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2021-01-14Merge pull request #45070 from fmazan/fs-dock-name-sortRémi Verschelde
Fix file name comparison when new file is added to file system
2021-01-12CI: Update to clang-format 11 and apply ternary operator changesRémi Verschelde
2021-01-12Merge pull request #44514 from madmiraal/split-os-executeRémi Verschelde
Split OS::execute into two methods
2021-01-11Fix script list only showing their names regardless of display optionMichael Alexsander
2021-01-11Merge pull request #45038 from fire/meshopt-scaleRémi Verschelde
Scale error in mesh optimizer so it uses absolute scale.
2021-01-11Merge pull request #45059 from fmazan/autoload-exportRémi Verschelde
Automatically add all AutoLoad resources when exporting the project
2021-01-11Scale error in mesh optimizer so it uses absolute scale.K. S. Ernest (iFire) Lee
Switch to simplify sloppy for another try. Update to meshoptimizer e3f53f66e7a35b9b8764bee478589d79e34fa698.
2021-01-11Merge pull request #45042 from KoBeWi/ok_maybe_it_changedRémi Verschelde
Emit changed signal from Color Picker when changed
2021-01-11Merge pull request #45069 from Chaosus/vs_code_preview_windowRémi Verschelde
Pushes visual shader code preview to separate window
2021-01-11Pushes visual shader code preview to separate windowYuri Roubinsky
2021-01-10Don't allow adding Objects to the project settingsHugo Locurcio
Godot doesn't support serializing objects. This closes #33667.
2021-01-10Fix file name comparison when new file is added to file systemFilip
2021-01-10Add all AutoLoad resources when exporting the projectFilip
2021-01-09Emit changed signal from Color Picker when changedkobewi
2021-01-09Split OS::execute into two methodsMarcel Admiraal
1. execute(): Executes a command and returns the results. 2. create_process(): Creates a new process and returns the new process' id.
2021-01-08Merge pull request #35505 from dalexeev/rtl_colorsRémi Verschelde
Unified named colors in RichTextLabel
2021-01-08Merge pull request #44283 from jeffuntildeath/fix-stf-offsetRémi Verschelde
Fixed incorrect offset of snap to floor
2021-01-07Merge pull request #44980 from RandomShaper/fix_res_lifetimeRémi Verschelde
Fix cases of resources destroyed too early
2021-01-07Revert "Fixed EditorPropertyText change signal emission."Rémi Verschelde
This reverts commit ed1f208ec4c1111a450fe1401c3378b973c7a6e5. This caused a regression: #44854. Another PR will re-apply these changes while handling the regression: #44982. Fixes #44854.
2021-01-06Fix cases of resources destroyed too earlyPedro J. Estébanez
2021-01-06Merge pull request #44971 from nekomatata/fix-string-property-updateRémi Verschelde
Update String property field only when text has changed
2021-01-06Update String property field only when text has changedPouleyKetchoupp
Avoids resetting the cursor position when the inspector updates while editing a string property. Fixes #42488
2021-01-06Merge pull request #44950 from reduz/shader-debuggerRémi Verschelde
Added ability to visualize native shaders
2021-01-06Added ability to visualize native shadersreduz
2021-01-06Made save dialog open immediately when running unsaved scene.Eric M
Previously there was an unneeded confirmation dialog.
2021-01-05Merge pull request #44934 from KoBeWi/p-p-push_the_itemRémi Verschelde
Properly edit the instanced node in the inspector
2021-01-05Properly edit the instanced node in the inspectorkobewi
2021-01-05Merge pull request #44892 from KoBeWi/gentle_dragRémi Verschelde
Commit CanvasItem state only if it changed
2021-01-05Merge pull request #44895 from KoBeWi/the_color_DID_NOT_changeRémi Verschelde
Don't emit changed signal on Color Picker close
2021-01-05Commit CanvasItem state only if it changedkobewi
2021-01-05Merge pull request #44893 from Chaosus/shader_referenceRémi Verschelde
[4.0] Fix shader editor documentation link
2021-01-05Fix shader editor documentation linkYuri Roubinsky
2021-01-05Merge pull request #44890 from KiritoAM/my-bug-fixRémi Verschelde
Fix for reselecting a TileMap node without first de-selecting it #44824
2021-01-04Fix odd newline in `EditorLog::add_message()`Danil Alexeev
2021-01-04Merge pull request #44907 from qarmin/fix_leak_gradientRémi Verschelde
Fix memory leak with Gradient in Node3DEditorViewport
2021-01-04Fix Leak with Gradient in Node3DEditorViewportRafał Mikrut
2021-01-04Merge pull request #44330 from Hurakano/fixesRémi Verschelde
Texture import 'streamed' property should be bool
2021-01-03Don't emit changed signal on Color Picker closekobewi
2021-01-03Fix for reselecting a TileMap node without first de-selecting itandrew-softdev
2021-01-03Merge pull request #42779 from volzhs/editor-file-dialogRémi Verschelde
Enhance editor file dialog
2021-01-02Enhance editor file dialogvolzhs
1. show valid directory path when opening editor file dialog 2. keep file name when changing path by entering path 3. add first extension in filter automatically if not given 4. remove directory in recent list if it's not valid anymore
2021-01-02Typo correctionMuller-Castro
simple typo correction
2021-01-01Merge pull request #44809 from Calinou/physics-render-layers-zero-indexRémi Verschelde
Use zero-indexing for physics and render layer names
2021-01-01Merge pull request #44865 from RandomShaper/fix_reset_anim_crashRémi Verschelde
Fix crash related to reset animation
2021-01-01Fix crash related to reset animationPedro J. Estébanez
2021-01-01Update copyright statements to 2021Rémi Verschelde
Happy new year to the wonderful Godot community! 2020 has been a tough year for most of us personally, but a good year for Godot development nonetheless with a huge amount of work done towards Godot 4.0 and great improvements backported to the long-lived 3.2 branch. We've had close to 400 contributors to engine code this year, authoring near 7,000 commit! (And that's only for the `master` branch and for the engine code, there's a lot more when counting docs, demos and other first-party repos.) Here's to a great year 2021 for all Godot users 🎆
2020-12-30Use zero-indexing for physics and render layer namesHugo Locurcio
The first layer is now Layer 0 instead of Layer 1, and the last layer is now Layer 19 instead of Layer 20. This helps reference physics and render layers from scripts since layers start from 0 there.
2020-12-29Merge pull request #44709 from Calinou/editor-frame-time-colorRémi Verschelde
Color 3D editor frame time labels depending on the performance level
2020-12-29i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit caa7c6a930204507ddb5cae76f84b2d1e024afc1)
2020-12-29Fix instantiation of resource as property valuePedro J. Estébanez