Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-23 | Merge pull request #63265 from reduz/stream-bpm-support | Rémi Verschelde | |
Implement BPM support in AudioStream files. | |||
2022-07-23 | Fix clearing errors indication in the shader editor | Yuri Rubinsky | |
2022-07-23 | Fix some errors after shader preprocessor PR | Yuri Rubinsky | |
2022-07-23 | Implement BPM support | reduz | |
Based on #62896, only implements the BPM support part. * Implements BPM support in the AudioStreamOGG/MP3 importers. * Can select BPM/Bar Size and total beats in a song file, as well as edit looping points. * Looping is now BPM aware * Added a special importer UI for configuring this. * Added a special preview showing the audio waveform as well as the playback position in the resource picker. * Renamed `AudioStream::instance` to `instantiate` for correctness. | |||
2022-07-23 | Merge pull request #62513 from reduz/shader_preprocessor_remake | Rémi Verschelde | |
2022-07-22 | Merge pull request #62581 from Guh-Feng/Color-Picker-Update | Rémi Verschelde | |
2022-07-22 | Merge pull request #63093 from aaronfranke/export-templates-dir | Rémi Verschelde | |
2022-07-22 | Clean up Shader Preprocessor | reduz | |
* Moved preprocessor to Shader and ShaderInclude * Clean up RenderingServer side * Preprocessor is separate from parser now, but it emits tokens with include location hints. * Improved ShaderEditor validation code * Added include file code completion * Added notification for all files affected by a broken include. | |||
2022-07-22 | Adding shader preprocessor support | Yuri Roubinsky | |
Co-authored-by: TheOrangeDay <6472143+TheOrangeDay@users.noreply.github.com> | |||
2022-07-22 | Rename directory for export templates from templates to export_templates | Aaron Franke | |
2022-07-22 | Fix in editor drag and dropping a `Node` to generic `NodePath` property | kleonc | |
2022-07-22 | Merge pull request #62996 from reduz/feature-build-profiles | Rémi Verschelde | |
2022-07-22 | Implement Feature Build Profiles | reduz | |
This PR is a continuation of #50381 (which was implemented exactly a year ago!) * Add a visual interface to select which classes should not be built into Godot (well, they are built if something else uses them, but if not used the optimizer will remove them out). * Add a detection system to scan the project and figure out the actual classes used. * Added the ability for SCons to load build profiles. Obligatory Screen: A simple test with a couple of nodes in the scene resulted in a 25% reduction for the final binary size TODO: * Script languages need to implement used class detection (left for another PR). * Options to disable servers or server functionalities (like 2D or 3D physics, navigation, etc). Are missing, that should also greatly aid in reducing binary size. * Options to disable some modules would be desired. * More options to disable drivers (OpenGL, Vulkan, etc) would be desired. In general this PR is a starting point for more contributors to improve and enhance this functionality. | |||
2022-07-22 | Merge pull request #63286 from RandomShaper/fix_debugger_focus | Rémi Verschelde | |
2022-07-21 | Color Pickers Respect Settings | Guh-Feng | |
Updated editor_node with function that sets up color pickers throughout Godot to respect editor's settings. | |||
2022-07-21 | Fix node dragging not working when dock is moved | kobewi | |
2022-07-21 | Fix editor re-focus on debugger break on Windows | Pedro J. Estébanez | |
2022-07-21 | Merge pull request #63244 from KoBeWi/canvas_picker | Rémi Verschelde | |
2022-07-21 | Fix various typos not caught by codespell | luz paz | |
Revert upstream `core/input/gamecontrollerdb.txt`. Upstream fix: https://github.com/gabomdq/SDL_GameControllerDB/pull/600 | |||
2022-07-21 | Fix selection list in 2D editor | kobewi | |
2022-07-21 | Rename OSX to macOS and iPhoneOS to iOS. | bruvzg | |
2022-07-20 | Fix FileInfo::import_valid always being set to false for TextFile in some cases | MinusKube | |
2022-07-20 | Merge pull request #58457 from PhoenixFlame101/master | Rémi Verschelde | |
Fix code folding icon color not matching defined color | |||
2022-07-20 | Merge pull request #63229 from Chaosus/vs_fix_icons | Rémi Verschelde | |
2022-07-20 | Fix code folding icon color not matching defined color | PhoenixFlame101 | |
Caused by reusing icons from the main editor in the code editor. These icons were converted based on the main editor theme and not the code editor theme. - Create new icons for use specifically in the code editor - Add these icons to the exceptions when converting dark theme icons to light theme automatically - Change the default value of the code folding color to match previous color - Code folding icon is now pure white by default to correctly match the color defined in settings | |||
2022-07-20 | Merge pull request #63247 from YuriSizov/toolbars-go-with-the-flow | Rémi Verschelde | |
2022-07-20 | Merge pull request #63232 from nathanfranke/simplify-editor-anchors | Rémi Verschelde | |
Simplify alignment preset, fixing icon for full rect | |||
2022-07-20 | Merge pull request #61347 from fire-forge/theme-icons | Rémi Verschelde | |
Add type icons to Theme editor Import Items tab | |||
2022-07-20 | Use FlowContainer to handle toolbar overflow more gracefully | Yuri Sizov | |
2022-07-20 | simplify alignment preset, fixing icon for full rect | Nathan Franke | |
2022-07-20 | Fix icons not loaded correctly in the visual shader editor | Yuri Rubinsky | |
2022-07-19 | Merge pull request #62139 from bruvzg/label_font_setttings | Rémi Verschelde | |
Add LabelSettings resource for quick Label theme property override. | |||
2022-07-19 | Merge pull request #63195 from Rindbee/fix-wrong-clear-edit-menu | Rémi Verschelde | |
2022-07-19 | Fix incorrectly clearing edit menu | Rindbee | |
Delete only if `editor_enabled` is true, otherwise destructor may delete it repeatedly. | |||
2022-07-19 | Merge pull request #59301 from fire-forge/layout-preset-full-rect | Rémi Verschelde | |
2022-07-19 | Merge pull request #62871 from fire-forge/vector2i | Rémi Verschelde | |
2022-07-18 | Capitalize the SpriteFrames search bar placeholder | FireForge | |
Follow-up to https://github.com/godotengine/godot/pull/49488 | |||
2022-07-18 | Rename Control PRESET_WIDE to PRESET_FULL_RECT | FireForge | |
2022-07-18 | Use integer types in Image and ImageTexture methods | FireForge | |
- Image.blit_rect() - Image.blit_rect_mask() - Image.blend_rect() - Image.blend_rect_mask() - Image.fill_rect() - Image.get_used_rect() - Image.get_rect() - ImageTexture.set_size_override() | |||
2022-07-18 | SpriteFramesEditor Add animation searchbox | kleonc | |
2022-07-18 | Merge pull request #63062 from Chaosus/vs_fix | Rémi Verschelde | |
2022-07-18 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 556e090bcc72e6e51d210f374d8cb9cb72f8fe39) | |||
2022-07-17 | Merge pull request #63124 from Calinou/editor-help-codeblock-add-padding | Rémi Verschelde | |
2022-07-17 | Add padding for code blocks in the editor help | Hugo Locurcio | |
This improves their appearance, making them look closer to code blocks in the online manual. | |||
2022-07-17 | Create reset tracks with the right update mode | Pedro J. Estébanez | |
2022-07-16 | Alphabetize editor plugins and move 2D plugins to their own section | Aaron Franke | |
2022-07-16 | Merge pull request #62939 from TokageItLab/implement-rest-fixer | Rémi Verschelde | |
Add Rest Fixer to importer retarget | |||
2022-07-16 | Fix visual shader graph not correctly updating when multiple tabs opened | Yuri Rubinsky | |
2022-07-16 | refactor sync in AnimationTree | Silc Renew | |
2022-07-16 | add rest fixer to importer retarget | Silc Renew | |