Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-06 | Merge pull request #61902 from Paulb23/multi-caret | Rémi Verschelde | |
Add Multi-caret support to TextEdit | |||
2022-10-05 | Add multi caret support to Editor | Paulb23 | |
2022-10-05 | Merge pull request #65857 from MinusKube/inherited-open-crash | Rémi Verschelde | |
Prevent unsaved inherited scenes from being detected as the 'placeholder' scene | |||
2022-10-05 | Merge pull request #66839 from aaronfranke/editor-prop-hide-slider | Rémi Verschelde | |
Fix `hide_slider` vs `no_slider` inconsistency in editor property code | |||
2022-10-05 | Merge pull request #66898 from aaronfranke/proj-mat-columns | Rémi Verschelde | |
Rename Projection `matrix` to `columns` | |||
2022-10-05 | Merge pull request #66770 from EricEzaM/search-by-event | Rémi Verschelde | |
Add searching by event in Editor Settings shortcuts and Project Settings input map. | |||
2022-10-05 | Merge pull request #66894 from KoBeWi/TileSetAtlasSourceEditor_on_vacation | Rémi Verschelde | |
Disconnect TileSet from source editor if no sources | |||
2022-10-05 | Merge pull request #66300 from KoBeWi/📝🧭 | Rémi Verschelde | |
Split script navigation state and edit state | |||
2022-10-04 | Disconnect TileSet from source editor if no sources | kobewi | |
2022-10-04 | Rename Projection `matrix` to `columns` | Aaron Franke | |
2022-10-04 | Merge pull request #65528 from Mickeon/rename-more-spatial-to-node-3d | Rémi Verschelde | |
Rename remaining "Spatial" in Plugins to "Node3D" | |||
2022-10-04 | Merge pull request #65315 from Mickeon/editor-help-search-multi-term | Rémi Verschelde | |
Allow multiple words in Docs Help Search filter | |||
2022-10-04 | Merge pull request #66384 from ↵ | Rémi Verschelde | |
schme/66165-fix-shader-list-not-marking-shaders-as-saved Fix Shader Editor not marking files saved | |||
2022-10-04 | Rename remaining "Spatial" in Plugins to "Node3D" | Micky | |
For EditorNode3DGizmo: - `get_spatial_node` -> `get_node_3d` - `set_spatial_node` -> `set_node_3d` For EditorPlugin: - `add_spatial_gizmo_plugin` -> `add_node_3d_gizmo_plugin` - `remove_spatial_gizmo_plugin` -> `remove_node_3d_gizmo_plugin` Also renames some internal methods for consistency (`forward_3d_draw_over_viewport` & `forward_3d_force_draw_over_viewport` ...). Basically, Spatial has been completely eradicated. | |||
2022-10-04 | Allow multiple words in Docs Help Search filter | Micky | |
This is how most search filters behave. Refactors the search's match_classes phase to reduce code duplication. | |||
2022-10-04 | Merge pull request #58744 from Sauermann/fix-new-node-recent-list | Rémi Verschelde | |
Fix creating Nodes by DoubleClick from Recent list | |||
2022-10-04 | add explicit editor save tagging when saving | Kasper Sauramo | |
2022-10-04 | Merge pull request #66867 from Rindbee/implement-willSaveWaitUntil | Rémi Verschelde | |
Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving | |||
2022-10-04 | Merge pull request #66827 from Mickeon/now-you-see-me-now-you-dont | Rémi Verschelde | |
Fix selection applying to hidden Nodes when filtering Scene Tree Editor | |||
2022-10-04 | Merge pull request #62860 from Calinou/editor-log-bold-italic-mono-fonts | Rémi Verschelde | |
Define bold, italics and mono fonts in editor log for `print_rich()` | |||
2022-10-04 | Merge pull request #62188 from MaeIsBad/MaeIsBad/master | Rémi Verschelde | |
Move "Create Debug Tangents" on MeshInstance3D into an editor plugin | |||
2022-10-04 | Merge pull request #66804 from akien-mga/core-remove-NO_SAFE_CAST | Rémi Verschelde | |
Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build | |||
2022-10-04 | Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated ↵ | Rindbee | |
documents before saving Implement `GDScriptTextDocument::willSaveWaitUntil` to clean up outdated documents before saving, then update the document in `GDScriptTextDocument::didSave`. | |||
2022-10-04 | Prevent infinite confirmation in shader editor | kobewi | |
2022-10-03 | Move "Create Debug Tangents" into an editor plugin | bad | |
Instead of exporting the "create_debug_tangents" function via METHOD_FLAG_EDITOR it gets executed by an editor plugin. This moves it from the "Manage object properties" menu into a mesh menu. It also adds undo/redo functionality to the create debug tangents option. | |||
2022-10-03 | Fix hide_slider vs no_slider inconsistency in editor property code | Aaron Franke | |
2022-10-03 | Fix selection applying to hidden Nodes when filtering Scene Tree Editor | Micky | |
2022-10-03 | Merge pull request #66713 from KoBeWi/remembuh_me | Rémi Verschelde | |
Remember tile source sort between sessions | |||
2022-10-03 | Merge pull request #66815 from Rindbee/fix-blinking-line-gutter-icon | Rémi Verschelde | |
Fix the flickering of the line gutter icon when saving | |||
2022-10-03 | Merge pull request #66812 from Rindbee/fix-infinite-popups | Rémi Verschelde | |
Fix the file newer dialog that keeps popping up | |||
2022-10-03 | Merge pull request #66662 from ↵ | Rémi Verschelde | |
akien-mga/editorspinslider-fix-grabber-action-area EditorSpinSlider: Make sure grabber doesn't get hidden during grabbing | |||
2022-10-03 | Fix the flickering of the line gutter icon when saving | Rindbee | |
2022-10-03 | Fix the file newer dialog that keeps popping up | Rindbee | |
The focus is switching back and forth between the popup dialog and the editor window, causing an infinite loop. Fix #65824. | |||
2022-10-03 | Add searching by event for Editor Settings shortcuts and Project Settings ↵ | EricEzaM | |
input map. * Focus into the LineEdit, then perform input to search the list of events by the events assigned. * New specialised editor-only control for this: EventListenerLineEdit. Line edit is a good candidate for such a control because you can focus it, override it's input handling, and show the event all in one control. Update InputEventConfigurationDialog to use event listener line edit rather than the separate tabs. * Cleaner look - no need for tabs. * Simpler code. | |||
2022-10-03 | Remove unsupported `NO_SAFE_CAST`/`-fno-rtti` from Android build | Rémi Verschelde | |
Android was the last platform to still attempt to disable RTTI (for binary size), but both the Android editor and now the ICU library used by templates need RTTI. There could still be the possibility to support this for non-ICU template builds (i.e. without the TextServerAdvanced module), but since this isn't one of the build configurations we test regularly it's pretty risky to keep this option only for that specific use case. And our code is already littered with `dynamic_cast`s which weren't guarded with `!defined(NO_SAFE_CAST)`. | |||
2022-10-03 | Merge pull request #66795 from manueldun/loadSavedMaterial | Rémi Verschelde | |
fix error dialog from appearing after loading material res | |||
2022-10-03 | Merge pull request #65276 from aaronfranke/shader | Rémi Verschelde | |
Separate TextShaderEditor and ShaderEditorPlugin into different files | |||
2022-10-03 | Merge pull request #66715 from YeldhamDev/script_hide_port | Rémi Verschelde | |
Remember scripts panel's visibility state | |||
2022-10-03 | Merge pull request #66689 from MewPurPur/property-editor-renames | Rémi Verschelde | |
Rename Copy/Paste Property –> Copy/Paste Value | |||
2022-10-03 | Merge pull request #66668 from Anutrix/allow-open-files | Rémi Verschelde | |
Fixed shader editor not allowing open files when there is no files already open | |||
2022-10-03 | Merge pull request #66656 from magian1127/4.0DelAutotile | Rémi Verschelde | |
TileMap mouse right can delete autotile | |||
2022-10-02 | fix error dialog from appearing after loading material res | Manuel Dun | |
2022-10-02 | Remember tile source sort between sessions | kobewi | |
2022-10-02 | Separate TextShaderEditor and ShaderEditorPlugin into different files | Aaron Franke | |
2022-10-02 | Rename ShaderEditor that edits text shaders to TextShaderEditor | Aaron Franke | |
2022-10-01 | Remember scripts panel's visibility state | Michael Alexsander | |
2022-09-30 | Fix creating Nodes from Recent list | Markus Sauermann | |
- give shorter search matches more weight - allow matching against "Node" | |||
2022-10-01 | Fixed shader editor when no files are currently in shader list | Anutrix | |
2022-09-30 | Merge pull request #65903 from groud/improve_terrain_painting | Rémi Verschelde | |
Right-click to erase TileSet terrains and bugfixes | |||
2022-09-30 | Merge pull request #64784 from yedpodtrzitko/yed/ci-add-mypy | Rémi Verschelde | |
ci: add Python static analysis check via mypy |