Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-24 | Merge pull request #50795 from Calinou/editor-profiler-display-time-add-tooltips | Rémi Verschelde | |
Add a tooltip for Inclusive and Self in the editor profiler | |||
2021-07-24 | Add a tooltip for Inclusive and Self in the editor profiler | Hugo Locurcio | |
This also changes the display mode tooltips to reflect the fact that times are now displayed in milliseconds instead of seconds. | |||
2021-07-23 | Merge pull request #50762 from TokageItLab/fix-node-selection-signal | Rémi Verschelde | |
2021-07-23 | Merge pull request #50748 from JFonS/gizmo_rework | Rémi Verschelde | |
Node3D gizmo improvements | |||
2021-07-23 | Node3D gizmo improvements | jfons | |
* Clean-up of node_3d_editor_plugin.{h,cpp}: removed unused code, fixed some bugs. * Moved node_3d_editor_gizmos.{h,cpp} to editor/plugins. * Added support for multiple gizmos per node. This means custom gizmos will no longer override the built-in ones and that multiple gizmos can be used in more complex nodes. * Added support for handle IDs. When adding handles to a gizmo, an ID can be specified for each one, making it easier to work with gizmos that have a variable number of handles. * Added support for subgizmos, selectable elements that can be transformed without needing a node of their own. By overriding _subgizmo_intersect_frustum() and/or _subgizmo_intersect_ray() gizmos can define which subgizmos should be selected on a region or click selection. Subgizmo transformations are applied using get/set/commit virtual methods, similar to how handles work. | |||
2021-07-23 | Merge pull request #50765 from Calinou/resource-importer-expose-order-enum | Rémi Verschelde | |
Expose an ImportOrder enum in ResourceImporter | |||
2021-07-23 | Don't set metadata_label font if it doesn't exist | kobewi | |
2021-07-23 | Merge pull request #50768 from Calinou/editor-asset-library-urls-clarify | Rémi Verschelde | |
Clarify the purpose of the default asset library URLs in the editor | |||
2021-07-23 | Merge pull request #37760 from KoBeWi/rect_edit_level_up | Rémi Verschelde | |
Allow for easier editing of rect CollisionShape2D | |||
2021-07-23 | Clarify the purpose of the default asset library URLs in the editor | Hugo Locurcio | |
`localhost` was removed as it won't work out of the box. It can be added by the user if they're working on the asset library itself. This won't affect existing installations due to how the editor settings are stored, but existing installations will keep working fine. | |||
2021-07-23 | Expose an ImportOrder enum in ResourceImporter | Hugo Locurcio | |
This avoids using magic numbers in code. | |||
2021-07-23 | Remove extra signal firing in SELECT_MULTI mode | Silc 'Tokage' Renew | |
2021-07-23 | Revert "Fix duplicate selection in SceneTree" | Silc 'Tokage' Renew | |
This reverts commit 7d20d78847b24586b3f25beb23b41d015a25fb0a. # Conflicts: # editor/scene_tree_editor.cpp | |||
2021-07-22 | Merge pull request #50746 from LightningAA/fix-texture-preview-crash-4.0 | Rémi Verschelde | |
Fix `TexturePreview` crashing | |||
2021-07-22 | Fix `TexturePreview` crashing | Lightning_A | |
2021-07-22 | Implement textual ext/subresource IDs. | reduz | |
* Friendlier with version control. * Generates pseudo unique IDs, to minimize conflicts when merging, but still user readable (so, not UUID). * Eventually will also allow to have more precisely named sub-resources in imported files. * This will allow better reloading on changes (including resources already loaded) as well as better keeping track of changes on the DCC. * Keeps backward compatibility with the old formats. * Binary and text format version incremented to mark breakage in forward compatibility. | |||
2021-07-22 | Merge pull request #50319 from nekomatata/optimize-node-path-check | Rémi Verschelde | |
Optimize NodePath update when renaming or deleting nodes in the editor | |||
2021-07-21 | Implement atlas merging and tile proxies | Gilles Roudière | |
2021-07-21 | Merge pull request #50684 from Chaosus/fix_output_theme_colors | Rémi Verschelde | |
Fix Output panel colors on theme changing | |||
2021-07-21 | Merge pull request #50521 from aaronfranke/iseqapprox | Rémi Verschelde | |
Use `is_equal_approx` in more places | |||
2021-07-21 | Fix Output panel colors on theme changing | Yuri Roubinsky | |
2021-07-21 | Use is_equal_approx in more places | Aaron Franke | |
2021-07-20 | Fix hidden seperators when horizontal frames is 1 | foxydevloper | |
2021-07-21 | Merge pull request #50662 from SirQuartz/patch-25 | Rémi Verschelde | |
Fix visual script icons | |||
2021-07-20 | Fix visual script icons | Nick Huelin | |
This pull request fixes an issue where the visual script icons weren't representative of their data. | |||
2021-07-20 | Merge pull request #38317 from verdog/get-cam-2d-4.0 | Rémi Verschelde | |
add viewport.get_camera_2d() | |||
2021-07-20 | Make "remove action" translatable in Input Map | foxydevloper | |
2021-07-20 | Merge pull request #50649 from KoBeWi/🐛 | Rémi Verschelde | |
Fix Change Node Type after Add Node Here | |||
2021-07-20 | Merge pull request #50648 from foxydevloper/remove-weird-prints | Rémi Verschelde | |
Remove leftover prints when using shader global variables | |||
2021-07-20 | Fix Change Node Type after Add Node Here | kobewi | |
2021-07-20 | Minor enhancements for the TileMap editor | Michael Alexsander | |
2021-07-20 | Merge pull request #50621 from KoBeWi/feel_good_scroll | Rémi Verschelde | |
Add scrolling to tile atlas view | |||
2021-07-20 | Add scrolling to tile atlas view | kobewi | |
2021-07-20 | Merge pull request #50631 from timothyqiu/add-item-type | Rémi Verschelde | |
Improve add item type UI in theme editor | |||
2021-07-20 | Merge pull request #50500 from ↵ | Rémi Verschelde | |
LightningAA/simplify-subviewport-preview-editor-theme Remove unnecessary `get_editor_theme()` in `SubViewportPreview` | |||
2021-07-20 | Merge pull request #50505 from Calinou/editor-create-dialog-display-class-name | Rémi Verschelde | |
Display the class name in the description | |||
2021-07-20 | Improve add item type UI in theme editor | Haoyu Qiu | |
2021-07-20 | Merge pull request #50593 from SirQuartz/patch-24 | Rémi Verschelde | |
Fix Illegible text in audio bus editor | |||
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | |
Use C++11 raw literals for shader code to improve readability | |||
2021-07-20 | Merge pull request #50624 from foxydevloper/translate-more-strings | Rémi Verschelde | |
Make various strings translatable | |||
2021-07-20 | Merge pull request #50498 from LightningAA/zoom-out-alt-4.0 | Rémi Verschelde | |
Add shift + [1-5] keyboard shortcuts to zoom out | |||
2021-07-20 | Merge pull request #50627 from Atlinx/fix_50617 | Rémi Verschelde | |
Add scaling to the curve editor's handles | |||
2021-07-20 | Merge pull request #50618 from reduz/implement-more-specialization-constants | Rémi Verschelde | |
Implement more rendering options as specialization constants | |||
2021-07-20 | Merge pull request #50607 from bruvzg/add_bold_fonts | Rémi Verschelde | |
[Editor Fonts] Add Noto Sans Bold font variant for supported languages. | |||
2021-07-19 | Implement more rendering options as specialization constants | reduz | |
* Shadow quality settings now specialization constant. * Decal and light projector filters can be set. * Changing those settings forces re-creation of the pipelines. These changes should help improve performance related to shadow mapping, and allows improving performance by sacrificing decal and light projector quality. | |||
2021-07-19 | Add scaling to the curve editor's handles | Atlinx | |
This fixes issue #50617 | |||
2021-07-19 | Make various strings translatable | foxydevloper | |
2021-07-19 | Merge pull request #50599 from Calinou/editor-profiler-improve-tooltip | Rémi Verschelde | |
Improve tooltips in the editor profiler to mention the script name | |||
2021-07-19 | Merge pull request #50582 from timothyqiu/resource-extra-button | Rémi Verschelde | |
Minor enhancements for the resource options button | |||
2021-07-19 | [Editor Fonts] Add Noto Sans Bold font variant for supported languages. | bruvzg | |