Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-27 | Merge pull request #62499 from fire/gltf-binary-img-compression | Rémi Verschelde | |
Handle gltf binary images | |||
2023-01-27 | Handle gltf binary | K. S. Ernest (iFire) Lee | |
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use. | |||
2023-01-27 | Merge pull request #71943 from paulloz/debugger/better-errors-printing | Rémi Verschelde | |
Better error display in debugger panel | |||
2023-01-27 | Merge pull request #71907 from TokageItLab/change-animated-sprite-api | Rémi Verschelde | |
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer` | |||
2023-01-27 | Better error display in debugger panel | Paul Joannon | |
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**. | |||
2023-01-27 | [SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display. | bruvzg | |
2023-01-27 | Merge pull request #71874 from KoBeWi/relesetc | Rémi Verschelde | |
Reselect signal after tree update | |||
2023-01-26 | Merge pull request #72086 from KoBeWi/set_rekt | Rémi Verschelde | |
Don't change region_rect when setting texture | |||
2023-01-26 | Merge pull request #71883 from MinusKube/script-editor-members-real-bug | Rémi Verschelde | |
Remove coupling between ConnectDialog and selected signal | |||
2023-01-26 | Fix signal disconnect undo not working | MinusKube | |
2023-01-26 | Remove coupling between ConnectDialog and selected signal | MinusKube | |
2023-01-26 | Don't change region_rect when setting texture | kobewi | |
2023-01-26 | Merge pull request #72124 from YuriSizov/gui-stylebox-texture-is-just-stylebox | Rémi Verschelde | |
Remove size restrictions from `StyleBoxTexture` | |||
2023-01-26 | Merge pull request #69689 from smix8/navagent_rename_location_4.x | Rémi Verschelde | |
Rename Navigation uses of 'location' to 'position' | |||
2023-01-26 | Merge pull request #71725 from bruvzg/mac_mpass_title | Rémi Verschelde | |
[macOS] Move extended title bar input to _gui_input and add mouse filters to prevent editor buttons from passing double-click to title. | |||
2023-01-26 | Rename Navigation uses of 'location' to 'position' | smix8 | |
Contrary to the entire rest of the engine NavigationAgent's and NavigationLinks decided to deal with locations instead of positions. | |||
2023-01-26 | Remove size restrictions from StyleBoxTexture | Yuri Sizov | |
2023-01-26 | Merge pull request #72113 from KoBeWi/file_a_bug_report | Rémi Verschelde | |
Add file hint to external program paths | |||
2023-01-26 | Add file hint to external program paths | kobewi | |
2023-01-26 | Fix the issue causing the Godot Android Editor to crash when returning from ↵ | Fredia Huya-Kouadio | |
the launched and running game The issue was caused because the running game pid was not set, and thus had a value of `0`. When trying to stop the running game, the `EditorRun::stop()` logic would kill the process with pid 0, which on Android corresponds to the running app's own process, thus causing the editor to crash. This issue did not happen on Godot 3 because pid with value of `0` are not considered valid. | |||
2023-01-26 | Make AnimatedSprite's playback API consistent with AnimationPlayer | Silc Renew | |
2023-01-26 | Merge pull request #72085 from KoBeWi/picky_picker | Rémi Verschelde | |
Connection dialog tweaks | |||
2023-01-26 | Merge pull request #72060 from MewPurPur/zoom-widget-click-areas-fix | Rémi Verschelde | |
Usability improvements to the Zoom Widget | |||
2023-01-26 | Merge pull request #72043 from SaracenOne/animation_tree_crashfix | Rémi Verschelde | |
Fix crash when switching to a different node from AnimationTree | |||
2023-01-26 | Merge pull request #72050 from groud/flow_tilemap_toolbar | Rémi Verschelde | |
Make TileMap toolbar a FlowContainer | |||
2023-01-26 | Connection dialog tweaks | kobewi | |
2023-01-25 | Usability improvements to the Zoom Widget | VolTer | |
2023-01-25 | GDScript: Allow constant expressions in annotations | Danil Alexeev | |
2023-01-25 | Make TileMap toolbar a FlowContainer | Gilles Roudière | |
2023-01-25 | Fix crash when switching to a different node from AnimationTree | SaracenOne | |
2023-01-25 | Merge pull request #71284 from SaracenOne/state_machine_editor_extra_info | Rémi Verschelde | |
Transition progress display in Animation State Machine Editor | |||
2023-01-25 | Merge pull request #65419 from SaracenOne/tileset_read_only | Rémi Verschelde | |
Add read-only mode to tileset editor | |||
2023-01-25 | Merge pull request #72020 from vmedea/tile-editor-thread-fix | Rémi Verschelde | |
Fix: use the right tile_set in TilesEditorPlugin::_thread | |||
2023-01-25 | Merge pull request #71685 from groud/gesture_into_viewpanner | Rémi Verschelde | |
Add gesture to ViewPanner and simplify a bit its API | |||
2023-01-25 | Add indicator for state machine transition fade progress and position of ↵ | SaracenOne | |
state transitioning from. | |||
2023-01-25 | Add read-only mode to tileset editor. | SaracenOne | |
2023-01-25 | Fix: use the right tile_set in TilesEditorPlugin::_thread | mara | |
Instead of using the class member, use the item's tile set, as is the intent. This fixes an almost immediate crash in the editor for me. | |||
2023-01-25 | Merge pull request #71904 from Chaosus/vs_custom_nodes | Rémi Verschelde | |
Add handling of script creation/deletion for custom visual shader nodes | |||
2023-01-25 | Merge pull request #72011 from SaracenOne/inherited_scene_fix | Rémi Verschelde | |
Fix path for unsaved inherited scenes | |||
2023-01-25 | Merge pull request #66313 from KoBeWi/connecting_methodically | Rémi Verschelde | |
Add method picker to signal connect dialog | |||
2023-01-25 | Merge pull request #71330 from Geometror/richtextlabel-fit-content | Rémi Verschelde | |
[RichTextLabel] Match minimum size calculation of Label (proper content fitting) | |||
2023-01-25 | Fix path for unsaved inherited scenes. | SaracenOne | |
2023-01-24 | Improve clarity of Tree's activated/double-clicked signals | Aaron Franke | |
Co-authored-by: Yuri Sizov <yuris@humnom.net> | |||
2023-01-24 | Merge pull request #65137 from dalexeev/editor-naming | Yuri Sizov | |
Rearrange `editor/naming/*` project settings | |||
2023-01-24 | Add method picker to signal connect dialog | kobewi | |
Co-authored-by: Sam Pengilly <sam.pengilly@gmail.com> | |||
2023-01-24 | Merge pull request #65302 from KoBeWi/middle_click_of_exasperation | Rémi Verschelde | |
Remove middle click shortcut to open scene tab | |||
2023-01-24 | Improve editor handling of Skeleton3D nodes with zero bones. | SaracenOne | |
Explicit warnings about creating physical skeletons Silence errors from gizmos for 0 bone Skeleton3D nodes More consistent naming for bone_count variables | |||
2023-01-23 | Merge pull request #71937 from coppolaemilio/resize-bonemaphuman-icons | Rémi Verschelde | |
Replace 1024x1024 BoneMapHuman SVGs by 256x256 versions | |||
2023-01-23 | Merge pull request #70377 from dsnopek/server-export-mk2 | Rémi Verschelde | |
Add "dedicated server" export mode which can strip unneeded visual resources | |||
2023-01-23 | Replace 1024x1024 BoneMapHuman svgs by 256x256 versions | Emilio Coppola | |