Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-02-25 | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | |
support for in the future | |||
2018-02-25 | Fix version.txt validation logic for export templates .tpz | Rémi Verschelde | |
It assumed that the version would always be `x.y-status`, with no dot possible in `status`, so: - It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic) - It would not support Mono templates when we provide them The validation it did was not really useful anyway, so we just use the raw string. | |||
2018-02-24 | only show information we have in stacktrace | Paul Joannon | |
do not show line number and/or file if not defined | |||
2018-02-24 | Merge pull request #16957 from akien-mga/version-macros | Rémi Verschelde | |
Refactor version macros and fix related bugs | |||
2018-02-23 | Merge pull request #16920 from neikeq/mono-project-export | Rémi Verschelde | |
Mono project export | |||
2018-02-23 | Refactor version macros and fix related bugs | Rémi Verschelde | |
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros. | |||
2018-02-22 | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | |
eventually make it possible to in the future. | |||
2018-02-22 | i18n: Sync translation templates with 3.0 source | Rémi Verschelde | |
Currently staying in sync with the 3.0 branch to give translators a chance to increase the completion rate of their 3.0 translations for the stable branch (translation template is synced with the master branch). (cherry picked from commit 07e24619959af256c9e51304c396bccfa99e1b4c) | |||
2018-02-22 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2018-02-22 | AnimationEditor: fix time indicator offset | Poommetee Ketson | |
2018-02-22 | EditorExport: Allow export plugins to add shared libraries | Ignacio Etcheverry | |
2018-02-22 | Merge pull request #16915 from sudoio/master | Poommetee Ketson | |
Insert proper copy icon to debugger | |||
2018-02-22 | Merge pull request #16888 from GodotExplorer/debugger-improvement-2 | Rémi Verschelde | |
Fix builtin script cannot open from debug stacks | |||
2018-02-22 | Insert proper copy icon to debugger | Artem Varaksa | |
2018-02-21 | Icons update | Daniel J. Ramirez | |
includes new enum, MeshInstance2D, Skeleton2D, Cut, Copy and Paste icons. | |||
2018-02-21 | 2D Skeletons WORK IN PROGRESS | Juan Linietsky | |
2018-02-21 | Fix typos with codespell | luz.paz | |
Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | |||
2018-02-21 | Merge pull request #16890 from Chaosus/ctrlsnap | Rémi Verschelde | |
Enable snapping in 3D when control key pressed | |||
2018-02-21 | Enable snapping when control key pressed | Chaosus | |
2018-02-21 | Merge pull request #16881 from fzwoch/gltf_embedded | Rémi Verschelde | |
gltf: improve embedded data discovery | |||
2018-02-21 | Fix builtin script cannot open from debug stacks | geequlim | |
2018-02-21 | Was missing clearing computed UVs, sorry, realized late. | Juan Linietsky | |
2018-02-21 | Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. | Juan Linietsky | |
2018-02-21 | Don't print error message when select debugger stacks if the debugger is ↵ | geequlim | |
stopped. Clear debugger stack inspector if the debugger is stopped when selected stack changed. | |||
2018-02-21 | gltf: improve embedded data discovery | Florian Zwoch | |
Some editors seems to use the image resource's mime type (e.g. "image/png") for data embedded uris instead of "application/octet-stream". | |||
2018-02-21 | Merge pull request #16772 from damarindra/tileset_editor_improvement | Rémi Verschelde | |
Tileset Editor Improvement | |||
2018-02-21 | Godot now allows built-in irrespective of the filepath. | Anish | |
Since the file in the filepath is irrelevant when setting the file as built-in, changes have been made to allow setting to built-in even if the file in the path exists. Fixes #16425 | |||
2018-02-21 | Merge pull request #16805 from Overblob/Dont_reset_viewport_on_debug | Rémi Verschelde | |
Fix Automatic switch to viewport when playing a scene | |||
2018-02-20 | Fixed Remote Tree not drawing relationship lines unless the setting is changed. | Michael Alexsander Silva Dias | |
2018-02-20 | Tileset Editor Improvement | Damar Indra | |
2018-02-20 | Draw relationship line on scene tree dock if option is on | volzhs | |
2018-02-20 | Merge pull request #16455 from volzhs/close-docs | Rémi Verschelde | |
Keep to show current script when closing all docs | |||
2018-02-20 | Keep to show current script when closing all docs | volzhs | |
also fix error when removing multiple tabs from TabContainer at same frame. like closing multiple docs at once. Fix #16403 | |||
2018-02-20 | Made the Debugger's Stack Frames items reselectable. | Michael Alexsander Silva Dias | |
2018-02-19 | Added an auto quit and auto build flag to the command line options. | Nathan Warden | |
2018-02-19 | Merge pull request #16709 from willnationsdev/autoload-edit | Rémi Verschelde | |
Enable EditorPlugin to add/remove autoloads | |||
2018-02-19 | Merge pull request #14433 from PJB3005/17-12-08-3d_grid_color_setting_update | Rémi Verschelde | |
Makes 3D editor grid color update without restart. | |||
2018-02-19 | Add show path button to project manager | Bernhard Liebl | |
2018-02-19 | Fixing folder/file case sensitive renaming issue | Stephen Traskal | |
Example: Could not rename "Objects" to "objects" or vice versa | |||
2018-02-19 | Merge pull request #16241 from Chaosus/zoomlabel | Rémi Verschelde | |
Added zoom label to code editor | |||
2018-02-19 | Merge pull request #16430 from dragmz/download_tpl_to_file | Rémi Verschelde | |
Download export templates to a file (instead of memory) using separate thread | |||
2018-02-19 | Merge pull request #16491 from Chaosus/update_status_bar_font | Rémi Verschelde | |
Make status bar label fonts updateable | |||
2018-02-19 | Merge pull request #16583 from ShyRed/obj-import-scale | Rémi Verschelde | |
Add import option "scale_mesh" to obj file importer | |||
2018-02-19 | Merge pull request #16696 from BTaskaya/master | Rémi Verschelde | |
PEP3101 applied with changing old type string formatting as new ones | |||
2018-02-19 | Merge pull request #16697 from ianb96/script_list_no_sort | Rémi Verschelde | |
Add Option to disable sort in script list | |||
2018-02-19 | Merge pull request #16566 from groud/gui_input_rework | Rémi Verschelde | |
2D Editor GUI input rework | |||
2018-02-19 | Merge pull request #16752 from Yanpas/dellines | Rémi Verschelde | |
Delete all selected lines using the "delete line" shortcut in script editor | |||
2018-02-19 | Improve error reporting of ProjectSettings::setup() | Rémi Verschelde | |
And use it to better report errors in the console and project manager when a project.godot file is corrupted. Fixes #14963. | |||
2018-02-18 | Fix Automatic switch to viewport when playing a scene #16357 | Unknown | |
2018-02-18 | Fix infinite recursion with editor import plugins | George Marques | |