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2019-09-23Merge pull request #31975 from codecustard/fixes_subresource_showing_deselectionRémi Verschelde
Fixes Subresource Showing While Unselected
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23Merge pull request #32238 from Paulb23/reset_array_dict_crashRémi Verschelde
Fix crash when reverting an exported array / dict to NULL
2019-09-23Merge pull request #32266 from Calinou/project-manager-autofocus-searchRémi Verschelde
Focus the project manager's search box automatically on startup
2019-09-23Merge pull request #32258 from Calinou/improve-debugger-shortcut-uxRémi Verschelde
Improve the debugger shortcut UX
2019-09-23Merge pull request #32074 from KoBeWi/ninja_reloadRémi Verschelde
Preserve folding when sub-scene is changed
2019-09-23Merge pull request #32055 from qarmin/some_code_fixesRémi Verschelde
Changed some code found by Clang Tidy and Coverity
2019-09-23Merge pull request #32036 from Calinou/improve-soft-body-editor-iconRémi Verschelde
Improve the SoftBody node editor icon
2019-09-23Merge pull request #32043 from guilhermefelipecgs/fuzzy_help_searchRémi Verschelde
Adds fuzzy search for help search dialog
2019-09-23Merge pull request #32040 from Calinou/editor-help-shift-find-previousRémi Verschelde
Find the previous match in the editor help when pressing Shift + Enter
2019-09-23Merge pull request #32035 from YeldhamDev/new_iconsRémi Verschelde
Add some missing icons
2019-09-23Merge pull request #32020 from Calinou/editor-audio-bus-display-tooltipRémi Verschelde
Display audio buses' current volume in a tooltip when hovering slider
2019-09-23Merge pull request #32011 from Calinou/editor-easing-property-dragRémi Verschelde
Make editor inspector easing lines use the accent color when dragged
2019-09-23Merge pull request #32010 from puthre/fix_undo_animation_bezierRémi Verschelde
Animation Bezier Editor : fix double inserts on undo
2019-09-23Merge pull request #32000 from codecustard/Add_Reorder_frames_via_dragndropRémi Verschelde
Add ability to reorder animation frames via drag and drop
2019-09-23Merge pull request #32007 from nekomatata/sprite-frames-editor-deleteRémi Verschelde
SpriteFramesEditor improvements around deleting animations
2019-09-23Merge pull request #32049 from codecustard/fix_remoteview_navto_inspectedRémi Verschelde
Fix Remote Tree Navigate to Inspected
2019-09-23Merge pull request #31061 from Abstract-Everything/input-actions-reorder-uiRémi Verschelde
Input actions can be reordered by drag and drop.
2019-09-23Focus the project manager's search box automatically on startupHugo Locurcio
This allows the user to search projects as soon as the project manager opens, without having to click on the search field first.
2019-09-22GLTF: Fixed some issues with skin groups joining incorrectly and removed ↵Marios Staikopoulos
unused code - Skin groups now merge more cleanly together - Skins whose highest nodes are siblings of another skin now get merged also - Skin nodes who have children of another skin now also fuse together - Removed the re-rooting of IBM code, as it is no longer needed with the Skin system
2019-09-22Merge pull request #29895 from ptrojahn/menukeyRémi Verschelde
Support menu key in TextEdit and LineEdit controls
2019-09-22Merge pull request #32247 from KoBeWi/the_new_orderRémi Verschelde
Perform reparent if position changes
2019-09-22Improve the debugger shortcut UXHugo Locurcio
- Display the shortcut in the button tooltips by defining the shortcut on the buttons as well. - Swap "Step Over" and "Step Into" in the Debug menu to match the button order in the Debugger bottom panel.
2019-09-22Changed some code found by Clang Tidy and Coverityqarmin
2019-09-22Perform reparent if position changesTomasz Chabora
2019-09-22Support menu key in TextEdit and LineEdit controlsPaul Trojahn
Related to #15542
2019-09-21More GLTF FixesMarios Staikopoulos
1: Depth draw mode set for transparent materials (iFire) 2: Skeletons - Bone names now unique and seperate from scene names - Due to mixture of fake joints and joints, new bone sanitizing for names added - Fixed an issue where some disjoint skins were not being joined due to a logic error - Deterministic and Depth-first bone creation order 3: Skins - Removed duplicate skins when possible 4: Animations - Fixed invalid morph target names
2019-09-21GLTF Importer - Add more Index types and const-ed up the codeMarios Staikopoulos
2019-09-21Fix crash when reverting an exported array / dict to NULLPaulb23
2019-09-21Improve the network profiler UIHugo Locurcio
- Add icons to the up/down bandwidth LineEdits for better visual grepping. - Make bandwidth LineEdit texts more prominent when data is being received/emitted. - Add more spacing between the up and down bandwidth LineEdits. - Initialize the bandwidth texts using `set_bandwidth()` to ensure consistency with the actual bandwidth texts once the profiler is started. - Fix icon colors when switching from a dark theme to a light theme and vice versa. - Add missing `EDSCALE` constants for hiDPI scaling.
2019-09-20GLTF2 Import Fixes - Skin(s) to Skeleton - Skin SupportMarios Staikopoulos
2019-09-20Merge pull request #32079 from lupoDharkael/locale-crashRémi Verschelde
Fix right click crash in Locales Filter
2019-09-20Merge pull request #32094 from Calinou/improve-delete-node-confirmation-2Rémi Verschelde
Improve the node deletion confirmation message
2019-09-20Merge pull request #32112 from Calinou/project-manager-add-hover-styleRémi Verschelde
Add an "hover" style to items in the project manager
2019-09-20Merge pull request #32206 from Calinou/remove-unused-tree-constantsRémi Verschelde
Remove an unused icon and constant in Tree
2019-09-20Merge pull request #32210 from Calinou/editor-log-distinguish-messagesRémi Verschelde
Distinguish editor-originating messages in the editor log
2019-09-20Merge pull request #32137 from Calinou/vcs-error-if-none-availableRémi Verschelde
Display an error message if no version control systems are available
2019-09-20Remove an unused icon and constant in TreeHugo Locurcio
2019-09-20Merge pull request #32123 from qarmin/fix_int_overflowRémi Verschelde
Fix int overflow in EditorResourcePreview::_preview_ready
2019-09-20Merge pull request #32146 from YeldhamDev/key_bezier_int_realRémi Verschelde
Fix keying integer and float values from inspector not being able to use bezier curves
2019-09-20Merge pull request #32143 from YeldhamDev/scenedock_reparent_fixesRémi Verschelde
Fix some errors while reparenting nodes in the Scene dock
2019-09-20Merge pull request #32134 from IronicallySerious/fix-global-class-listRémi Verschelde
Add correct class selection in Select VCS menu
2019-09-20Merge pull request #32129 from YeldhamDev/fix_track_removal_errorsRémi Verschelde
Fix errors in the animation editor when removing tracks via undo/redo
2019-09-20Merge pull request #32180 from KoBeWi/nein_patsch_rektRémi Verschelde
Fix region editor for NinePatchRect
2019-09-20Merge pull request #32209 from YeldhamDev/fix_connection_type_hintsRémi Verschelde
Fix incorrect typing when creating methods via the connection dialog
2019-09-20Merge pull request #32173 from Calinou/improve-3d-light-gizmosRémi Verschelde
Improve the 3D light gizmos
2019-09-20Merge pull request #32150 from luzpaz/typosRémi Verschelde
Fix misc. source comment typos
2019-09-20Distinguish editor-originating messages in the editor logHugo Locurcio
This fades out messages originating from the editor to make messages printed by the project stand out more. This also tweaks wording in some editor messages for consistency.
2019-09-19Improve folding appearance in the editor inspectorHugo Locurcio
The arrow is now displayed at the left to be consistent with other places where folding is used. The arrow icons used are now consistent with the rest of the editor. The `arrow_up` icon is no longer used anywhere, so it was removed. Additional spacing was also added for a better visual appearance.
2019-09-19Fix misc. source comment typosluz.paz
Found using `codespell -q 3 -S ./thirdparty,*.po -L ang,ba,cas,dof,doubleclick,fave,hist,leapyear,lod,nd,numer,ois,paket,seeked,sinc,switchs,te,uint -D ~/Projects/codespell/codespell_lib/data/dictionary.txt `