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2021-11-27Fix offset in Viewport drag movementPablo Dobarro
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position.
2021-11-25Move logic for saving project features to ProjectSettings save_customAaron Franke
2021-11-24Project feature warning systemAaron Franke
2021-11-24Show scene when showing built-in script filekobewi
2021-11-24Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_masterRémi Verschelde
Atlas import 1px missing from right side of non-cropped image.
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Fix edge case where 1px cut off from right of imageGiwayume
Remove -1 px
2021-11-23Move container warning to the toasterkobewi
2021-11-23Merge pull request #42447 from aaronfranke/gitignore-createRémi Verschelde
2021-11-23Improve various textskobewi
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-22Merge pull request #55186 from timothyqiu/theme-picker-resetRémi Verschelde
2021-11-21Improved some editor checkboxeskobewi
2021-11-21Fix Theme Editor crash when clicking the element pickerHaoyu Qiu
2021-11-20Merge pull request #54579 from KoBeWi/your_nameRémi Verschelde
2021-11-19Added hint about loop_mode to resource importerSilc 'Tokage' Renew
2021-11-19i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d)
2021-11-18Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_masterRémi Verschelde
Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18Fix texture atlas generation when source sprite is larger than generated atlasGiwayume
2021-11-18Add [theme_item] tag to editor helpkobewi
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
This matches the name of the GDScript function (except it's uppercase here).
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference
2021-11-16Merge pull request #54422 from ibrahn/project-manager-nophysRémi Verschelde
2021-11-16Merge pull request #54926 from Chaosus/fix_debugger_resetRémi Verschelde
2021-11-15Tweak the built-ins color highlighting in the shader editor (take 2)Hugo Locurcio
The new color is more distinguishable from other variables and symbols.
2021-11-15Fix debugger tab which don't resetting after pressing clear buttonYuri Roubinsky
2021-11-15Revert "Load assets before enabling editor plugins"Rémi Verschelde
This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246. Fixes #52968, fixes #52995.
2021-11-15Merge pull request #54953 from ↵Rémi Verschelde
Calinou/animation-editor-use-different-icon-eased-keys
2021-11-15Use a different icon for eased keyframes in the animation editorHugo Locurcio
This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor.
2021-11-15Allow dehardcoding documentation branch and URL in docs linksRémi Verschelde
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-11-15Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actionsRémi Verschelde
2021-11-14Add path to functions that return iporter optionsreduz
-Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly.
2021-11-12Allow creating .gitignore and .gitattributes when creating a new projectAaron Franke
Also allow creating these files later, and also allow disabling creating the default environment in editor settings.
2021-11-12Use "enum class" for input enumsAaron Franke
2021-11-12Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enterRémi Verschelde
2021-11-12Merge pull request #54803 from goostengine/shape-cast-2dCamille Mohr-Daurat
Add `ShapeCast2D` node
2021-11-12Use Enter instead of F2 as an editor renaming shortcut on macOSHugo Locurcio
2021-11-12Add `ShapeCast2D` nodeAndrii Doroshenko (Xrayez)
2021-11-12Make OpenSimplex and VisualScript modules not depend on the editorAaron Franke
2021-11-12Implement texture padding in TileSetAtlasSourcesGilles Roudière
2021-11-12Merge pull request #53987 from groud/tile_data_inspector_pluginRémi Verschelde
2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-12Merge pull request #53914 from Chaosus/shader_default_texture_paramRémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-11Fix node naming in scene tree dockkobewi
2021-11-11Merge pull request #54874 from lyuma/fix_other_importerRémi Verschelde
2021-11-11Fix import_scene_from_other_importer and import_animation_from_other_importerLyuma
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-10Swap rest pose actions in the Skeleton2D editorHugo Locurcio
The texts were changed before, but the actions weren't swapped around. This led to unexpected behavior.