Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-21 | Code simplifications found by cppcheck | Markus Sauermann | |
They are based on: - Boolean arithmetic simplifications - setting variables that are not accessed - constant variables | |||
2022-11-20 | Allow selecting text in shader compilation logs | Marc Gilleron | |
2022-11-20 | Merge pull request #68922 from TokageItLab/fix-animtree-crash | Rémi Verschelde | |
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()` | |||
2022-11-21 | Fix AnimationTree crash & rename get_tree() to get_animation_tree() | Silc Renew | |
2022-11-20 | Merge pull request #68902 from TokageItLab/fix-animation-changed-signal | Rémi Verschelde | |
Fix connection of animation "changed" signal in AnimationTrackEditor | |||
2022-11-20 | Merge pull request #68904 from aaronfranke/texture-methods | Rémi Verschelde | |
Rename TextureButton set_*_texture methods to set_texture_* | |||
2022-11-20 | Double precision of `String.split_floats` | Micky | |
2022-11-20 | Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-mode | Rémi Verschelde | |
Fix the behavior of focus selection in bezier editor | |||
2022-11-20 | Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-plugin | Rémi Verschelde | |
Capitalize Skeleton3D's editor plugin dropdown options | |||
2022-11-19 | Rename TextureButton set_*_texture methods to set_texture_* | Aaron Franke | |
2022-11-20 | Fix connection of animation changed signal in AnimationTrackEditor | Silc Renew | |
2022-11-19 | Fix the behavior of focus selection in bezier editor | Silc Renew | |
2022-11-19 | Fix missing editor plugins | Haoyu Qiu | |
2022-11-18 | Merge pull request #68824 from TokageItLab/fix-root-assign | Rémi Verschelde | |
Make the root motion track candidates all the bones of the Skeleton existing in the tracks | |||
2022-11-18 | Merge pull request #68821 from ↵ | Rémi Verschelde | |
EricEzaM/68617-fix-event-text-and-jpmotion-deadzone Refactor `get_event_text` to a static method, remove high deadzone from event configuration | |||
2022-11-18 | Merge pull request #60686 from trollodel/move_editor_registration | Rémi Verschelde | |
Move editor class and plugin registrations to a dedicated file | |||
2022-11-18 | capitalize skeleton3d plugin dropdown | souplamp | |
2022-11-18 | Merge pull request #68799 from Chaosus/shader_fix | Rémi Verschelde | |
Prevent stack overflow when setting a shader global value | |||
2022-11-18 | Merge pull request #68801 from vincentmoreschi/vincentmoreschi/master | Rémi Verschelde | |
Add raise -> move_to_front rename line | |||
2022-11-18 | change root motion track candidating method | Silc Renew | |
2022-11-18 | Refactor `get_event_text` to a static method, remove high deadzone from ↵ | Eric M | |
event configuration. * `get_event_text` and `get_device_string` are now static methods (they always could have been) * Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well. | |||
2022-11-18 | Move editor class and plugin registrations to a dedicated file | trollodel | |
2022-11-17 | Add raise -> move_to_front rename line | Chenzo | |
2022-11-17 | Add more call-to-action notes when documentation is missing | Yuri Sizov | |
2022-11-17 | Prevent stack overflow when setting a shader global value | Yuri Rubinsky | |
2022-11-17 | Fixup TileSet build after #66557 | Rémi Verschelde | |
Last rebase was too old, didn't include this API rename. | |||
2022-11-17 | Merge pull request #66557 from ↵ | Rémi Verschelde | |
MisterMX/fix/tileset-custom-data-type-reload-editor fix(tileset): Recreate custom data editor if type has changed | |||
2022-11-17 | Merge pull request #64368 from YeldhamDev/tile_editor_label_center | Rémi Verschelde | |
Properly center labels in the TileMap/Set editors | |||
2022-11-17 | Merge pull request #63601 from YeldhamDev/tooltip_stuff | Rémi Verschelde | |
Small changes to some tooltips | |||
2022-11-17 | Merge pull request #68766 from TokageItLab/fix-update-animation-fps-edit | Rémi Verschelde | |
Fix GUI update timing when AnimationEditor changes FPS | |||
2022-11-17 | Merge pull request #68651 from ↵ | Rémi Verschelde | |
ClarkThyLord/fix_code_editor_search_match_inconsistencies Fix code editor search match inconsistencies | |||
2022-11-17 | Fix update timing when AnimationEditor changes FPS | Silc Renew | |
2022-11-16 | Fix "Search" match inconsistencies | Christian Cuevas | |
- Offset by searched length not line text - Continue searching line for whole word matches on mismatch: Breaking at this point makes it so that upon any whole word mismatch all potential matches after this point inline are skipped, to avoid this unwanted behavior we continue searching the line positioned after the mismatch. | |||
2022-11-16 | Fix the bounds of varying popup in visual shader editor | Yuri Rubinsky | |
2022-11-16 | Merge pull request #68709 from MewPurPur/instance-begone-part3 | Rémi Verschelde | |
Remove more instances of 'instance' being used as a verb | |||
2022-11-16 | Remove more instances of 'instance' being used as a verb | VolTer | |
2022-11-16 | Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflicting | Rémi Verschelde | |
Improve BoneRenamer to avoid conflicting with original bone name | |||
2022-11-16 | Improve BoneRenamer to avoid conflicting with original bone name | Silc Renew | |
2022-11-16 | Add explicit name to History dock | kobewi | |
2022-11-15 | Merge pull request #68690 from KoBeWi/StringNoName | Rémi Verschelde | |
Change EditorQuickOpen base_type to String | |||
2022-11-15 | Merge pull request #68159 from Mickeon/doc-help-return-array | Rémi Verschelde | |
Change docs' Typed Array & void representation | |||
2022-11-15 | Change EditorQuickOpen base_type to String | kobewi | |
2022-11-15 | Change docs' Typed Array & void representation | Micky | |
Typed Arrays now look the same as to how they're defined in GDScript. Also modifies "void" to be darkened and show a tooltip. | |||
2022-11-15 | Merge pull request #68340 from KoBeWi/deparent | Rémi Verschelde | |
Don't reparent dragged node when non needed | |||
2022-11-15 | Merge pull request #67798 from KoBeWi/code_resurrection | Rémi Verschelde | |
Uncomment drag forwarding in CreateDialog | |||
2022-11-15 | Merge pull request #67651 from KoBeWi/❗_of_damnation | Rémi Verschelde | |
Fix double hint paste in EditorResourcePicker | |||
2022-11-15 | Merge pull request #67397 from KoBeWi/impostorpup | Rémi Verschelde | |
Change EditorSpinSlider's popup to Control | |||
2022-11-14 | Merge pull request #60931 from EspeuteClement/get_selected_files | Rémi Verschelde | |
Add EditorInterface.get_selected_paths() | |||
2022-11-14 | Merge pull request #68657 from Sauermann/fix-redundant-initialization | Rémi Verschelde | |
Remove redundant non-trivial Variant types initializations | |||
2022-11-14 | Add EditorInterface.get_selected_paths() | cespeute | |
Exposes the selected paths in the editor filesystem dock. Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424 Also renamed the old `get_selected_path` to `get_selected_directory` to better match the already existing get_current_path function. |