Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-13 | Allow to copy foreign nodes | kobewi | |
2021-12-12 | Merge pull request #55825 from zaevi/fix_PluginConfigDialog_UI | Rémi Verschelde | |
2021-12-12 | Merge pull request #55816 from RandomShaper/fix_revert_null_defaults | Rémi Verschelde | |
2021-12-12 | Merge pull request #55836 from jabcross/asset-selectable | Rémi Verschelde | |
2021-12-12 | Merge pull request #55860 from rcorre/mesh_typo | Rémi Verschelde | |
2021-12-12 | Fix typo in create_outline error message. | Ryan Roden-Corrent | |
2021-12-11 | Allow selection in asset description | jabcross | |
Many assets include links in the description. This change enables selection for the links, and other information such as version numbers, to be copied/pasted. | |||
2021-12-11 | Fix `PluginConfigDialog` UI broken | Zae | |
2021-12-11 | Stop asuming a default value of NIL means there's no default | Pedro J. Estébanez | |
2021-12-10 | Merge pull request #55519 from ↵ | Rémi Verschelde | |
Calinou/editor-spin-slider-float-draw-filled-slider | |||
2021-12-10 | i18n: Remove deleted translations from PO files | Rémi Verschelde | |
Since we bundle the whole files in the editor binary, they actual impact the binary size needlessly. Automate it via `make merge`. (cherry picked from commit 6fb47a271fdb009c03fd328feaeccb22f612a90f) | |||
2021-12-10 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit fd86272ca055cdf01ba48e8e9f043843ef540578) | |||
2021-12-10 | Merge pull request #54002 from ↵ | Rémi Verschelde | |
Calinou/editor-anchor-icon-improve-accent-visibility | |||
2021-12-10 | Merge pull request #53323 from xMakerx/patch-1 | Rémi Verschelde | |
2021-12-09 | Replace String comparisons with "", String() to is_empty() | Nathan Franke | |
Also: - Adds two stress tests to test_string.h - Changes to .empty() on std::strings | |||
2021-12-09 | Fixup last commit, change misleading CodeEditor for consistency | Rémi Verschelde | |
2021-12-09 | Fix mid-air conflict between #55299 and #55692 | Rémi Verschelde | |
2021-12-09 | Merge pull request #55299 from nathanfranke/renames | Rémi Verschelde | |
2021-12-09 | Merge pull request #55692 from Chaosus/material_editor_canvas_item_mode | Rémi Verschelde | |
2021-12-09 | align to horizontal_alignment, valign to vertical_alignment, related | Nathan Franke | |
2021-12-09 | Fix some containers disabling wrong scrollbars | kobewi | |
2021-12-08 | Merge pull request #55709 from raulsntos/expose_script_edit | Rémi Verschelde | |
2021-12-08 | Expose `ScriptEditor::edit` to scripting | Raul Santos | |
Exposes a method in `EditorInterface` to open scripts on a specified line and column. This method handles if the internal or the external editor should be used. | |||
2021-12-08 | Merge pull request #51381 from Chaosus/shader_compile_enchancement | Yuri Roubinsky | |
2021-12-08 | Make `compile` shader function to use struct instead long parameter list | Yuri Roubinsky | |
2021-12-08 | Merge pull request #55694 from KoBeWi/scrollbar_modding_tools | Rémi Verschelde | |
ScrollContainer's scrollbar visibility is now enum | |||
2021-12-08 | Rename GPUParticles attractor and collision nodes to have a 3D suffix | Hugo Locurcio | |
GPUParticles attractors and collision are currently only available in 3D. Their 2D counterparts haven't been implemented yet, but they will use separate nodes. | |||
2021-12-07 | ScrollContainer's scrollbar visibility is now enum | kobewi | |
2021-12-07 | Add CanvasItem mode support to the MaterialEditor | Yuri Roubinsky | |
2021-12-07 | Fix error emitting when called new shader dialog from resource dialog | Yuri Roubinsky | |
2021-12-06 | Merge pull request #55662 from ↵ | Rémi Verschelde | |
KoBeWi/update_minimum_size_changed_to_update_minimum_size | |||
2021-12-06 | Merge pull request #55671 from KoBeWi/hotfix_straight_from_a_🌋 | Rémi Verschelde | |
2021-12-06 | Merge pull request #55666 from KoBeWi/reduce_ProximityGroup3D_to_atoms | Rémi Verschelde | |
2021-12-06 | Fix error when adding RESET key for new track | kobewi | |
2021-12-06 | Remove ProximityGroup3D node | kobewi | |
2021-12-06 | Merge pull request #52280 from ↵ | Rémi Verschelde | |
jmb462/fix-bad-popup-offset-with-single-window-off | |||
2021-12-06 | Merge pull request #55653 from KoBeWi/↩ | Rémi Verschelde | |
2021-12-06 | Fix bad popups offset in editor with single window off | jmb462 | |
Co-authored-by: Gil Arasa Verge <gilarasaverge@gmail.com> Co-authored-by: Tomasz Chabora <kobewi4e@gmail.com> | |||
2021-12-06 | Rename minimum_size_changed() method | kobewi | |
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde | |
2021-12-06 | Allow to add RESET values from existing keys | kobewi | |
2021-12-06 | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | |
2021-12-06 | Add a constant StringName for RESET animation | kobewi | |
2021-12-06 | Merge pull request #55651 from Calinou/remove-more-debug-prints | Rémi Verschelde | |
2021-12-06 | Merge pull request #55649 from ↵ | Rémi Verschelde | |
Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips | |||
2021-12-06 | Fix EditorPlugin.remove_inspector_plugin() instance cleanup | Haoyu Qiu | |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF | Hugo Locurcio | |
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling. | |||
2021-12-05 | Merge pull request #55559 from pycbouh/docs-overridden-cross-linked | Rémi Verschelde | |
2021-12-04 | Auto-Increment Debugger Port | Nathan Franke | |
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful. |