Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-18 | Merge pull request #46159 from gongpha/jr-_-fix-function-binding | Rémi Verschelde | |
Fixes function bindings | |||
2021-02-18 | Merge pull request #45950 from KoBeWi/naughty_resources | Rémi Verschelde | |
Fix internal resource detecting when pasting nodes | |||
2021-02-18 | Fixes function bindings | Kongfa Waroros | |
2021-02-17 | Merge pull request #46105 from Calinou/assetlib-retry-button-only-failure | Rémi Verschelde | |
Only display the assetlib Retry button if the download failed | |||
2021-02-17 | Only display the assetlib Retry button if the download failed | Hugo Locurcio | |
2021-02-16 | Use Vector3.UP as a default value for look_at's up vector | Aaron Franke | |
2021-02-16 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 7d921c1d53c116b632cefc65aa73eba301e951ec) | |||
2021-02-16 | Merge pull request #46072 from ↵ | Rémi Verschelde | |
Calinou/add-gpu-particle-attractor-collision-icons Add icons for the new GPU particle attractor and collision nodes | |||
2021-02-15 | Add icons for the new GPU particle attractor and collision nodes | Hugo Locurcio | |
2021-02-15 | Improved PopupMenu visuals. Removed x-y margin, made it 'padding' instead. | Eric M | |
2021-02-14 | Fix SceneTreeEditor::_update_tree() binding | Pedro J. Estébanez | |
2021-02-14 | Merge pull request #44071 from dalexeev/editor-about-logo | Rémi Verschelde | |
Change logo in the About dialog box (return Godot's teeth) | |||
2021-02-14 | Merge pull request #42784 from mujpao/search-results-font-size-4.0 | Rémi Verschelde | |
Make search results font follow code editor font | |||
2021-02-14 | Change logo in the About dialog box (return Godot's teeth) | Danil Alexeev | |
2021-02-14 | Merge pull request #45910 from Ansraer/default-scale-highres-monitor | Rémi Verschelde | |
Adjust auto scale on 4k monitors to 150% | |||
2021-02-14 | Merge pull request #45968 from KoBeWi/do_not_SAVE | Rémi Verschelde | |
Don't save project settings when not necessary | |||
2021-02-13 | Fix editor always redrawing | reduz | |
-Only update rendering settings when project settings change -Fixes the update spinner (and editor rendering) updating all the time. -Added a "project_settings_changed" signal to EditorNode and EditorPlugin | |||
2021-02-13 | Don't save project settings when not necessary | kobewi | |
2021-02-13 | Fix internal resource detecting when pasting nodes | kobewi | |
2021-02-12 | Merge pull request #45924 from reduz/icon-saturation | Juan Linietsky | |
Add ability to change Icon Saturation | |||
2021-02-12 | Merge pull request #34892 from KoBeWi/copy-pasta_v7 | Rémi Verschelde | |
Yet another node copy-paste PR | |||
2021-02-12 | Merge pull request #45932 from goostengine/sprite-convert-compressed | Rémi Verschelde | |
Fix sprite editor conversion tools to handle compressed textures | |||
2021-02-12 | Duplicate resources pasted to other scenes | kobewi | |
2021-02-12 | Fix sprite editor conversion tools to handle compressed textures | Andrii Doroshenko (Xrayez) | |
2021-02-12 | Fix LineEdit minimum width | reduz | |
-Changed theme setting name to make more sense of what it does -Reduced amount of minimum characters, so minimum size is smaller. | |||
2021-02-12 | Add ability to change Icon Saturation | reduz | |
-Allows for more theme freedom -Allows for entirely B&W themes. | |||
2021-02-12 | Improved Inspector Sub-Resource Editing | reduz | |
-Better margins -Colors to delimit subresources better. | |||
2021-02-12 | Merge pull request #45785 from Calinou/project-manager-add-loading-text | Rémi Verschelde | |
Display loading text while the project manager is loading | |||
2021-02-12 | Adjust auto scale on high res displays | Ansraer | |
2021-02-11 | Improve resource load cache | reduz | |
-Added a new method in Resource: reset_state , used for reloading the same resource from disk -Added a new cache mode "replace" in ResourceLoader, which reuses existing loaded sub-resources but resets their data from disk (or replaces them if they chaged type) -Because the correct sub-resource paths are always loaded now, this fixes bugs with subresource folding or subresource ordering when saving. | |||
2021-02-10 | Removed _change_notify | reduz | |
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. | |||
2021-02-10 | Merge pull request #45845 from qarmin/cppcheck_scene_2 | Rémi Verschelde | |
Initialize class variables with default values in scene/ [2/2] | |||
2021-02-10 | Merge pull request #31747 from KoBeWi/scene_stalking | Rémi Verschelde | |
Detect external modification of scenes | |||
2021-02-09 | Add node copy-paste | Tomasz Chabora | |
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-02-09 | Make FileSystem dock set its path to the base folder of files after changes | Michael Alexsander | |
2021-02-09 | Detect external modification of project.godot | kobewi | |
2021-02-09 | Merge pull request #45812 from RandomShaper/keep_selected_visible | Rémi Verschelde | |
Keep selected node visible after filter change | |||
2021-02-08 | Merge pull request #45713 from KoBeWi/1000_unmasked | Rémi Verschelde | |
Make Rect2 properties show in 2x2 layout | |||
2021-02-08 | Keep selected node visible after filter change | Pedro J. Estébanez | |
(Implemented both for the local and remote scene tree docks.) | |||
2021-02-07 | Display loading text while the project manager is loading | Hugo Locurcio | |
This hints the user that the project manager is currently busy loading the project. This is important for the HTML5 editor as the current feedback isn't very obvious. This also removes the unused `_exit_dialog` function. | |||
2021-02-06 | Simplify Volumetric Fog | reduz | |
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. | |||
2021-02-05 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0) | |||
2021-02-05 | Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life | Rémi Verschelde | |
Change sort_custom/bsearch_custom to use Callables | |||
2021-02-04 | Make Rect2 properties show in 2x2 layout | kobewi | |
2021-02-04 | Merge pull request #45696 from YeldhamDev/texregion_margin_snap | Rémi Verschelde | |
Make margins obey the snap option in the TextureRegion editor | |||
2021-02-04 | Fix "editor/editor_help" shortcut overwriting when restarting editor | Danil Alexeev | |
2021-02-04 | Change sort_custom/bsearch_custom to use Callables | kobewi | |
2021-02-03 | Make margins obey the snap option in the TextureRegion editor | Michael Alexsander | |
2021-02-03 | Import zip via drag and drop in project manager. | Fabio Alessandrelli | |
Dropping a single ZIP file in the project manager will now prompt the import dialog. |