Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-16 | Reimplement skeletons and blend shapes | reduz | |
Uses compute shaders, which only once, on demand, and all in parallel. | |||
2020-12-16 | Merge pull request #44429 from mbrlabs/rot-gizmo-handle | Rémi Verschelde | |
Changed the rotation gizmo handle to use the active axis color | |||
2020-12-16 | Changed the rotation gizmo handle to use the active axis color | Marcus Brummer | |
2020-12-16 | Merge pull request #44366 from ↵ | Rémi Verschelde | |
gongpha/fix-texture3d-texturearray-icon-rasterizing Improve Texture3D and TextureArray icons | |||
2020-12-15 | Merge pull request #44377 from Calinou/rename-textureprogressbar | Rémi Verschelde | |
Rename the TextureProgress node to TextureProgressBar | |||
2020-12-15 | Merge pull request #36530 from KoBeWi/text_with_backdrop | Rémi Verschelde | |
Add outline to ruler tool | |||
2020-12-15 | Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity | Rémi Verschelde | |
Increase the default 3D manipulator gizmo opacity for better visibility | |||
2020-12-14 | Increase the default 3D manipulator gizmo opacity for better visibility | Hugo Locurcio | |
- Brighten gizmos when highlighted to make the difference between a non-highlighted and a highlighted gizmo more visible. - Tweak the manipulator gizmo size property hint. | |||
2020-12-14 | Add outline to ruler tool | Tomasz Chabora | |
2020-12-14 | Rename the TextureProgress node to TextureProgressBar | Hugo Locurcio | |
Advantages: - When searching for "progressbar", you'll see both nodes in the search results. - More consistent with Button/TextureButton. | |||
2020-12-14 | Rename AcceptDialog get_ok() to get_ok_button() | Marcel Admiraal | |
Also renames: - AcceptDialog add_cancel() to add_cancel_button() - ConfirmationDiaglog get_cancel() to get_cancel_button() | |||
2020-12-14 | Improve Texture3D and TextureArray icons | gongpha | |
2020-12-13 | Rework Mesh handling on scene importing. | reduz | |
-Reworked how meshes are treated by importer by using EditorSceneImporterMesh and EditorSceneImporterMeshNode. Instead of Mesh and MeshInstance, this allows more efficient processing of meshes before they are actually registered in the RenderingServer. -Integrated MeshOptimizer -Reworked internals of SurfaceTool to use arrays, making it more performant and easy to run optimizatons on. | |||
2020-12-13 | [Complex Text Layouts] Add variable fonts support. | bruvzg | |
2020-12-11 | [Complex Text Layouts] Refactor RichTextLabel. | bruvzg | |
2020-12-10 | Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2 | Rémi Verschelde | |
We haven't had a proper implementation for COMPRESS_PVRTC2 (which is PVRTC1 2-bpp) in years, so let's drop it instead of keeping a compress type which doesn't work. The other enum values were renamed to clarify that our PVRTC2 and PVRTC4 are respectively PVRTC1 2-bpp and PVRTC1 4-bpp. PVRTC2 2-bpp and 4-bpp are not implemented yet. | |||
2020-12-10 | PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code | Rémi Verschelde | |
The code we had for PVRTexTool doesn't work as it's not compatible with current PVRTexTool CLI options, and likely hasn't been for years. Instead, we have our own vendored pvrtccompressor thirdparty library which all users have thus de-facto been using. This commit moves the compress code to `modules/pvr` where it belongs. There's no proper compress function for PVRTC 2-bit format, that's a bug that will need to be fixed (currently it's compressed as 4-bit format even if you use Image::FORMAT_PVRTC2). Fixes #28669. | |||
2020-12-10 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 3e20a98503f66bfe0bfc5140582a78e76c117588) | |||
2020-12-10 | FileSystemDock: List conflicting files on move | Rémi Verschelde | |
Fixes #24167. | |||
2020-12-10 | Merge pull request #44248 from Nickswoboda/fix-dragging-0-items | Rémi Verschelde | |
Fix scene being modified when arrows are pressed with no node selected | |||
2020-12-10 | Merge pull request #44070 from YeldhamDev/popupmenu_separator_font_color | Rémi Verschelde | |
Add "font_color_separator" theme property to 'PopupMenu' | |||
2020-12-10 | Merge pull request #44234 from jeffuntildeath/master | Rémi Verschelde | |
fix for snap to floor editor crash bug | |||
2020-12-09 | Fix scene being modified when arrows are pressed with no node selected | Nick Swoboda | |
2020-12-09 | fix for snap to floor editor crash bug | jeffuntildeath | |
fix for issue #44231: snap_selected_nodes_to_floor() results in an editor crash when a child collisionshape has invalid shape object | |||
2020-12-09 | Merge pull request #44229 from YeldhamDev/audiostreammp3_icon | Rémi Verschelde | |
Add icon for 'AudioStreamMP3' resource | |||
2020-12-09 | Add icon for 'AudioStreamMP3' resource | Michael Alexsander | |
2020-12-09 | Asset Library: Scroll up the ScrollContainer after page load | Marcus Brummer | |
2020-12-09 | Merge pull request #44218 from aaronfranke/grid-inst-err | Rémi Verschelde | |
Fix trying to set grid visibility on an invalid instance | |||
2020-12-09 | Merge pull request #44128 from KoBeWi/🧹 | Rémi Verschelde | |
Cleanup unused engine code | |||
2020-12-09 | Fix trying to set grid visibility on an invalid instance | Aaron Franke | |
2020-12-09 | Cleanup unused engine code | Tomasz Chabora | |
2020-12-09 | Fix connections to CanvasItem and Tabs signals | Rémi Verschelde | |
Follow-up to #44188 and #44189. | |||
2020-12-09 | Static analyzer fixes: | bruvzg | |
Removes unused code in OS. Fixes return types. Fixes few typos. | |||
2020-12-08 | Merge pull request #43742 from qarmin/editor_modules_default_values | Rémi Verschelde | |
Initialize class/struct variables with default values in platform/ and editor/ | |||
2020-12-05 | Remove connect *_compat methods | Aaron Franke | |
2020-12-05 | Change minimum snap step of Tile Set to 1 | Nick Swoboda | |
2020-12-05 | Merge pull request #44091 from madmiraal/rename-cubemesh-boxmesh | Rémi Verschelde | |
Rename CubeMesh to BoxMesh | |||
2020-12-05 | Rename CubeMesh BoxMesh | Marcel Admiraal | |
2020-12-04 | Rename EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name" | Aaron Franke | |
2020-12-04 | Rebind Mesh/ArrayMesh enums | Aaron Franke | |
2020-12-03 | Add "font_color_separator" theme property to 'PopupMenu' | Michael Alexsander | |
2020-12-03 | Merge pull request #43896 from RandomShaper/fix_rel_probe_vis | Rémi Verschelde | |
Put misc. 3D tool visible instances on their own layer | |||
2020-12-03 | Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string | Rémi Verschelde | |
InputEvent as_text now returns readable string. Added to_string for debug strings | |||
2020-12-03 | Made keyboard shortcuts for FileSystemDock visible in popup | Eric M | |
2020-12-03 | Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key | Rémi Verschelde | |
Added F2 shortcuts for renaming files & folders. | |||
2020-12-03 | Added F2 shortcuts for renaming files & folders. | Eric M | |
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Initialize class/struct variables with default values in platform/ and editor/ | Rafał Mikrut | |
2020-12-02 | Merge pull request #41095 from ThakeeNathees/GDScript-Documentation | Rémi Verschelde | |
GDScript(2.0) Documentation generation system | |||
2020-12-02 | Merge pull request #39743 from aaronfranke/limit-zoom | Rémi Verschelde | |
Limit the editor zoom and freelook speed based on camera settings |