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2017-05-18Merge pull request #8789 from Hinsbart/editor_shortcutsRémi Verschelde
Editor: Make "open 2d/3d/script editor" shortcuts configurable.
2017-05-18Editor: Make "open 2d/3d/script editor" shortcuts configurable.Andreas Haas
Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
2017-05-18Merge pull request #6941 from voithos/bezier-handle-deletion-shortcutRémi Verschelde
Add the ability to delete bezier path handles.
2017-05-18Merge pull request #8716 from Hinsbart/import-pluginsRémi Verschelde
Bring back EditorImportPlugin
2017-05-17Adapt tutorials (Godot Docs) icon to new designRémi Verschelde
2017-05-17Use new Godot icon consistently everywhereRémi Verschelde
2017-05-17Fix two typos from previous commitRémi Verschelde
Also cleanup comments on variant types.
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky
2017-05-15Merge pull request #8761 from noshyaar/pr2Rémi Verschelde
AssetInstaller: fix toggling dir bug, scan after install
2017-05-15Merge pull request #8717 from damianday/masterRémi Verschelde
Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
2017-05-14AssetInstaller: fix toggling dir bug, scan after installPoommetee Ketson
2017-05-12Merge pull request #8719 from Hinsbart/settings_caseRémi Verschelde
Project Settings: Use capitalized properties.
2017-05-12Merge pull request #8702 from josempans/bug_fixingRémi Verschelde
Fix click area for bool parameter
2017-05-12Merge pull request #8699 from Faless/ipv6_disabledRémi Verschelde
Fix Editor/Debugger connection problems.
2017-05-12Fix natural sorting order in EditorFileDialog, FileDialog and ↵Damian Day
EditorFileSystemDirectory Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String. Fixes #8712.
2017-05-12Bring back EditorImportPluginAndreas Haas
This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts. Will be especially useful when used together with GDNative, to support formats like fbx :)
2017-05-11Project Settings: Use capitalized properties.Andreas Haas
There's been some inconsistency between the ProjectSettings and EditorSettings: One would use "snake_case_properties", the other "Capitalized Properties". This fixes that by also using capitalized properties for the project settings. (It's actually the default, so the line setting it to false was just removed..) Was there a strong reason for using snake_case here in the first place?
2017-05-09Fix click area for bool parameterJose M Pan
This fixes the issue #8551: VisualScript: can't change bool parameter in function call
2017-05-09Display remote_host/port in network->debug settingsFabio Alessandrelli
2017-05-09Allow selecting editor debug host and port.Fabio Alessandrelli
Possibly fixes various editor<->debugger connection related problems.
2017-05-08Improved freelookMarc Gilleron
- Fix movement input affecting all viewports even when clicking outside - Freelook up movement is now relative - Prevent tool shortcut conflict when moving - De-hardcode tool shortcuts (select, move, rotate, scale, wireframe) - Movement speed depends on zoom distance (like panning) - Mouse wheel controls speed (Blender-style) due to above point - Added zoom distance indicator, hides after short delay
2017-05-07Merge pull request #8660 from Hinsbart/warpRémi Verschelde
Spatial Editor: Mouse warping for orbit & freelook modes.
2017-05-07Merge pull request #8639 from n-pigeon/new_script_dialogRémi Verschelde
Reworked look and feel of Add Script Dialog also some bug fixes
2017-05-07Implemented scrolling factor for smooth trackpad scrollingtoger5
Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
2017-05-07Improve documentation of thirdparty code snippetsRémi Verschelde
2017-05-06Reworked look and feel of Add Script Dialog.Przemysław Gołąb (n-pigeon)
Untangled a lot of Controls logic code and placed it in one place. Which squashed few bugs and made code easier to maintain.
2017-05-06Spatial Editor: Mouse warping for orbit & freelook modes.Andreas Haas
2017-05-06Fixing previous merger's "not" vs. "!" mistake in C++ (#8664)Will Nations
Also fix typo on the main editor confirmation prompt
2017-05-05Merge pull request #8616 from Zylann/fps_lookRémi Verschelde
Added 3D freelook navigation mode
2017-05-05Merge pull request #8613 from magyar123/pr-debugger-display-objectsRémi Verschelde
Make script debugger display all kinds of objects
2017-05-05Merge pull request #8556 from ippan/obj_importRémi Verschelde
support obj with negative indices
2017-05-05Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde
Separate distraction mode for scene & script editor
2017-05-05Fix template loadingJ08nY
2017-05-04Added 3D freelook navigation modeMarc Gilleron
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
2017-05-02support obj with negative indicesPanPan
2017-05-02Merge pull request #8612 from magyar123/pr-show-dict-contentsRémi Verschelde
Make property editor display dictionaries (read only)
2017-05-02Merge pull request #8610 from akien-mga/project-file-extensionRémi Verschelde
Rename project file to "project.godot"
2017-05-02Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_masterRémi Verschelde
Scene importer: add -rigidonly flag for empties [master]
2017-05-02Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde
Fix to use editor theme instead of handling each UI
2017-05-02Merge pull request #8559 from Paulb23/script_recent_filesRémi Verschelde
Added recent scripts to script editor
2017-05-02Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde
Add setting to opt-out of capitalization in property inspectors
2017-05-01Make script debugger display all kinds of objectsmbalint12
2017-05-01Rename project file to "project.godot"Rémi Verschelde
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
2017-05-01Make property editor display dictionaries (read only)mbalint12
2017-04-30Scene importer: add -rigidonly flag for empties (fixes #8430)Andrea Faulds
2017-04-29Merge pull request #8572 from akien-mga/thirdpartyRémi Verschelde
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-28Add a few missing copyright headersRémi Verschelde
2017-04-28Fix to use editor theme instead of handling each UIvolzhs