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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2018-03-03
i18n: Sync translations with Weblate
Rémi Verschelde
2018-03-02
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
Blazej Floch
2018-03-02
TileSetEditorPlgn: use EditorHandle icon as handle
Poommetee Ketson
2018-03-02
EditorAudioBus: expand effects list
Poommetee Ketson
2018-03-02
TileSet&TextureRegion: fix error when getting nonexistent tile
Poommetee Ketson
2018-03-01
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
Andreas Haas
2018-03-01
Moves the md5sum's from the <filename>.import file into .import/<filename>.md5
Geoffrey
2018-02-28
Fix various valgrind reported uninitialized variable uses
Hein-Pieter van Braam
2018-02-28
Fix round preview getting square on "run scene" (issue 16734)
poke1024
2018-02-28
More threading in AssetLib
Fabio Alessandrelli
2018-02-28
Add an hinting mode setting to DynamicFonts
Hugo Locurcio
2018-02-27
TileSetEditorPlgn: Fix a leak
Poommetee Ketson
2018-02-25
Update icons when theme changed
Poommetee Ketson
2018-02-25
Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...
Juan Linietsky
2018-02-25
Fix version.txt validation logic for export templates .tpz
Rémi Verschelde
2018-02-24
only show information we have in stacktrace
Paul Joannon
2018-02-24
Add icon to TileMapEditor popupmenu
Poommetee Ketson
2018-02-24
TileMap: add fix_invalid_tiles
Poommetee Ketson
2018-02-24
Merge pull request #16957 from akien-mga/version-macros
Rémi Verschelde
2018-02-23
Merge pull request #16920 from neikeq/mono-project-export
Rémi Verschelde
2018-02-23
Refactor version macros and fix related bugs
Rémi Verschelde
2018-02-22
Ability to edit Polygon2D shape from within the UV editor, this will eventual...
Juan Linietsky
2018-02-22
i18n: Sync translation templates with 3.0 source
Rémi Verschelde
2018-02-22
i18n: Sync translations with Weblate
Rémi Verschelde
2018-02-22
AnimationEditor: fix time indicator offset
Poommetee Ketson
2018-02-22
EditorExport: Allow export plugins to add shared libraries
Ignacio Etcheverry
2018-02-22
Merge pull request #16915 from sudoio/master
Poommetee Ketson
2018-02-22
Merge pull request #16888 from GodotExplorer/debugger-improvement-2
Rémi Verschelde
2018-02-22
Insert proper copy icon to debugger
Artem Varaksa
2018-02-21
Icons update
Daniel J. Ramirez
2018-02-21
2D Skeletons WORK IN PROGRESS
Juan Linietsky
2018-02-21
Fix typos with codespell
luz.paz
2018-02-21
Merge pull request #16890 from Chaosus/ctrlsnap
Rémi Verschelde
2018-02-21
Enable snapping when control key pressed
Chaosus
2018-02-21
Merge pull request #16881 from fzwoch/gltf_embedded
Rémi Verschelde
2018-02-21
Fix builtin script cannot open from debug stacks
geequlim
2018-02-21
Was missing clearing computed UVs, sorry, realized late.
Juan Linietsky
2018-02-21
Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion.
Juan Linietsky
2018-02-21
Don't print error message when select debugger stacks if the debugger is stop...
geequlim
2018-02-21
gltf: improve embedded data discovery
Florian Zwoch
2018-02-21
Merge pull request #16772 from damarindra/tileset_editor_improvement
Rémi Verschelde
2018-02-21
Godot now allows built-in irrespective of the filepath.
Anish
2018-02-21
Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug
Rémi Verschelde
2018-02-20
Fixed Remote Tree not drawing relationship lines unless the setting is changed.
Michael Alexsander Silva Dias
2018-02-20
Tileset Editor Improvement
Damar Indra
2018-02-20
Draw relationship line on scene tree dock if option is on
volzhs
2018-02-20
Merge pull request #16455 from volzhs/close-docs
Rémi Verschelde
2018-02-20
Keep to show current script when closing all docs
volzhs
2018-02-20
Made the Debugger's Stack Frames items reselectable.
Michael Alexsander Silva Dias
2018-02-19
Added an auto quit and auto build flag to the command line options.
Nathan Warden
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