Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-15 | Fix visual shader node expression undo/redo for set_size and expression | Yuri Roubinsky | |
2020-10-15 | Merge pull request #42813 from Chaosus/vs_fix_ops | Yuri Roubinsky | |
Fix copy/paste/duplicate for particle mode in visual shaders | |||
2020-10-15 | Fix copy/paste/duplicate for particle mode in visual shaders | Yuri Roubinsky | |
2020-10-15 | Merge pull request #42791 from Faless/editor/drag_drop_copy_all | Rémi Verschelde | |
EditorNode now copies all drag and dropped files. | |||
2020-10-15 | Refactor delete nodes functions in visual shader editor | Yuri Roubinsky | |
2020-10-14 | Refactored binding system for core types | reduz | |
Moved to a system using variadic templates, shared with CallableBind. New code is cleaner, faster and allows for much better optimization of core type functions from GDScript and GDNative. Added Variant::InternalMethod function for direct call access. | |||
2020-10-14 | EditorNode now copies all drag and dropped files. | Fabio Alessandrelli | |
The editor used to only copy drag-dropped files in the File System pane if the given file was a valid resource, or had a specific file format (ttf, otf). With this PR, all drag and dropped files are copied instead, no matter their extension. | |||
2020-10-13 | Merge pull request #42748 from qarmin/dont_clear_twice | Rémi Verschelde | |
Don't try to compare freed object to nullptr | |||
2020-10-13 | Don't try to compare freed object to nullptr | Rafał Mikrut | |
2020-10-13 | Merge pull request #42489 from auderer/tilemapeditor-refocus | Rémi Verschelde | |
Reset TileMapEditor painting state on application refocus | |||
2020-10-13 | Merge pull request #42737 from volzhs/android-run-tooltip | Rémi Verschelde | |
Show android device name when connected only one device | |||
2020-10-12 | Show android device name when connected only one device | volzhs | |
2020-10-12 | Ensure grid index is valid before trying to change value. | Marcel Admiraal | |
2020-10-10 | Merge pull request #42692 from Chaosus/vs_add_metallic | Yuri Roubinsky | |
Adds Metallic to spatial light input of visual shaders | |||
2020-10-10 | Adds Metallic to spatial light input of visual shaders | Yuri Roubinsky | |
2020-10-10 | Merge pull request #42683 from reduz/implement-call-bind-unbind | Juan Linietsky | |
Add ability to bind an unbind arguments to Callable. | |||
2020-10-10 | Merge pull request #42568 from DavidSichma/fix-aabb-update | Rémi Verschelde | |
Make AABB change trigger bounding box update | |||
2020-10-09 | Add ability to bind an unbind arguments to Callable. | reduz | |
2020-10-09 | Implement GPU Particle Collisions | reduz | |
-Sphere Attractor -Box Attractor -Vector Field -Sphere Collider -Box Collider -Baked SDF Collider -Heightmap Collider | |||
2020-10-09 | Adds pan gesture to StateMachine editor | Haoyu Qiu | |
2020-10-06 | Update the setting when clicking Show hidden files | Tomasz Chabora | |
2020-10-06 | Merge pull request #42314 from mbrlabs/nodepath-fix | Rémi Verschelde | |
Fixed renaming/moving of nodes with exported NodePaths in the editor | |||
2020-10-05 | Check for global script class information before clearing it | Aaron Franke | |
2020-10-05 | Better non alphanumeric bone names. | K. S. Ernest (iFire) Lee | |
1. _gen_unique_bone_name(Ref<GLTFState> state, const GLTFSkeletonIndex skel_i, const String &p_name) won't return an empty string. 2. String GLTFDocument::_sanitize_bone_name(const String &name) will keep Japanese characters. Like: "全ての親". 3. The sanitize function allows the bone name to be not just alphanumeric. The only required conditions are the ones in add_bone. > ERR_FAIL_COND(p_name == "" || p_name.find(":") != -1 || p_name.find("/") != -1); | |||
2020-10-05 | glTF: Fix parsing image data with `mimeType` undefined | Rémi Verschelde | |
The glTF 2.0 spec only makes `mimeType` mandatory for `bufferView` image data, so the previous logic to handle URIs with base64-encoded images could fail if `mimeType` is undefined. The logic was documented and refactored to better handle the spec, notably: - `uri` and `bufferView` are now mutually exclusive, and only the latter fails if `mimeType` is undefined. - `uri` with a file path will now respect the `mimeType` if defined, and thus attempt loading the file with the specified format (even if its extension is not the one expected for this format). So we can support bad extensions (PNG data with `.jpg` extension) or custom ones (PNG data in `.img` file for example). - `uri` with base64 encoded data will infer MIME type from `data:image/png` or `data:image/jpeg` if it was not documented in `mimeType` initially. - `uri` with base64 encoded data, no `mimeType` and `application/octet-stream` or `application/gltf-buffer` will fall back to trying both PNG and JPEG loaders. Fully fixes #33796 (and fixes up #42501). | |||
2020-10-05 | aabb change updates bounding box | David Sichma | |
spatial editor will now update the bounding box if aabb or transform changes | |||
2020-10-03 | Merge pull request #42518 from Duroxxigar/update-getter-and-setters | Rémi Verschelde | |
Updated getters and setters names for toplevel | |||
2020-10-03 | Don't write global script class information if there is none | Aaron Franke | |
2020-10-02 | Updated getters and setters names for toplevel | Duroxxigar | |
2020-10-02 | initialize refocus_over_tile to false | Michael Auderer | |
Co-authored-by: Tomek <kobewi4e@gmail.com> | |||
2020-10-02 | glTF: Fix parsing buffer data with application/gltf-buffer and image/* MIME ↵ | Rémi Verschelde | |
types See https://github.com/KhronosGroup/glTF/issues/944 for context on the application/gltf-buffer MIME type. The glTF 2.0 spec supports `image/jpeg` and `image/png` which can also be base64-encoded in buffer URIs. Fixes #33796. | |||
2020-10-02 | Merge pull request #42451 from Duroxxigar/rename-toplevel | Rémi Verschelde | |
Renamed toplevel to be top_level | |||
2020-10-02 | Reset TileMapEditor painting on application refocus | Michael Auderer | |
Treats application unfocus as a mouse release for TOOL_PAINTING, by finishing the undo state and resetting the tool. Also sets a flag to prevent extra lines from being drawn when the application is refocused. fixes #42398, fixes #24970 | |||
2020-10-01 | Merge pull request #42467 from Chaosus/vs_fix_bug | Yuri Roubinsky | |
Updates size of float constant in visual shader if empty is selected | |||
2020-10-01 | Updates size of float constant in visual shader if empty is selected | Yuri Roubinsky | |
2020-10-01 | Merge pull request #40473 from rcorre/gizmo-doc | Rémi Verschelde | |
Fix return type on EditorNode3DGizmoPlugin::get_priority. | |||
2020-10-01 | Merge pull request #38743 from arrowinaknee/node-config-warnings | Rémi Verschelde | |
Update all get_configuration_warning() to retrieve warnings from the parent | |||
2020-10-01 | Merge pull request #42458 from groud/fix_cursor_rotation | Rémi Verschelde | |
Fix scale cursor rotation and handle diagonal ones | |||
2020-10-01 | Fix scale cursor rotation and handle diagonal ones | Gilles Roudière | |
2020-10-01 | Add an option to select a predifined constant in visual shader editor | Yuri Roubinsky | |
2020-10-01 | Renamed toplevel to be top_level | Duroxxigar | |
2020-09-30 | Fixes FileSystem tree preview icon size on HiDPI | Haoyu Qiu | |
2020-09-30 | Merge pull request #42387 from KoBeWi/warp_no_mouse | Rémi Verschelde | |
Don't warp mouse when selecting tracks | |||
2020-09-29 | Make the pressed autokey icon red to emphasize its "recording" status | Hugo Locurcio | |
2020-09-29 | Merge pull request #42407 from Chaosus/vs_drag_and_drop | Yuri Roubinsky | |
Drag & drop 3d/2d array/cubemap texture to visual shader | |||
2020-09-29 | Drag & drop 3d/2d array/cubemap texture to visual shader | Yuri Roubinsky | |
2020-09-29 | Automatically start searching in the asset library when entering text | Hugo Locurcio | |
Entering text will now start searching automatically after 0.25 seconds have passed (debounce delay). This removes the need for a separate Search button. | |||
2020-09-29 | Merge pull request #42385 from Craig-Stoneham/patch-2 | Rémi Verschelde | |
Remove unnecessary keyword | |||
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde | |
Renames Type to OpType in VisualShaderNodeMultiplyAdd | |||
2020-09-29 | Removed unnecessary keyword, fix comment style | Craig-Stoneham | |
The privacy here is already private |