Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-08-30 | Merge pull request #31754 from aole/node-selection-issue-on-node-create-dialog | Rémi Verschelde | |
Fix selecting recent node in CreateDialog | |||
2019-08-29 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-08-29 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Adds templates for Basque, Irish and Odia. | |||
2019-08-29 | Fix selecting recent node in CreateDialog | Bhupendra Aole | |
If the node name matches exactly as the search, the node should be selected. This also fixes when the user clicks on recent nodes. Fixes #24044 | |||
2019-08-29 | Merge pull request #31748 from Calinou/add-project-description | Rémi Verschelde | |
Add a project description setting | |||
2019-08-29 | Merge pull request #31611 from Calinou/animation-editor-hsize-cursor | Rémi Verschelde | |
Change mouse cursor when hovering a resize area in the animation editor | |||
2019-08-29 | Merge pull request #31755 from YeldhamDev/assetlib_minor_cleanup | Rémi Verschelde | |
Minor cleanup of the AssetLib's asset dialog | |||
2019-08-29 | Minor cleanup of the AssetLib's asset dialog | Michael Alexsander Silva Dias | |
2019-08-28 | Major enhancements for the group editor | Michael Alexsander Silva Dias | |
2019-08-28 | Add a project description setting | Hugo Locurcio | |
The description is displayed as a tooltip when hovering the project in the Project Manager. It can span multiple lines. This partially addresses #8167. | |||
2019-08-28 | AssetLib minor fixes and enhancements | Michael Alexsander Silva Dias | |
2019-08-27 | Merge pull request #31718 from sparkart/fix_projectmanager_keyup | Rémi Verschelde | |
Fixes Keyup Navigation in Project Manager | |||
2019-08-27 | Merge pull request #31722 from Calinou/assetlib-improve-image-loading-speed | Rémi Verschelde | |
Improve image loading performance in the asset library | |||
2019-08-27 | Display a "broken file" icon for missing images in the asset library | Hugo Locurcio | |
This partially addresses #31683. | |||
2019-08-27 | Improve image loading performance in the asset library | Hugo Locurcio | |
This closes #31614. | |||
2019-08-27 | Fixes Keyup Navigation in Project Manager | Emmanuel Barroga | |
This PR fixes the issue of navigation via keyup in the project manager not selecting the first item. | |||
2019-08-27 | Added the ability to import scene resources as .tres files | Rasmus Ketelsen | |
2019-08-26 | Merge pull request #25656 from bruvzg/macos_multi_instances | Rémi Verschelde | |
[macOS] Add ability to open multiple editor instances and global/dock menu access | |||
2019-08-26 | Merge pull request #31659 from Klesomik/master | Rémi Verschelde | |
Fix memory leak in Find in Files | |||
2019-08-26 | Merge pull request #31676 from KoBeWi/this_shader_is_a_history | Rémi Verschelde | |
Clear undo history on shader load | |||
2019-08-26 | Memory leak fixed | Klesomik | |
In some functions in editor/find_in_files.cpp was detected a memory leak DirAccess* and FileAccess* were replaced by DirAccessRef and FileAccessRef DirAccessRef and FileAccessRef are just wrappers for DirAccess* and FileAccess* Fixes for issue #31659 | |||
2019-08-26 | Merge pull request #31674 from dankan1890/drag&drop_tileset | Rémi Verschelde | |
Added drag and drop to the tileset plugin. | |||
2019-08-26 | [macOS] Add methods to modify global and dock menus. Add ability to open ↵ | bruvzg | |
multiple editor/project manager instances, recent/favourite project list to project manager dock menu and opened scene list to editor dock menu. | |||
2019-08-26 | Clear undo history on shader load | Tomasz Chabora | |
2019-08-26 | Merge pull request #31556 from Chaosus/gles2_inverse | Rémi Verschelde | |
Implemented inverse shader function to GLES2 | |||
2019-08-26 | Merge pull request #31585 from 2shady4u/removeguides | Rémi Verschelde | |
Added button/shortcut for removing all guides | |||
2019-08-26 | Merge pull request #31615 from Calinou/assetlib-improve-loading | Rémi Verschelde | |
Improve loading UX in the asset library | |||
2019-08-26 | Added drag and drop to the tileset plugin. | dankan1890 | |
2019-08-25 | Fix _get_description param name (visual shaders) | Yuri Roubinski | |
2019-08-25 | Merge pull request #31628 from merumelu/treeitem-icon-modulate | Rémi Verschelde | |
Tree: fix and expose icon modulation | |||
2019-08-25 | Fixes for visual shader member filter | Yuri Roubinski | |
2019-08-25 | Small performance fix for preview in visual shader | Yuri Roubinski | |
2019-08-25 | Enhanced preview for a visual shader to show errors | Yuri Roubinski | |
2019-08-24 | Added button/shortcut for removing all guides | shaderbeast | |
Added undo/redo Correctly added has_meta | |||
2019-08-24 | Tree: fix and expose icon modulation | merumelu | |
2019-08-24 | Improve loading UX in the asset library | Hugo Locurcio | |
The asset library will now fade when loading pages instead of displaying a progress bar, which is a more common design pattern when browsing an online resource's pages. A "Loading..." text will be displayed before the first page loads. | |||
2019-08-23 | Change mouse cursor when hovering a resize area in the animation editor | Hugo Locurcio | |
This also scales the default width of the track name column on hiDPI displays. | |||
2019-08-23 | Merge pull request #31589 from Chaosus/minimap_enabled | Rémi Verschelde | |
Make code minimap to be visible by default | |||
2019-08-23 | Merge pull request #31588 from Calinou/editor-help-add-horizontal-margins | Rémi Verschelde | |
Add horizontal margins to the editor help based on width | |||
2019-08-23 | Merge pull request #30833 from sparkart/fix_inspector_clear_remote_node | Rémi Verschelde | |
Fix Clearing Inspector for Remote Node | |||
2019-08-23 | Merge pull request #31586 from SonerSound/issue_31533 | Rémi Verschelde | |
Export path is the only path to be saved as a relative path | |||
2019-08-23 | Merge pull request #31111 from Xrayez/script-templates-project | Rémi Verschelde | |
Allow to define and load script templates per project | |||
2019-08-23 | Merge pull request #31569 from SaracenOne/plugin_shutdown_fix | Rémi Verschelde | |
Fix an exception when trying to close down editor with plugins using autoload singletons | |||
2019-08-23 | Merge pull request #31548 from Calinou/project-manager-improve-missing | Rémi Verschelde | |
Improve the display of missing projects in the Project Manager | |||
2019-08-23 | Make code minimap to be visible by default | Yuri Roubinski | |
2019-08-23 | Add horizontal margins to the editor help based on width | Hugo Locurcio | |
This decreases the number of characters per line, and therefore helps make the editor help more readable. | |||
2019-08-22 | Export path is the only path to be saved as a relative path | SonerSound | |
Also reverts 90b2415343287f67586956c798d4b7a63544158f | |||
2019-08-22 | Allow to define and load script templates per project | Andrii Doroshenko (Xrayez) | |
Previously it was only possible to create custom script templates per editor instance which could lead to certain name collisions, but now one can create such templates per project tailored for specific use cases. The default path to search for custom script templates is defined in project settings via `editor/script_templates_search_path` setting as `res://script_templates` path, yet this can be configured per project. Templates have at most two origins now: 1. Project-specific, defined in `ProjectSettings`, for instance: - res://script_templates/ 2. Editor script templates, for instance: - %APPDATA%/Godot/script_templates/ As script templates can have the same name over different paths, the override mechanism was also added, enabling project-specific templates over the editor ones. | |||
2019-08-22 | Fix an exception when trying to close down editor with plugins enabled. | Saracen | |
2019-08-22 | Improve the display of missing projects in the Project Manager | Hugo Locurcio | |
- Use a "broken file" icon instead of a "folder" icon for missing projects - Fade out the project icon for missing projects - Use transparent modulate for grayed out projects as it results in better-looking text - Disable the "Edit", "Run" and "Rename" buttons if at least one missing project is selected - Make double-clicking or pressing Enter do nothing when a missing project is selected - Change the "Open in FileSystem" tooltip accordingly for missing projects - Don't connect the "Open in FileSystem" pressed signal to make the button ineffective for missing projects - Name missing projects as "Missing Project" instead of "Unnamed Project" |