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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-01-18
Merge pull request #45272 from Calinou/editor-cinematic-preview-hide-rotation...
Rémi Verschelde
2021-01-18
Fix typo in theming methods ("botton" -> "bottom")
Hugo Locurcio
2021-01-18
Hide the rotation gizmo when editor cinematic preview is enabled
Hugo Locurcio
2021-01-18
Tweak the Contextual Ligatures editor setting hint for consistency
Hugo Locurcio
2021-01-17
Change how editable children data is stored
kobewi
2021-01-16
Update path in the FileSystem dock after doing file operations
Michael Alexsander
2021-01-16
Auto-creates a port in visual shader expression on dragging from
Yuri Roubinsky
2021-01-16
Remove unnecessary file existence check when saving scene
ArrowInAKnee
2021-01-15
Merge pull request #45218 from KoBeWi/new_regression_coming_in_3_2_1
Rémi Verschelde
2021-01-15
Unify single and multiscene instancing
kobewi
2021-01-15
Fix invalid visual shader context menu popup size
Yuri Roubinsky
2021-01-15
Merge pull request #44805 from Chaosus/vs_convert
Rémi Verschelde
2021-01-15
i18n: Sync translations with Weblate
Rémi Verschelde
2021-01-15
Merge pull request #45164 from Calinou/texture-region-editor-line-background
Rémi Verschelde
2021-01-15
Merge pull request #35572 from dankan1890/drag_sheet
Rémi Verschelde
2021-01-15
Move the asset library API URLs to the Editor Settings
Aaron Franke
2021-01-14
Merge pull request #45070 from fmazan/fs-dock-name-sort
Rémi Verschelde
2021-01-13
Draw a "background" line behind the dashed line in TextureRegion editor
Hugo Locurcio
2021-01-12
CI: Update to clang-format 11 and apply ternary operator changes
Rémi Verschelde
2021-01-12
Merge pull request #44514 from madmiraal/split-os-execute
Rémi Verschelde
2021-01-12
Create spritesheet for SpriteFrames by drag and dropping.
dankan1890
2021-01-11
Fix script list only showing their names regardless of display option
Michael Alexsander
2021-01-11
Merge pull request #45038 from fire/meshopt-scale
Rémi Verschelde
2021-01-11
Merge pull request #45059 from fmazan/autoload-export
Rémi Verschelde
2021-01-11
Scale error in mesh optimizer so it uses absolute scale.
K. S. Ernest (iFire) Lee
2021-01-11
Merge pull request #45042 from KoBeWi/ok_maybe_it_changed
Rémi Verschelde
2021-01-11
Merge pull request #45069 from Chaosus/vs_code_preview_window
Rémi Verschelde
2021-01-11
Pushes visual shader code preview to separate window
Yuri Roubinsky
2021-01-10
Don't allow adding Objects to the project settings
Hugo Locurcio
2021-01-10
Fix file name comparison when new file is added to file system
Filip
2021-01-10
Add all AutoLoad resources when exporting the project
Filip
2021-01-09
Emit changed signal from Color Picker when changed
kobewi
2021-01-09
Split OS::execute into two methods
Marcel Admiraal
2021-01-09
Use Math_TAU and deg2rad/rad2deg in more places and optimize code
Aaron Franke
2021-01-08
Merge pull request #35505 from dalexeev/rtl_colors
Rémi Verschelde
2021-01-08
Merge pull request #44283 from jeffuntildeath/fix-stf-offset
Rémi Verschelde
2021-01-07
Merge pull request #44980 from RandomShaper/fix_res_lifetime
Rémi Verschelde
2021-01-07
Revert "Fixed EditorPropertyText change signal emission."
Rémi Verschelde
2021-01-06
Fix cases of resources destroyed too early
Pedro J. Estébanez
2021-01-06
Merge pull request #44971 from nekomatata/fix-string-property-update
Rémi Verschelde
2021-01-06
Remove the editor quit confirmation
Hugo Locurcio
2021-01-06
Update String property field only when text has changed
PouleyKetchoupp
2021-01-06
Merge pull request #44950 from reduz/shader-debugger
Rémi Verschelde
2021-01-06
Added ability to visualize native shaders
reduz
2021-01-06
Made save dialog open immediately when running unsaved scene.
Eric M
2021-01-05
Merge pull request #44934 from KoBeWi/p-p-push_the_item
Rémi Verschelde
2021-01-05
Properly edit the instanced node in the inspector
kobewi
2021-01-05
Merge pull request #44892 from KoBeWi/gentle_drag
Rémi Verschelde
2021-01-05
Merge pull request #44895 from KoBeWi/the_color_DID_NOT_change
Rémi Verschelde
2021-01-05
Commit CanvasItem state only if it changed
kobewi
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