Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-24 | Merge pull request #66574 from MewPurPur/search-results-improvements | Rémi Verschelde | |
Fixes and improvements to Search Results dock | |||
2022-11-24 | Merge pull request #68938 from brunosxs/fix/subresource-documentation | Rémi Verschelde | |
Fix for documentation not appearing in preview in editor inspector | |||
2022-11-24 | Improve editor property capitalization | Hugo Locurcio | |
- Don't capitalize stop words such as "at", "in" or "to". - Add more acronyms to capitalize. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-11-24 | Merge pull request #69105 from pkowal1982/opacity | Rémi Verschelde | |
Fix near one opacity in editor icons | |||
2022-11-24 | [Editor] Fix float dock shows untranslated title. | Zae | |
2022-11-24 | Fix near one opacity in editor icons | Paweł | |
2022-11-23 | Fix for documentation not appearing in preview in editor inspector | BrunoSXS | |
2022-11-23 | Merge pull request #69049 from pkowal1982/round | Rémi Verschelde | |
Fix roundness of DebugSkipBreakpointsOff icon | |||
2022-11-23 | Fix roundness of DebugSkipBreakpointsOff icon | Paweł | |
2022-11-23 | Merge pull request #69056 from fire/skeleton-crash | Rémi Verschelde | |
Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. | |||
2022-11-23 | Merge pull request #69048 from akien-mga/thorvg-better-errors | Rémi Verschelde | |
ImageLoaderSVG: Improve error reporting | |||
2022-11-23 | Merge pull request #68369 from Chaosus/fix_quick_open | Rémi Verschelde | |
Fix Quick Open window to use EDSCALE and save the size between popups | |||
2022-11-23 | Avoid the Skeleton3DGizmoPlugin crash when clicking in the editor. | K. S. Ernest (iFire) Lee | |
2022-11-23 | ImageLoaderSVG: Improve error reporting | Rémi Verschelde | |
2022-11-23 | Fix Quick Open window to use EDSCALE and save the size between popups | Yuri Rubinsky | |
2022-11-23 | Merge pull request #68648 from KoBeWi/instancentianatate_script | Rémi Verschelde | |
Allow directly instantiate scripts in scene tree | |||
2022-11-22 | Merge pull request #68354 from anvilfolk/cant-clear-script | Rémi Verschelde | |
Fixes inability to assign script after clearing | |||
2022-11-22 | Allow directly instantiate scripts in scene tree | kobewi | |
2022-11-22 | Merge pull request #68964 from MewPurPur/tweak-gradient-editor | Rémi Verschelde | |
Fixes and improvements to Gradient preview | |||
2022-11-21 | Fixes inability to assign script after clearing | ocean (they/them) | |
2022-11-21 | Fix Gradient preview issues | VolTer | |
2022-11-21 | Don't update EditorSettings dialog unnecessarily | kobewi | |
2022-11-21 | Merge pull request #68946 from timothyqiu/setget-3to4 | Rémi Verschelde | |
Complete `setget` 3to4 conversion | |||
2022-11-21 | Merge pull request #68943 from timothyqiu/vformat-args | Rémi Verschelde | |
Fix not enough arguments error when validating 3to4 conversion | |||
2022-11-21 | Complete setget 3to4 conversion | Haoyu Qiu | |
2022-11-21 | Fix not enough arguments error when validating 3to4 conversion | Haoyu Qiu | |
2022-11-21 | Code simplifications found by cppcheck | Markus Sauermann | |
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables | |||
2022-11-20 | Allow selecting text in shader compilation logs | Marc Gilleron | |
2022-11-20 | Merge pull request #68922 from TokageItLab/fix-animtree-crash | Rémi Verschelde | |
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()` | |||
2022-11-21 | Fix AnimationTree crash & rename get_tree() to get_animation_tree() | Silc Renew | |
2022-11-20 | Merge pull request #68902 from TokageItLab/fix-animation-changed-signal | Rémi Verschelde | |
Fix connection of animation "changed" signal in AnimationTrackEditor | |||
2022-11-20 | Merge pull request #68904 from aaronfranke/texture-methods | Rémi Verschelde | |
Rename TextureButton set_*_texture methods to set_texture_* | |||
2022-11-20 | Double precision of `String.split_floats` | Micky | |
2022-11-20 | Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-mode | Rémi Verschelde | |
Fix the behavior of focus selection in bezier editor | |||
2022-11-20 | Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin | Rémi Verschelde | |
Capitalize Skeleton3D's editor plugin dropdown options | |||
2022-11-19 | Rename TextureButton set_*_texture methods to set_texture_* | Aaron Franke | |
2022-11-20 | Fix connection of animation changed signal in AnimationTrackEditor | Silc Renew | |
2022-11-19 | Fix the behavior of focus selection in bezier editor | Silc Renew | |
2022-11-19 | Fix missing editor plugins | Haoyu Qiu | |
2022-11-18 | Merge pull request #68824 from TokageItLab/fix-root-assign | Rémi Verschelde | |
Make the root motion track candidates all the bones of the Skeleton existing in the tracks | |||
2022-11-18 | Merge pull request #68821 from ↵ | Rémi Verschelde | |
EricEzaM/68617-fix-event-text-and-jpmotion-deadzone Refactor `get_event_text` to a static method, remove high deadzone from event configuration | |||
2022-11-18 | Merge pull request #60686 from trollodel/move_editor_registration | Rémi Verschelde | |
Move editor class and plugin registrations to a dedicated file | |||
2022-11-18 | capitalize skeleton3d plugin dropdown | souplamp | |
2022-11-18 | Merge pull request #68799 from Chaosus/shader_fix | Rémi Verschelde | |
Prevent stack overflow when setting a shader global value | |||
2022-11-18 | Merge pull request #68801 from vincentmoreschi/vincentmoreschi/master | Rémi Verschelde | |
Add raise -> move_to_front rename line | |||
2022-11-18 | change root motion track candidating method | Silc Renew | |
2022-11-18 | Refactor `get_event_text` to a static method, remove high deadzone from ↵ | Eric M | |
event configuration. * `get_event_text` and `get_device_string` are now static methods (they always could have been) * Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well. | |||
2022-11-18 | Move editor class and plugin registrations to a dedicated file | trollodel | |
2022-11-17 | Add raise -> move_to_front rename line | Chenzo | |
2022-11-17 | Add more call-to-action notes when documentation is missing | Yuri Sizov | |