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2019-07-05Merge pull request #24086 from RandomShaper/bundle-pck-to-executableRémi Verschelde
Enhance game export
2019-07-05Merge pull request #30321 from KoBeWi/underdupRémi Verschelde
Smarter node placement after duplicating
2019-07-05Merge pull request #30316 from sparkart/masterRémi Verschelde
Reparent selection without flattening
2019-07-05Merge pull request #30327 from Calinou/editor-dim-window-quittingRémi Verschelde
Dim the editor window while it's quitting
2019-07-05Merge pull request #30326 from Anutrix/replace-all-fix-for-nowRémi Verschelde
Got replace-all working without breaking search
2019-07-05Merge pull request #30325 from ↵Rémi Verschelde
LikeLakers2/scenetreedock-script-creation-bugfix-2 SceneTreeDock will reset the ScriptCreateDialog's inheritance base type whenever it opens the dialog
2019-07-05Merge pull request #30319 from Calinou/editor-use-checkboxesRémi Verschelde
Use CheckBoxes in the editor instead of CheckButtons when applicable
2019-07-05Merge pull request #29744 from GodotExplorer/gdscript-completion-iconsRémi Verschelde
Show icons for code completion options
2019-07-05Show icons for code completion optionsGeequlim
2019-07-04Dim the editor window while it's quittingHugo Locurcio
This makes it clearer that the editor window is busy while it's quitting (which can take a while on slower PCs). This also makes it feel more responsive to user input. Note that the effect is only visible if "Interface > Editor > Quit Confirmation" is disabled in the Editor Settings, as the quit confirmation already makes the editor window dim while quitting.
2019-07-05Got replace-all working without breaking searchunknown
2019-07-04SceneTreeDock will reset the ScriptCreateDialog's inheritance base typeLikeLakers2
2019-07-04Smarter node placement after duplicatingTomasz Chabora
2019-07-04Use CheckBoxes in the editor instead of CheckButtons when applicableHugo Locurcio
CheckButtons should only be used if toggling them has an immediate effect. Otherwise, CheckBoxes should be used.
2019-07-04Resolves Issue #30271 Reparent selection without flatteningEmmanuel Barroga
When reparenting a multi-selection via drag and drop, the hierarchy was flattened. This change resolves that issue.
2019-07-04FileSystem dock: Improve duplicate check for directory pathsRémi Verschelde
Supersedes and closes #30225.
2019-07-04Parse more informations for code completionGeequlim
2019-07-03Add embedded PCK option to PC platformsPedro J. Estébanez
The basic point is as in 2.1 (appending the PCK into the executable), but this implementation also patches a dedicated section in the ELF/PE executable so that it matches the appended data perfectly. The usage of integer types is simplified in existing code; namely, using plain `int` for small quantities.
2019-07-03Merge pull request #30283 from Calinou/add-3d-gizmo-snappingRémi Verschelde
Implement snapping for most 3D gizmos
2019-07-03Make easier to select keys that are at position 0 in AnimationPlayer editorjens
Fixes #26151. Co-Authored-By: Michael Alexsander Silva Dias <michaelalexsander@protonmail.com>
2019-07-03Implement snapping for most 3D gizmosHugo Locurcio
2019-07-03Merge pull request #30264 from Calinou/add-csg-gizmo-snappingRémi Verschelde
Implement snapping in the CSG gizmos and 3D polygon editor
2019-07-02Merge pull request #30253 from akien-mga/signals-tooltipRémi Verschelde
ConnectionsDock: Add tooltip with signal description
2019-07-02Merge pull request #30231 from Ranoller/masterRémi Verschelde
Tilemap fix displaced textures and shapes and added center texture and compatibility mode
2019-07-02Merge pull request #30252 from Faless/tls/disable_no_crashRémi Verschelde
Fix editor crash when StreamPeerSSL is unavilable.
2019-07-02Merge pull request #30228 from YeldhamDev/go_to_menuRémi Verschelde
Add "Go To" menu to the script editor and move the bookmark and breakpoint menus there
2019-07-02Implement snapping in the CSG gizmos and 3D polygon editorHugo Locurcio
The spatial editor snap settings will now affect the CSG gizmos and 3D polygon editor (which is used in CSGPolygon).
2019-07-02Tilemap fix displaced textures and shapes and added center texture and ↵Ranoller
compatibility mode This commit fix #22989 #15249 #28206. Main problem is that tilemap displace textures in different tile origins in a strange way and doesn´t respect coincidence between texture and shapes in not uniform tiles. This issue is present in godot 3.0 and godot 3.1. To maintain compatibility are added a compatibility mode and a center texture option. Other related issues and pull request: #28896 #29487 #29519 #29961. Idications of #30204 are added
2019-07-02ConnectionsDock: Add tooltip with signal descriptionRémi Verschelde
Had to create a custom Tree to override `make_custom_control` for the rich text display, similar to EditorProperty. Fixes #30244.
2019-07-02Fix editor crash when StreamPeerSSL is unavilable.Fabio Alessandrelli
The fix for EditorNode is a bit hacky, but the handling of the buttons and features there is hacky too (based on enums that might not reflect the actual state).
2019-07-02Merge pull request #30239 from Faless/crypto/crypto_coreRémi Verschelde
CryptoCore class to access to base crypto utils.
2019-07-02Merge pull request #30249 from marxin/fix-gcc9-warningsRémi Verschelde
Fix few GCC9 warnings:
2019-07-02Fix few GCC9 warnings:Martin Liska
thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const': thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy] 176 | pOut = aiColor3D(c.r,c.g,c.b); modules/dds/texture_loader_dds.cpp:167:50: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 167 | if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT1")) { | ^ [ 28%] modules/dds/texture_loader_dds.cpp:170:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 170 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT3")) { | ^ modules/dds/texture_loader_dds.cpp:174:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 174 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("DXT5")) { | ^ modules/dds/texture_loader_dds.cpp:177:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 177 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI1")) { | ^ modules/dds/texture_loader_dds.cpp:180:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 180 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("ATI2")) { | ^ modules/dds/texture_loader_dds.cpp:183:57: error: comparison of integer expressions of different signedness: 'uint32_t' {aka 'unsigned int'} and 'int' [-Werror=sign-compare] 183 | } else if (format_flags & DDPF_FOURCC && format_fourcc == PF_FOURCC("A2XY")) { | ^ thirdparty/assimp/include/assimp/material.inl: In member function 'aiReturn aiMaterial::Get(const char*, unsigned int, unsigned int, aiColor3D&) const': thirdparty/assimp/include/assimp/material.inl:176:33: error: implicitly-declared 'aiColor3D& aiColor3D::operator=(const aiColor3D&)' is deprecated [-Werror=deprecated-copy] 176 | pOut = aiColor3D(c.r,c.g,c.b);
2019-07-02i18n: Sync translation template with current sourceRémi Verschelde
2019-07-02Fix TTR strings for VisualShaderNodesRémi Verschelde
It had been done wrongly in #30185, but I missed it.
2019-07-02i18n: Sync translations with WeblateRémi Verschelde
2019-07-02CryptoCore class to access to base crypto utils.Fabio Alessandrelli
Godot core needs MD5/SHA256/AES/Base64 which used to be provided by separate libraries. Since we bundle mbedtls in most cases, and we can easily only include the needed sources if we so desire, let's use it. To simplify library changes in the future, and better isolate header dependencies all functions have been wrapped around inside a class in `core/math/crypto_base.h`. If the mbedtls module is disabled, we only bundle the needed source files independently of the `builtin_mbedtls` option. If the module is enabled, the `builtin_mbedtls` option works as usual. Also remove some unused headers from StreamPeerMbedTLS which were causing build issues.
2019-07-02Merge pull request #27510 from fire/screenshot_editorRémi Verschelde
Add editor screenshot on control - f12.
2019-07-02Merge pull request #19936 from Xrayez/collapse-buttonRémi Verschelde
Expand/collapse nodes recursively in scene tree dock
2019-07-02Merge pull request #29656 from nhold/add-remove-option-array-inspectorRémi Verschelde
Add buttons to remove keys\items from dictionaries\arrays.
2019-07-02Add option to remove array item and button to remove typed array itemNathan Hold
2019-07-01Add editor screenshot on control - f12.K. S. Ernest (iFire) Lee
2019-07-01Merge pull request #30196 from LikeLakers2/scenetreedock-script-creation-bugfixRémi Verschelde
SceneTreeDock will now only attach scripts to the selected node if the ScriptCreateDialog was opened from the SceneTreeDock
2019-07-01Add "Go To" menu to the script editor and move the bookmark and breakpoint ↵Michael Alexsander Silva Dias
menus there
2019-07-01Merge pull request #28884 from vnen/yield-resume-stackRémi Verschelde
Keep GDScript functions in stack while yielding
2019-07-01Merge pull request #29071 from YeldhamDev/improve_bookmarksRémi Verschelde
Improve bookmarks
2019-07-01Merge pull request #30126 from qarmin/remove_unnecessary_codeRémi Verschelde
Remove unnecessary code and add some error explanations
2019-07-01Remove unnecessary code and add some error explanationsqarmin
2019-07-01Tweak gamepad button names to be consistent with the documentationHugo Locurcio
2019-07-01Merge pull request #29815 from NilsIrl/plus_file_1Rémi Verschelde
Replace ` + "/" + ` with `String::file_add()`