Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-05 | Merge pull request #52711 from m4gr3d/provide_getter_for_project_data_dir_master | Rémi Verschelde | |
2021-10-05 | Merge pull request #51437 from timothyqiu/selection-box-sep | Rémi Verschelde | |
2021-10-04 | Fix some leftover references to idle_frame | kobewi | |
2021-10-04 | Merge pull request #51413 from KoBeWi/🚗 | Rémi Verschelde | |
2021-10-04 | Merge pull request #53354 from reduz/remove-clipped-camera | Rémi Verschelde | |
2021-10-04 | Merge pull request #53341 from pycbouh/gui-editor-scale-encapsulation | Rémi Verschelde | |
2021-10-04 | Merge pull request #52802 from V-Sekai/gltf-extensions | Rémi Verschelde | |
2021-10-04 | Remove ClippedCamera3D | reduz | |
* Usage was always confusing for users * The ability to generate a pyramid shape was moved to Camera3D * SpringArm3D now casts using the camera pyramid shape if no shape is supplied. | |||
2021-10-04 | Add the base scale factor to the Theme resource | Yuri Sizov | |
2021-10-04 | Fixed ScriptTextEditor errors/warnings panel formatting. | Eric M | |
2021-10-03 | GLTF for game templates. | K. S. Ernest (iFire) Lee | |
Convert GLTF Document to use ImporterMeshInstance3D. Add a GLTFDocument extension list and an extension for converting the importer mesh instance 3d to mesh instance 3d. Use GLTF module when the editor tools are disabled. Modified the render server to be less restrictive on matching blend arrays and have more logging. Misc bugs with multimesh. Always index the meshes. | |||
2021-10-02 | Resolve problem with missing meshes. | K. S. Ernest (iFire) Lee | |
1. Keep color data. 2. Don't lod blend shapes. | |||
2021-10-01 | Merge pull request #53317 from nekomatata/joint-files-rename | Rémi Verschelde | |
2021-10-01 | Rename Joint2D and Joint3D files for consistency | PouleyKetchoupp | |
Now matches the class names to be consistent between 2D and 3D and with other node types. | |||
2021-10-01 | Merge pull request #53310 from YeldhamDev/docs_match_fix | Rémi Verschelde | |
Fix match counter in help pages not updating | |||
2021-10-01 | Merge pull request #53302 from nekomatata/physics-bone-remove-editor-code | Camille Mohr-Daurat | |
Remove editor code in PhysicalBone3D | |||
2021-10-01 | Fix match counter in help pages not updating | Michael Alexsander | |
2021-10-01 | Remove editor code in PhysicalBone3D | PouleyKetchoupp | |
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there. | |||
2021-10-01 | Merge pull request #50805 from EricEzaM/fix-exported-arrays-drag-and-drop-types | Rémi Verschelde | |
2021-10-01 | Implement TextServer GDExtension interface, remove TextServer GDNative ↵ | bruvzg | |
interface. | |||
2021-10-01 | Fixed drag and drop not respecting type on exported arrays. | EricEzaM | |
2021-10-01 | Allow shortcuts to have any number of bindings. Updated UI as required. | Eric M | |
2021-10-01 | Merge pull request #53278 from Geometror/fix-editor-property-array-color | Rémi Verschelde | |
2021-10-01 | Merge pull request #53277 from YeldhamDev/tabs_renaming | Rémi Verschelde | |
2021-10-01 | Fix property not shown in inspector when type is PACKED_COLOR_ARRAY | Hendrik Brucker | |
2021-09-30 | Rename some elements of `Tabs` | Michael Alexsander | |
2021-09-30 | Use range iterators for `Map` | Lightning_A | |
2021-09-30 | Fix non-const iterators in const methods | Lightning_A | |
2021-09-30 | Merge pull request #53025 from Paulb23/textfile-ux | Rémi Verschelde | |
2021-09-30 | Merge pull request #52544 from JFonS/lod_fixes | Juan Linietsky | |
Auto LOD fixes and improvements | |||
2021-09-30 | Merge pull request #53254 from Calinou/node-rename-filename | Rémi Verschelde | |
Rename Node's `filename` property to `scene_file_path` for clarity | |||
2021-09-30 | Rename Node's `filename` property to `scene_file_path` for clarity | Hugo Locurcio | |
2021-09-30 | Merge pull request #53112 from EricEzaM/better-breakpoint-gutter | Rémi Verschelde | |
2021-09-30 | Add TextFile support across the editor | Paulb23 | |
2021-09-30 | Improved breakpoint gutter for CodeEdit. | Eric M | |
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry. | |||
2021-09-29 | Merge pull request #52724 from groud/improve_tilemap_physics | Rémi Verschelde | |
2021-09-29 | Improve TileMap physics for moving platforms and conveyor belts like movements | Gilles Roudière | |
2021-09-29 | Merge pull request #53062 from stebulba/4.0_undo_CloseCurve | Rémi Verschelde | |
2021-09-29 | Merge pull request #52172 from kleonc/scene-tree-dock-ensure-single-select | Rémi Verschelde | |
2021-09-29 | Merge pull request #52573 from e8newallm/Save_Scene-52078 | Rémi Verschelde | |
2021-09-29 | Merge pull request #53189 from AnilBK/use-class-specific-funcs | Rémi Verschelde | |
2021-09-29 | Merge pull request #53186 from groud/tiles_fixes | Rémi Verschelde | |
2021-09-29 | Use functions defined in the their classes. | Anilforextra | |
2021-09-28 | Various tiles-related fixes | Gilles Roudière | |
2021-09-28 | Merge pull request #41855 from Razoric480/key_up_down_spin_slider | Rémi Verschelde | |
2021-09-28 | Add up/down keys to inc/dec val in spin slider | Francois Belair | |
Fixes #godotengine/godot-proposals#29 | |||
2021-09-28 | Merge pull request #53064 from YeldhamDev/template_manager_mirror_icon | Rémi Verschelde | |
2021-09-27 | Set dialog folder icon color | naeu | |
2021-09-27 | Auto LOD fixes and improvements | jfons | |
* Fixed LODs for shadow meshes. * Added a merging step before simplification. This helps with tesselated meshes that were previously left untouched. The angle difference at wich edges ar considered "hard" can be tweaked as an import setting. * LODs will now start with the highest decimation possible and keep doubling (approximately) the number of triangles from there. This makes sure that very low triangle counts are included when possible. * Given more weight to normal preservation. * Modified MeshOptimizer to report distance-based error instead of including attributes in the reported metrics. * Added attribute transference between the original mesh and the various LODs. Right now only normals are taken into account, but it could be expanded to other attributes in the future. | |||
2021-09-26 | Fix tile size property | kobewi | |