Age | Commit message (Collapse) | Author |
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This allows for previewing the effects of the various 3D scaling
project settings without having to restart the editor.
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Add missing new function parameter to fix button presses.
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Disable VRAM compression by default for small textures in Detect 3D
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Stop game on reloading project - Fix #62088 issue
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Add icons to the Project Manager side buttons
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(cherry picked from commit 135c252a389c4cea2074536aeebef941038a1429)
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Remove engine version from visual shader
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TextServer.
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- Renames setter from set_item_h_offset()
- Adds getter
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Improve toaster buttons
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Co-authored-by: redlamp <244062+redlamp@users.noreply.github.com>
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This is done to prevent reducing texture quality when it doesn't save
much video memory, especially for pixel art.
The size threshold can be adjusted in the project settings.
To get the previous behavior where textures detected to be used in 3D
had their compression mode always set to VRAM, set this to the lowest value
(16).
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Add internationalization for Detect 3D texture import messages
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These messages are only printed in the editor and can be seen
in the editor Output panel, so these should be localizable.
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Fixed keying multiple animation tracks
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restore vehicle+wheel importers
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Fix Debugger tab not updating when clearing errors
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Add TAA to the list of editor capitalizations
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Add suffixes to all nodes and resources
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This is used in the "Use Taa" setting (for temporal antialiasing).
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fixes #61733
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