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2022-09-06Merge pull request #65207 from RedMser/annotation-searchRémi Verschelde
Allow searching for annotations in help
2022-09-06Merge pull request #65402 from m4gr3d/disable_android_editor_auto_focus_mainRémi Verschelde
2022-09-06Merge pull request #65354 from V-Sekai/state_machine_freeze_new_transitionRémi Verschelde
2022-09-05Disable logic that triggers automatic focus gain as the Godot Editor is loadedFredia Huya-Kouadio
For the Godot Android Editor, this is an inconvenience as it causes the soft keyboard to show and block half of the view
2022-09-05Various editor UI fixes (bottom panel corner radius and scene tab bar)FireForge
- Fix top corners of bottom panel not having rounded corners - Fix scene tab bar background expanding vertically by corner radius - Remove two unneccesary theme items from the editor theme: - EditorStyles/SceneTabFG - EditorStyles/SceneTabBG - Remove an instance where the scene TabBar was having its styleboxes overriden to the default value, which has no effect.
2022-09-05Merge pull request #65230 from fire-forge/itemlist-spacingYuri Sizov
2022-09-05Allow searching for annotations in helpRedMser
2022-09-05Merge pull request #65362 from Jummit/fix-scene-unique-iconRémi Verschelde
2022-09-05Optimize and fix the scene unique name iconJummit
This also makes it display correctly when using a light theme.
2022-09-05Merge pull request #65306 from ↵Rémi Verschelde
Rindbee/fix-Skeleton3DEditor-causing-crash-in-sanitizer-enabled-builds
2022-09-05Merge pull request #65356 from V-Sekai/state_machine_undo_redo_fixRémi Verschelde
2022-09-05Fix UndoRedo when creating new AnimationStateMachine transition and node.SaracenOne
2022-09-05Merge pull request #65140 from Mickeon/editor-spin-slider-newlineRémi Verschelde
2022-09-05Freeze line when releasing mouse to create a new transition.SaracenOne
2022-09-05Merge pull request #65278 from TokageItLab/fix-node-transform-skinRémi Verschelde
Fix `RestFixer` for the model has `Skin` which non-inverse-global-rest
2022-09-04Fix Skeleton3DEditor causing crash in sanitizer enabled buildsRindbee
The life cycle of the `Skeleton3DEditor` singleton is too short, and when it is destroyed, part of the logic needs to be called when its child nodes exist.
2022-09-03Remove pathed get_node() use from scene tree dockkobewi
2022-09-04Fix rest fixer for the model has skin which non inverse global restSilc Renew
2022-09-03Fix Skeleton3DEditor crashRindbee
2022-09-02Merge pull request #65181 from fire-forge/corner-detailsRémi Verschelde
2022-09-02Merge pull request #65256 from RedMser/unrounds-your-cornersRémi Verschelde
2022-09-02Merge pull request #65248 from Mickeon/docs-improve-icons-non-breaking-spaceRémi Verschelde
2022-09-02Merge pull request #59589 from Calinou/rename-or-lesser-range-property-hintRémi Verschelde
2022-09-02Fix property revert logic in the sectioned inspectorYuri Sizov
Co-authored-by: derammo <817160+derammo@users.noreply.github.com>
2022-09-02Rename `or_lesser` range property hint to `or_less`Hugo Locurcio
"less" should be used for quantity, rather than "lesser". Existing scripts that use `or_lesser` in `_get_property_list()` will need to be updated to account for this change.
2022-09-02EditorTheme: Remove rounded corners for all popupsRedMser
Expands #59045 to apply to all kinds of popups, since they all render as separate windows.
2022-09-02Improve Docs' inheritance tree icons on newlineMicky
Uses a Non-Breaking Space to prevent the icon from detaching from the name on newline, improving the look considerably.
2022-09-02Merge pull request #65170 from KoBeWi/your_argument_is_TypedArrayRémi Verschelde
2022-09-02Merge pull request #65210 from YuriSizov/control-customizable-cache-p3Rémi Verschelde
2022-09-02Merge pull request #64952 from Chaosus/vs_rename_uniform_to_paramRémi Verschelde
2022-09-02Fix theme propagation in various parts of the editorYuri Sizov
2022-09-02Merge pull request #64724 from KoBeWi/HVBoxContainerRémi Verschelde
2022-09-02Add `is_zero_approx` methods to `Vector2`, `3`, and `4`Jonathan Nicholl
2022-09-01Increase ItemList v_separation in editor themeFireForge
ItemList now uses the same value for v_separation as PopupMenu. This makes it easier to select items.
2022-09-01Merge pull request #59602 from Calinou/editor-improve-add-metadata-dialogRémi Verschelde
2022-09-01Merge pull request #64198 from Geometror/add-bitmap-testsRémi Verschelde
2022-09-01Merge pull request #63479 from DarkKilauea/nav-linkRémi Verschelde
2022-09-01Merge pull request #65135 from reduz/export-customization-pluginsRémi Verschelde
2022-09-01Rework oriented containerskobewi
2022-09-01Improve the editor's Add Metadata dialogHugo Locurcio
- Mention the node name in the dialog title. - Improve error messages to be more descriptive.
2022-09-01Refactor BitMap and add testsHendrik Brucker
Co-authored-by: Resul Çelik <resul_celik@hotmail.com>
2022-09-01Merge pull request #65088 from Mickeon/editor-scene-tree-tool-iconRémi Verschelde
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Decrease StyleBoxFlat corner detail in editor themeFireForge
Also makes some minor changes to other areas of the editor theme.
2022-09-01Change Array arguments to TypedArraykobewi
2022-09-01Modify newlines in Editor Spin Slider tooltipMicky
Makes both key suggestions easier to read.
2022-09-01Mark Script button if it's tool in Scene Tree EditorMicky
Also adds a note on the tooltip if the Script is tool. The color is the same one used on the Script Editor's script list.
2022-09-01Add support for scene/resource customization in export pluginsJuan Linietsky
EditorExportPlugin adds a set of callbacks to allow customizing scenes, resources or subresources in all files exported: * Can take scene files, resource files and subresources in all of them. * Uses a cache for the converted files if nothing changes, so this work only happens if a file is modified. * Uses hashing to differentiate export configuration caches. * Removed the previous conversion code to binary, as this one uses existing stuff. This API is useful in several scenarios: * Needed by the "server" export platform to get rid of textures, meshes, audio, etc. * Needed by text to binary converters. * Needed by eventual optimizations such as shader precompiling on export, mesh merging and optimization, etc. This is a draft, feedback is very welcome.
2022-09-01Rename `uniform` to `parameter` across the engineYuri Rubinsky
2022-09-01Merge pull request #65124 from zhehangd/fix_basisRémi Verschelde