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2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-02Merge pull request #55548 from pycbouh/editor-scroll-dat-previewRémi Verschelde
2021-12-02Allow scrolling theme preview when the control picker is activeYuri Sizov
2021-12-02Merge pull request #55530 from raulsntos/fix-duplicate-script-propertyRémi Verschelde
Skip `script` property in remote object property list
2021-12-02Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddlyRémi Verschelde
Fixed gizmo bug when `Skeleton3DEditor` is re-generated
2021-12-02Merge pull request #55525 from and-rad/expand-tree-crash-fixRémi Verschelde
2021-12-01Skip script property in remote object property listRaul Santos
2021-12-01Fix editor crash when expanding/collapsing empty scene treeAndreas Raddau
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-30Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lolRémi Verschelde
2021-11-30Merge pull request #55469 from KoBeWi/lnRémi Verschelde
2021-11-30Mention that Ctrl+Alt with select tool will scalekobewi
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit).
2021-11-30Fix a crash in editor's script parent class checkYuri Sizov
2021-11-30Improve language lists in localization editorkobewi
2021-11-29Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-changeRémi Verschelde
Fix scene tree dock icon not switching colors on theme change
2021-11-30Right-clicking with copied tiles cancels itFazil Babu
2021-11-29Fix scene tree dock icon not switching colors on theme changeHugo Locurcio
This fixes the "three vertical dots" button at the right of the scene tree dock when switching from a dark theme to a light theme or vice versa.
2021-11-29Merge pull request #55341 from ator-dev/fix-line-deletionRémi Verschelde
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵Raffaele Picca
clutter in scenes with a lot of Particle nodes.
2021-11-28Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditorWilson E. Alvarez
2021-11-28Fixed odd behavior when Skeleton3DEditor is re-generatedSilc 'Tokage' Renew
2021-11-27Fix offset in Viewport drag movementPablo Dobarro
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position.
2021-11-26Make delete_lines work correctly regardless of the selectionator-dev
2021-11-25Move logic for saving project features to ProjectSettings save_customAaron Franke
2021-11-24Project feature warning systemAaron Franke
2021-11-24Show scene when showing built-in script filekobewi
2021-11-24Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_masterRémi Verschelde
Atlas import 1px missing from right side of non-cropped image.
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Fix edge case where 1px cut off from right of imageGiwayume
Remove -1 px
2021-11-23Move container warning to the toasterkobewi
2021-11-23Merge pull request #42447 from aaronfranke/gitignore-createRémi Verschelde
2021-11-23Improve various textskobewi
2021-11-22Merge pull request #55151 from Chaosus/control_reset_sizeRémi Verschelde
2021-11-22Added `reset_size` method to `Control` and `Window` classesYuri Roubinsky
2021-11-22Merge pull request #55186 from timothyqiu/theme-picker-resetRémi Verschelde
2021-11-21Improved some editor checkboxeskobewi
2021-11-21Fix Theme Editor crash when clicking the element pickerHaoyu Qiu
2021-11-20Merge pull request #54579 from KoBeWi/your_nameRémi Verschelde
2021-11-19Added hint about loop_mode to resource importerSilc 'Tokage' Renew
2021-11-19i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d)
2021-11-18Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_masterRémi Verschelde
Fix texture atlas generation when source sprite is larger than generated atlas
2021-11-18Fix texture atlas generation when source sprite is larger than generated atlasGiwayume
2021-11-18Add [theme_item] tag to editor helpkobewi
2021-11-16Rename built-in `SGN()` macro to `SIGN()`Hugo Locurcio
This matches the name of the GDScript function (except it's uppercase here).
2021-11-16Make bezier handle type a property of keyframes, update interfaceNathan Lovato
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference
2021-11-16Merge pull request #54422 from ibrahn/project-manager-nophysRémi Verschelde
2021-11-16Merge pull request #54926 from Chaosus/fix_debugger_resetRémi Verschelde
2021-11-15Tweak the built-ins color highlighting in the shader editor (take 2)Hugo Locurcio
The new color is more distinguishable from other variables and symbols.