Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-09-19 | Disconnect previous visual shader node connection before new connect | Chaosus | |
2018-09-18 | Fixed clicking on Find/Replace doesn't set the focus on the text field | DualMatrix | |
Fixed clicking on Find/Replace doesn't set the focus on the text field | |||
2018-09-15 | Remove unnecessary "OK"s text settings | Michael Alexsander Silva Dias | |
2018-09-16 | Merge pull request #22117 from Paulb23/colour_theme_crash_issue_21715 | Rémi Verschelde | |
Fix crash on colour theme change, issue 21715 | |||
2018-09-16 | Merge pull request #22111 from Chaosus/unification | Rémi Verschelde | |
Few unification fixes for canvas_item and spatial editor toolbars | |||
2018-09-16 | Merge pull request #22066 from Faless/bundle_certs | Rémi Verschelde | |
Bundle SSL certs with the templates | |||
2018-09-15 | Fix crash on colour theme change, issue 21715 | Paulb23 | |
2018-09-15 | Few unifications between canvas_item and spatial editors | Chaosus | |
2018-09-15 | Merge pull request #22069 from scayze/fix_reload_scripts | Rémi Verschelde | |
Fix scripts not reloading when edited externally | |||
2018-09-15 | Allow system certs file to be used by Editor. | Fabio Alessandrelli | |
Note, it will only used by the Editor, not when running the game. This allows package maintainer to compile Godot to use system installed certificates when accessing the AssetLib. | |||
2018-09-15 | Bundle SSL certs with the templates. | Fabio Alessandrelli | |
If this is undesired it can be avoided by specifying builtin_certs=no . Bundled SSL certs will be used unless you specify an override in: Project Settings -> SSL -> Certificates . | |||
2018-09-15 | Fix video toggle UX issue | Rémi Verschelde | |
It was still functional but showing duplicate entries and thus "GLES2" for both GLES2 and GLES3 choices. Fixes #22089. | |||
2018-09-14 | Set default CanvasItemEditor zoom shortcut to KEY_EQUAL | Rémi Verschelde | |
At least on en_US QWERTY (and various QWERTY-derived variants) and fr_FR AZERTY, "+" is an indirect key obtained by pressing "Shift" + "=", so using "=" in the binding makes it easier to access. It doesn't work this way on other layouts like de_DE QWERTZ though, but since 'script_editor/zoom_in' also uses KEY_EQUAL, setting the same for consistency. Fixes #22067. | |||
2018-09-14 | Merge pull request #22074 from willnationsdev/plugin-description | Rémi Verschelde | |
Add EditorPlugin descriptions to their tooltip | |||
2018-09-14 | Add EditorPlugin descriptions to their tooltip | Will Nations | |
2018-09-14 | ProjectSettings: Fix InputMap editor on HiDPI | Rémi Verschelde | |
Fixes #20898. | |||
2018-09-14 | Merge pull request #22051 from fire/vs_expression_20885 | Rémi Verschelde | |
Update visual scripting to use new expression class #20885 | |||
2018-09-14 | fix scripts not reloading when edited externally | Manuel Strey | |
2018-09-14 | Refactor editor icon retrieval | willnationsdev | |
2018-09-13 | Update visual scripting to use new expression class #20885 | K. S. Ernest (iFire) Lee | |
2018-09-13 | Merge pull request #22027 from akien-mga/plain-text-gles-toggle | Rémi Verschelde | |
Use plain text instead of icons for video driver toggle | |||
2018-09-13 | Merge pull request #21540 from YeldhamDev/image_reimp_error_fix | Rémi Verschelde | |
Fix error when reimporting an Image resource | |||
2018-09-13 | Use plain text instead of icons for video driver toggle | Rémi Verschelde | |
Fixes #21660, supersedes and closes #21724. | |||
2018-09-13 | Merge pull request #21730 from reisraff/fixing_key_shortcut | Rémi Verschelde | |
#21500 Fixing key shortcut | |||
2018-09-13 | Merge pull request #21819 from DualMatrix/built-in-script | Rémi Verschelde | |
Made editor automatically open the scene of built in scripts | |||
2018-09-13 | Merge pull request #22017 from YeldhamDev/errors_tab_changes | Rémi Verschelde | |
Add expand/collapse all buttons for the "Errors" tab | |||
2018-09-13 | Merge pull request #21982 from luzpaz/misc-typos | Rémi Verschelde | |
Misc. typos | |||
2018-09-12 | Add expand/collapse all buttons for the "Errors" tab | Michael Alexsander Silva Dias | |
2018-09-12 | Misc. typos | luz.paz | |
Found via `codespell -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"` | |||
2018-09-13 | Merge pull request #22002 from akien-mga/doc-unify-editor-rst | Rémi Verschelde | |
Doc: Use same headers and order in-editor and online | |||
2018-09-12 | Merge pull request #21692 from Faless/sockets_rebase | Fabio Alessandrelli | |
New NetSocket interface with common BSD/Win implementation | |||
2018-09-12 | Doc: Use same headers and order in-editor and online | Rémi Verschelde | |
2018-09-12 | Merge pull request #21997 from akien-mga/fix-script-name | Rémi Verschelde | |
Fix default script name in ScriptCreateDialog | |||
2018-09-12 | Unify StreamPeerTCP/TCP_Server with NetSocket API | Fabio Alessandrelli | |
2018-09-12 | Merge pull request #21884 from RyanStein/feature-error-tree | Rémi Verschelde | |
Resurrect integrated error display for the Debugger. | |||
2018-09-12 | Merge pull request #21934 from groud/add_scale_mode | Rémi Verschelde | |
Add a scale mode to the 2D editor | |||
2018-09-12 | Merge pull request #21935 from goodyttoor/gltf_cubic | Rémi Verschelde | |
Fix cubic spline interpolation in glTF importer | |||
2018-09-12 | Fix default script name in ScriptCreateDialog | Rémi Verschelde | |
It would default either to '.gd' when created from the script editor, or to 'res:///NodeName.gd' (three '/') when created from the scene tree dock. | |||
2018-09-12 | Merge pull request #21878 from RyanStein/bugfix-14400 | Rémi Verschelde | |
Make `_sort_list_on_update` true before opening files, fixes 14400 | |||
2018-09-12 | Merge pull request #21984 from groud/fix_2D_selection | Rémi Verschelde | |
Fix 2D selection | |||
2018-09-12 | Merge pull request #21985 from Calinou/fix-osx-open-editor-path | Rémi Verschelde | |
Fix project and editor data paths not being opened correctly on macOS | |||
2018-09-12 | Make core/ includes absolute, remove subfolders from include path | Rémi Verschelde | |
This allows more consistency in the manner we include core headers, where previously there would be a mix of absolute, relative and include path-dependent includes. | |||
2018-09-11 | Fix 2D selection | groud | |
2018-09-11 | Fix project and editor data paths not being opened correctly on macOS | Hugo Locurcio | |
This closes #21904. | |||
2018-09-11 | Add a scale mode to the 2D editor | groud | |
2018-09-11 | Drop obsolete PropertyEditor and SectionedPropertyEditor code | Rémi Verschelde | |
Replaced by EditorInspector. | |||
2018-09-11 | Replace last occurrences of PropertyEditor by EditorInspector | Rémi Verschelde | |
Updates the following plugins: - ConnectionsDialog - ScriptEditorDebugger - ItemListEditorPlugin Also drop now unnecessary compatibility methods. | |||
2018-09-11 | Merge pull request #21971 from scayze/window_title_update | Rémi Verschelde | |
Update window title when switching scenes | |||
2018-09-11 | update window title when switching scenes | Manuel Strey | |
2018-09-11 | Revert "Fix selection of spatial nodes after selecting a non-spatial one." | Rémi Verschelde | |