Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-27 | Auto LOD fixes and improvements | jfons | |
* Fixed LODs for shadow meshes. * Added a merging step before simplification. This helps with tesselated meshes that were previously left untouched. The angle difference at wich edges ar considered "hard" can be tweaked as an import setting. * LODs will now start with the highest decimation possible and keep doubling (approximately) the number of triangles from there. This makes sure that very low triangle counts are included when possible. * Given more weight to normal preservation. * Modified MeshOptimizer to report distance-based error instead of including attributes in the reported metrics. * Added attribute transference between the original mesh and the various LODs. Right now only normals are taken into account, but it could be expanded to other attributes in the future. | |||
2021-09-24 | Merge pull request #52994 from YeldhamDev/dock_popup_arrow_fix | Rémi Verschelde | |
2021-09-23 | Fix arrow pointing in the wrong direction in the Dock Position popup | Michael Alexsander | |
2021-09-24 | Merge pull request #52924 from ↵ | Rémi Verschelde | |
David1Socha/expose_import_keep_when_multiple_selected | |||
2021-09-23 | export "Keep" import option when multiple files are selected | David Socha | |
Co-Authored-By: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-09-23 | Construct values only when necessary. | Anilforextra | |
2021-09-23 | Implement animated tiles | Gilles Roudière | |
2021-09-23 | Merge pull request #51920 from ↵ | Rémi Verschelde | |
jmb462/missing-sname-macro-optimization-in-some-functions | |||
2021-09-22 | Update Font advanced import dialog character ranges to Unicode 14. Fix ↵ | bruvzg | |
character range selector column number. | |||
2021-09-22 | Merge pull request #52808 from AnilBK/simplify-logic | Rémi Verschelde | |
2021-09-22 | Use Rect2's get_end(). | Anilforextra | |
2021-09-22 | Merge pull request #52923 from SirQuartz/paint-tool | Rémi Verschelde | |
2021-09-21 | Fix paint tool duplicate shortcut | Nicholas Huelin | |
This pull request fixes an issue where the pain tool in tile_map_editor.cpp had two different shortcuts for the same tool. | |||
2021-09-22 | Fix 3D view name typo | Haoyu Qiu | |
2021-09-21 | Merge pull request #52878 from AnilBK/add-get-center | Rémi Verschelde | |
2021-09-21 | Merge pull request #52901 from nonunknown/master | Rémi Verschelde | |
2021-09-21 | Fix alpha typo in code completion color | nonunknown | |
2021-09-21 | Add Get Center Method for Rect2/Rect2i and AABB. | Anilforextra | |
2021-09-21 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 323c3ee9db5414dbd79748a98e21446dddecb057) | |||
2021-09-22 | Added ability to override shortcut definitions for OSX (remove preprocessor ↵ | Eric M | |
defines) | |||
2021-09-21 | Merge pull request #51655 from ↵ | Rémi Verschelde | |
RevoluPowered/improve-gdscript-code-editor-performance Improve GDScript Editor performance | |||
2021-09-21 | Improve implementation of builtin action overrides | Eric M | |
2021-09-21 | Improve GDScript Editor and Improve latency | Gordon MacPherson | |
Improvements: - GDScript Highlighter is faster by 25% as keys are smaller (hashes instead of strings) - Removes message queue from _apply_settings_change to allow resize to work correctly - Some performance fixes are pending still Note: this resolves the code editor behaving badly when resizing in debug builds | |||
2021-09-21 | Merge pull request #52884 from aaronfranke/doc-no-empty | Rémi Verschelde | |
Don't generate empty methods/constants doc sections and reduce code duplication | |||
2021-09-21 | Merge pull request #52601 from KoBeWi/scene_renaissance | Rémi Verschelde | |
Make restore_scenes_on_load true by default | |||
2021-09-21 | Merge pull request #52886 from bruvzg/rtl_fixes | Rémi Verschelde | |
Fix RTL layout Label text, VBox child, 3D node editor controls, and popup menu alignment. | |||
2021-09-21 | Fix RTL layout Label text, VBox child, 3D node editor controls, and popup ↵ | bruvzg | |
menu alignment. | |||
2021-09-21 | Merge pull request #52868 from jmb462/mouse_input | Rémi Verschelde | |
Allow mouse button event detection in Action Map Editor | |||
2021-09-20 | Don't generate empty doc sections and reduce code duplication | Aaron Franke | |
2021-09-20 | Allow mouse button event detection in Action Map Editor | jmb462 | |
2021-09-20 | Tweak the 3D editor inertia defaults for better responsiveness | Hugo Locurcio | |
The default orbit sensitivity was decreased to account for this change. Rotational inertia (orbit + freelook) was disabled by default due to known issues. This also removes the need for separate manipulation inertia settings, as the default settings are more responsive. | |||
2021-09-20 | Merge pull request #42103 from dankan1890/import_atlas_fix | Rémi Verschelde | |
2021-09-20 | Merge pull request #52867 from JFonS/upd_giz_fix | Rémi Verschelde | |
Fix error spam on quit | |||
2021-09-20 | Merge pull request #52479 from KoBeWi/the_close_of_all_tabs | Rémi Verschelde | |
Don't stop closing on unsaved script | |||
2021-09-20 | Fix error spam on quit | jfons | |
2021-09-20 | Merge pull request #52865 from akien-mga/obj-import-no-threads | Rémi Verschelde | |
Import: Disable thread import for OBJ meshes | |||
2021-09-20 | Merge pull request #52827 from Chaosus/blend_tree_connection_improvement | Rémi Verschelde | |
Draggin in/out from ports to create nodes in Animation Blend Tree editor | |||
2021-09-20 | Merge pull request #37228 from rcorre/rcorre/better-load-dialog | Rémi Verschelde | |
Use QuickOpen to load resources in the inspector. | |||
2021-09-20 | Import: Disable thread import for OBJ meshes | Rémi Verschelde | |
This can currently lead to deadlocks, possibly due to some race condition in the Vulkan renderer. Works around #48265. | |||
2021-09-20 | Draggin in/out from ports to create nodes in Animation Blend Tree editor | Yuri Roubinsky | |
2021-09-19 | Merge pull request #52474 from KoBeWi/script_remover_3000 | Rémi Verschelde | |
2021-09-18 | Add QuickLoad option to resource picker. | Ryan Roden-Corrent | |
When clicking on a resource field in the inspector dock, you now have the "Quick Load" option in addition to "Load". This opens a QuickOpen dialog allowing the user to type in a phrase to quickly locate the desired resource (similar to "Quick Open Scene"). In my experience, this is much faster than clicking through the File Dialog. Relates to godotengine/godot-proposals#346. | |||
2021-09-18 | Merge pull request #52743 from Ev1lbl0w/fix_debug_errors_not_clearing | Fabio Alessandrelli | |
Fix error list not being cleared | |||
2021-09-17 | Merge pull request #52461 from kleonc/sprite-frames-dialog-fix-drawing | Rémi Verschelde | |
2021-09-17 | Merge pull request #52458 from jmb462/fix-node-pivot-shortcut-always-active | Rémi Verschelde | |
2021-09-17 | Merge pull request #51590 from aaronfranke/texture-region | Rémi Verschelde | |
2021-09-17 | Merge pull request #52655 from Chaosus/toggle_scripts_panel | Rémi Verschelde | |
2021-09-17 | Merge pull request #52751 from Rubonnek/rename-listener-nodes | Rémi Verschelde | |
2021-09-17 | Print a warning if a 3D editor gizmo has no name defined | Hugo Locurcio | |
Unnamed gizmos should be avoided, so this should help editor plugin authors resolve issues with gizmo naming if they forgot to override the function. | |||
2021-09-16 | Rename Listener2D/Listener3D to AudioListener2D/AudioListener3D | Wilson E. Alvarez | |