index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
Age
Commit message (
Expand
)
Author
2020-09-23
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
Rémi Verschelde
2020-09-23
Merge pull request #42129 from kotelifelif/33477
Rémi Verschelde
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-22
Fixes DefaultProjectIcon scaling with editor scale
Lunatoid
2020-09-22
Fix UniformRef invalid updating when LineEdit focus out
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-17
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fi...
Dashcell
2020-09-17
Fix changing icons' colors when switch dark and light theme
booer
2020-09-15
Show correct name of signal when editing an existing one
Melvin Louwerse
2020-09-14
Only display the Windows toggle console option if it can actually be used
Hugo Locurcio
2020-09-14
Merge pull request #42038 from hoontee/_42027
Rémi Verschelde
2020-09-13
Fix "Create Trimesh Collision Sibling" transform
hoontee
2020-09-13
Fix visual shader connection regression
Yuri Roubinsky
2020-09-13
[VisualShader] Fixes default node's input port not hiding on connection
Yuri Roubinsky
2020-09-12
Update shader graph if mode is changed
Yuri Roubinsky
2020-09-11
Merge pull request #41955 from Chaosus/vs_performance_fix3
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-11
Remove unused Python local variables.
Marcel Admiraal
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Move ConnectionGutter to editor code_editor
Paulb23
2020-09-10
Add folding gutter to code_edit
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
Merge pull request #41954 from Calinou/raycast-rename-cast-to
Rémi Verschelde
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-10
Merge pull request #41795 from Hassan-A/tilemap-rotate-fix
Rémi Verschelde
2020-09-10
Merge pull request #41935 from Chaosus/vs_texture3d
Rémi Verschelde
2020-09-10
Remove duplicate or unnecessary Python definitions.
Marcel Admiraal
2020-09-10
Added Texture3D to visual shaders
Yuri Roubinsky
2020-09-09
Merge pull request #41926 from Calinou/rename-shortcut-sentence-case
Rémi Verschelde
2020-09-09
Rename ShortCut to Shortcut which is more grammatically correct
Hugo Locurcio
2020-09-09
Fix build warning in visual_shader_editor
Yuri Roubinsky
2020-09-09
Merge pull request #41918 from reduz/implement-3d-textures
Juan Linietsky
2020-09-09
Implement 3D textures as import and resource format.
reduz
2020-09-09
Improve performance for Show/Hide port preview in visual shaders
Yuri Roubinsky
2020-09-09
Improve performance of Undo:change node position in visual shader
Yuri Roubinsky
2020-09-08
i18n: Sync translations with Weblate
Rémi Verschelde
2020-09-07
Merge pull request #38308 from bruvzg/sad_security_circus
Rémi Verschelde
2020-09-07
Merge pull request #41840 from Chaosus/vs_particles
Juan Linietsky
2020-09-07
Merge pull request #41510 from SkyLucilfer/TranslatorComment
Rémi Verschelde
2020-09-07
Fixed expand/collapse folder option not showing in FileSystemDock
Eric M
2020-09-07
Remakes particles in visual shaders
Yuri Roubinsky
2020-09-06
Fix tilemap tiles on horizontal/vertical flips
Haz
2020-09-06
Removes redundant code & fix documentation for VisualShaderNodeCustom
Yuri Roubinsky
2020-09-06
Use flags instead TYPE_ enum in visual shaders editor
Yuri Roubinsky
2020-09-05
Adds PCK encryption support (using script encryption key for export).
bruvzg
2020-09-04
Make PosVertex to Vertex slicing explicit.
Marcel Admiraal
2020-09-04
Merge pull request #41758 from akien-mga/classref-sync
Rémi Verschelde
[next]