4234a72b256a95cc345dfa2289fe0a3b588631b6. There are some errors which are problematic to have in 4.0 alpha 2. The PR can be redone with fixes and merged again after the dev release. Fixes #57839.
2022-02-09Core: Move generated `VERSION_HASH` to a `.cpp` fileRémi Verschelde
This lets us have its definition in `core/version.h` and avoid rebuilding a handful of files every time the commit hash changes.
2022-02-09Unify array, dictionary, and inspector array editorsFireForge
2022-02-09Add AudioStreamRandomizer, replacing AudioStreamRandomPitchEllen Poe
Add additional randomization options.
2022-02-08Merge pull request #57627 from JFonS/occluder_improvementsRémi Verschelde
2022-02-08Show the 3D transform gizmo in the center when otherwise offscreenAaron Franke
2022-02-08Merge pull request #55584 from KoBeWi/twoidsRémi Verschelde
2022-02-08Improve rotation in the 3D transform gizmojfons
* Get rid of deadzones. * Make it easier to select rotation handles at very oblique angles. * Handle rotation for axes that are perpendicular to the camera.
2022-02-08Fix navigation in 3D viewportjfons
The incorrect initialization of EditData::instant to true was preventing the navigation code to run until the transform gizmo was used.
2022-02-08Fix uid conflict when duplicating resourcekobewi
2022-02-08Merge pull request #57807 from KoBeWi/ninja_methodsRémi Verschelde
2022-02-08Merge pull request #57808 from KoBeWi/named_inspectorRémi Verschelde
2022-02-08Merge pull request #57626 from Calinou/3d-editor-rename-debug-draw-modesRémi Verschelde