Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-11-22 | Merge pull request #12301 from MarianoGnu/master | Rémi Verschelde | |
Implement auto-tiling | |||
2017-11-22 | Merge pull request #13181 from GodotExplorer/debugger-settings | Rémi Verschelde | |
Allow keep show local scene tree while debugger start | |||
2017-11-22 | Add editor setting to allow keep show local scene tree while debugger start. | geequlim | |
Rename editor setting scene_tree_refresh_interval to remote_scene_tree_refresh_interval. | |||
2017-11-22 | i18n: Sync translation templates with current source | Rémi Verschelde | |
[ci skip] | |||
2017-11-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Adds Serbian (Cyrillic) translation. | |||
2017-11-21 | Merge pull request #13153 from YeldhamDev/remote_relationships | Rémi Verschelde | |
Fixed the Remote tab not complying with the "Draw Relationship Lines" setting | |||
2017-11-21 | Merge pull request #12284 from bojidar-bg/allow-subproperty-set | Rémi Verschelde | |
Allow for getting/setting "dotted" properties of objects | |||
2017-11-21 | Fixed the Remote tab not complying with the "Draw Relationship Lines" setting. | Michael Alexsander Silva Dias | |
2017-11-21 | Allow for getting/setting indexed properties of objects using get/set_indexed | Bojidar Marinov | |
Performance is around the same as using pure set() through GDScript. | |||
2017-11-21 | Merge pull request #11933 from cxong/master | Juan Linietsky | |
Use "Command" instead of "Meta" for macOS (#1619) | |||
2017-11-21 | Merge pull request #13121 from Krakean/change_filedialog_removedot | George Marques | |
Remove the "." and "/" (at the end of folders name) from file manage dialog (open scene, open file, ...) | |||
2017-11-21 | Merge pull request #12573 from poke1024/macostouchpad | Rémi Verschelde | |
Native pan and zoom for macOS + InputEventGesture | |||
2017-11-21 | Native pan and zoom for macOS | Bernhard Liebl | |
2017-11-21 | Fix loop of scene tabs updates | Rémi Verschelde | |
It was a regression of f8e8b7d1a231bb5e54abd3c7ed26a76fcb8a89cd, thanks to @dragmz for finding it. | |||
2017-11-21 | Merge pull request #13123 from vnen/editor-help-links | Rémi Verschelde | |
Add extra link tags for editor help | |||
2017-11-21 | Merge pull request #13120 from MillionOstrich/filesystem-rmb-separator | Rémi Verschelde | |
Fix extra separator in filesystem dock right click menu | |||
2017-11-21 | Merge pull request #13117 from Krakean/filesystem_dock_addshowinexplorer | Rémi Verschelde | |
Files list: Add "Show in Explorer" popup when nothing under mouse cursor | |||
2017-11-21 | Remove the "." from file manage dialog (open scene, open file, ...) | Dmitry Koteroff | |
Also removed the "." from game control's FileDialog component. Also remove the "/" at the end of folders name. | |||
2017-11-20 | Add extra link tags for editor help | George Marques | |
Now [member], [enum], and [signal] tags give links to their respective definitions. | |||
2017-11-20 | Fix extra separator in filesystem dock right click menu | MillionOstrich | |
Re-order add_separator calls to stop adding an extra separator if no item was selected. It is possible for no items to be selected by right clicking the ".." item. | |||
2017-11-21 | Merge pull request #13119 from YeldhamDev/export_path | Rémi Verschelde | |
Fixed not being able to use the "Open a Directory" dialog with the "Default Export Path" setting | |||
2017-11-20 | Fixed not being able to use the "Open a Directory" dialog with the "Default ↵ | Michael Alexsander Silva Dias | |
Export Path" setting. | |||
2017-11-21 | Added "Show in Explorer" besides "New Folder" to popup which appear when ↵ | Dmitry Koteroff | |
clicked anywhere on the files list (when no files under mouse cursor) Small fix | |||
2017-11-20 | Fix file extensions persisting in file dialog after export | Robbie Cooper | |
This caused issues if one decided to export many formats in a row. The new file extension would be appended to the previous one. Now, the filename is retained without its extension for successive exports. Fixes #7291 | |||
2017-11-20 | Merge pull request #11783 from endragor/ios-export-frameworks | Rémi Verschelde | |
Allow exporting third-party iOS Frameworks | |||
2017-11-20 | Merge pull request #11940 from GodotExplorer/debugger | Rémi Verschelde | |
Enhanced debugger for godot 3.0 | |||
2017-11-20 | Add simple spacebar panning setting for 2D editor | Ricardo Maes | |
2017-11-20 | Merge pull request #13105 from Krakean/master | Rémi Verschelde | |
Files list: Add "New Folder.." popup when nothing under mouse cursor | |||
2017-11-20 | Merge pull request #13102 from djrm/pr_fixes | Rémi Verschelde | |
Fixed runtime EDITOR_DEFs being dropped. | |||
2017-11-20 | Visual fixes | Daniel J. Ramirez | |
Added some icons (Including the onion one) Fixed text editor ellipsis style and editor tabs | |||
2017-11-20 | Add "New Folder.." to right mouse button click on project fileslist panel ↵ | Dmitry Koteroff | |
_WHEN_ no any file/folder is under mouse cursor. | |||
2017-11-21 | Allow configuring iOS export | Ruslan Mustakov | |
- EditorExportPlugin's _export_begin accepts all the arguments related to the current export (is_debug, path, flags). - EditorExportPlugin API is extended with methods allowing to configure iOS export: add_ios_framework, add_ios_plist_content, add_ios_linker_flags, add_ios_bundle_file. - iOS export template now contains Godot as a static library so that it can be linked with third-party Frameworks and GDNative static libraries. - Adds method to DirAccess for recursive copying of a directory. - Fixes iOS export to work with Xcode 9 (released recently). | |||
2017-11-20 | Fixed runtime EDITOR_DEFs being dropped. | Daniel J. Ramirez | |
2017-11-20 | Merge pull request #13097 from ianb96/scene_tab_crash_fix | Poommetee Ketson | |
Fixes a crash on linux regarding scene tabs | |||
2017-11-20 | fix linux crash in _update_scene_tabs | Ian | |
2017-11-20 | Merge pull request #12359 from kubecz3k/spatial-lock | Rémi Verschelde | |
ability to lock spatial nodes transform in editor | |||
2017-11-20 | Merge pull request #12555 from kosz78/export-pck | Rémi Verschelde | |
Add command line support to export pck or zip | |||
2017-11-20 | Implement auto-tiling | Mariano Suligoy | |
2017-11-20 | Merge pull request #12717 from NathanWarden/material_import_fix | Rémi Verschelde | |
Fixed a bug where materials and/or meshes weren't assigned to scene on first import. | |||
2017-11-20 | Merge pull request #12942 from sersoong/master-test | Rémi Verschelde | |
3.0 - add open feture to dependency_editor.cpp(View Owner..) | |||
2017-11-20 | Merge pull request #12952 from bojidar-bg/12392-export-enums | Rémi Verschelde | |
Allow exporting enums from GDScript | |||
2017-11-20 | Merge pull request #12983 from ianb96/scene_add_tab | Rémi Verschelde | |
Add Scene button and tab scrolling | |||
2017-11-20 | Merge pull request #13008 from Chaosus/assetstorefixes | Rémi Verschelde | |
Few fixes for asset store browser | |||
2017-11-20 | Merge pull request #13075 from sersoong/master-test3 | Rémi Verschelde | |
[3.0] - Add close other tabs to Script Editor | |||
2017-11-20 | Merge pull request #13041 from RandomShaper/unify-node-duplicate | Rémi Verschelde | |
Let SceneTreeDock duplicate nodes via Node::duplicate() | |||
2017-11-20 | Merge pull request #13053 from akien-mga/methods-mkstr | Rémi Verschelde | |
Remove need to _MKSTR version strings and rename "revision" to "build" | |||
2017-11-20 | Add close other tabs to Script Editor | sersoong | |
2017-11-20 | Few fixes for asset store browser | Chaosus | |
2017-11-20 | EditorSettings: Dehardcode major in config file name | Rémi Verschelde | |
It was readded in panic after I mistakenly removed the hardcoded "-3" in #12988, forgetting that Windows would still use the same path and thus conflict with 2.1 (contrarily to macOS and Linux). | |||
2017-11-20 | Change editor_settings.tres to editor_settings-3.tres | sersoong | |