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2020-08-17Merge pull request #41280 from Calinou/editor-3d-add-invert-x-optionRémi Verschelde
Add an editor setting to invert 3D pan/orbit on the X axis
2020-08-15Merge pull request #41223 from javidcf/sprite_frames_editor_zoomRémi Verschelde
Added zoom functionality to sprite frames editor plugin
2020-08-15Merge pull request #41265 from YeldhamDev/rename_diag_tweaksRémi Verschelde
Minor visual improvements to the "Batch Rename" dialog
2020-08-15Merge pull request #41103 from Calinou/editor-improve-easing-inspectorRémi Verschelde
Improve the inspector easing editor
2020-08-15Add an editor setting to invert 3D pan/orbit on the X axisHugo Locurcio
This also makes the invert Y axis option apply to 3D panning. This closes #28082.
2020-08-14Minor visual improvements to the "Batch Rename" dialogMichael Alexsander
2020-08-14Fix and tweak the new header in "Project Settings"Michael Alexsander
2020-08-14Make the editor's 'CheckButton' icon be smallerMichael Alexsander
2020-08-14Merge pull request #41116 from EricEzaM/signal-list-filterRémi Verschelde
Added search box to signals dock.
2020-08-14Merge pull request #41249 from javidcf/tile_set_editor_flat_buttonsRémi Verschelde
Made toolbar buttons in tile set editor flat
2020-08-14Added zoom functionality to sprite frames editor pluginJavier Dehesa
Zoom buttons and mouse control added to spritesheet preview and animation frames pane.
2020-08-14Made toolbar buttons in tile set editor flatJavier Dehesa
2020-08-14Modified FileSystemDock so folders can be selected for reimport.geekrelief
2020-08-14Update AUTHORS and DONORS listRémi Verschelde
New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers.
2020-08-13Added volumetric fog effect.Juan Linietsky
2020-08-11Merge pull request #41032 from mrushyendra/tilemap_previewRémi Verschelde
Fix tile placement preview for rotated, skewed or scaled TileMaps
2020-08-11Merge pull request #41002 from AlphaOneProject/issue-40879Rémi Verschelde
Modify the scene only when color changed
2020-08-11i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 900949b31695d4deb21a9646b7288c4fcdf20daf)
2020-08-11Merge pull request #41164 from bruvzg/win_attach_consoleRémi Verschelde
[Windows] Attach to parent console instead of creating new one.
2020-08-11[Windows] Attach to parent console instead of creating new one.bruvzg
2020-08-11Merge pull request #41130 from totlmstr/missing-svgRémi Verschelde
Add missing #ifdef MODULE_SVG_ENABLED
2020-08-10Merge pull request #41163 from raulsntos/default-env-formattingRémi Verschelde
Create default_env.tres with the same format used to save it
2020-08-10Rewrite ProjectSettings editor advanced optionsStijn Hinlopen
- New layout: advanced options hidden by default, error labels added. - Disallow adding invalid new settings, or overwriting built-in settings.
2020-08-10Create default_env.tres with the same format used to save itRaul Santos
2020-08-08Add missing #ifdef MODULE_SVG_ENABLEDtotlmstr
2020-08-08Added search box to signals dock.Eric M
Also made localised code changes for better documentation and readability.
2020-08-07Improve the inspector easing editorHugo Locurcio
- Make it possible to drag a negative easing or an easing of 0 back to a positive value. - Clamp the value between -1000000 and 1000000 to avoid issues related to infinity. - Display more decimals for numbers closer to 0, less for large numbers. - Display trailing zeroes in decimals to avoid flickering when dragging. This closes #18712 and closes #22079.
2020-08-05Fix tile placement preview for rotated, skewed or scaled TileMapsMaganty Rushyendra
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling.
2020-08-03Modify the scene only when color changedAntoine Félix
Editor now changes a color in the inspector only when it is different from the current one. Solves fake unsaved changes in editor after using the ColorPicker. Resolves: #40879
2020-07-31Properly disambiguate unsaved scriptsTomasz Chabora
2020-07-31Merge pull request #40613 from HaSa1002/multi-lang-docsRémi Verschelde
Add multiple programming language support to class reference
2020-07-31Fix incorrect colors for member variables and numbers in visual shadersYuri Roubinsky
2020-07-29Fixed script_editor info_clicked signal not being connectedPaulb23
2020-07-28Merge pull request #40800 from briansemrau/fix-shader-comment-highlightingRémi Verschelde
Fixed Shader editor single-line comment highlight
2020-07-28Fixed shader editor comment highlightingBrian Semrau
2020-07-28Fix functions name color in visual shader code preview and expressionsYuri Roubinsky
2020-07-28Merge pull request #40785 from Chaosus/vs_uniform_refYuri Roubinsky
Added UniformRef visual shader node
2020-07-28Added UniformRef visual shader nodeYuri Roubinsky
2020-07-28i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb)
2020-07-27Make all String float conversion methods be 64-bitAaron Franke
2020-07-28Merge pull request #40762 from SkyLucilfer/PackedSceneLeakRémi Verschelde
Fix EditorTranslationParser leak
2020-07-28SCons: Refactor running commands through buildersAndrii Doroshenko (Xrayez)
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders.
2020-07-27Fix EditorTranslationParser leakSkyJJ
2020-07-27Merge pull request #40759 from pycbouh/fix-scene-preview-no-2dRémi Verschelde
Fix errors saving a 2D scene preview when the 2D editor was never opened
2020-07-27Fix errors saving a 2D scene preview when the 2D editor was never openedYuri Sizov
2020-07-27Script editor: Fix crash when root script is nullRémi Verschelde
Bug introduced in #40746.
2020-07-27Script editor: Fix open dominant logic for language-specific external editorsRémi Verschelde
Follow-up to #40735. Co-authored-by: Ignacio Etcheverry <ignalfonsore@gmail.com>
2020-07-26Script editor: Don't open dominant script in external editorRémi Verschelde
Fixes #13429.
2020-07-26Merge pull request #40647 from Xrayez/blank-tabs-fixRémi Verschelde
Make unsaved scripts in the script editor more user-friendly
2020-07-26Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-colorRémi Verschelde
Tweak the built-ins color highlighting in the shader editor