Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-02 | Merge pull request #55474 from akien-mga/copy-operators-no-reference | Rémi Verschelde | |
2021-12-02 | Merge pull request #55548 from pycbouh/editor-scroll-dat-preview | Rémi Verschelde | |
2021-12-02 | Allow scrolling theme preview when the control picker is active | Yuri Sizov | |
2021-12-02 | Merge pull request #55530 from raulsntos/fix-duplicate-script-property | Rémi Verschelde | |
Skip `script` property in remote object property list | |||
2021-12-02 | Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly | Rémi Verschelde | |
Fixed gizmo bug when `Skeleton3DEditor` is re-generated | |||
2021-12-02 | Merge pull request #55525 from and-rad/expand-tree-crash-fix | Rémi Verschelde | |
2021-12-01 | Skip script property in remote object property list | Raul Santos | |
2021-12-01 | Fix editor crash when expanding/collapsing empty scene tree | Andreas Raddau | |
2021-11-30 | Improve Curve with const and real_t | Aaron Franke | |
2021-11-30 | Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol | Rémi Verschelde | |
2021-11-30 | Merge pull request #55469 from KoBeWi/ln | Rémi Verschelde | |
2021-11-30 | Mention that Ctrl+Alt with select tool will scale | kobewi | |
2021-11-30 | Don't return reference on copy assignment operators | Rémi Verschelde | |
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit). | |||
2021-11-30 | Fix a crash in editor's script parent class check | Yuri Sizov | |
2021-11-30 | Improve language lists in localization editor | kobewi | |
2021-11-29 | Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-change | Rémi Verschelde | |
Fix scene tree dock icon not switching colors on theme change | |||
2021-11-30 | Right-clicking with copied tiles cancels it | Fazil Babu | |
2021-11-29 | Fix scene tree dock icon not switching colors on theme change | Hugo Locurcio | |
This fixes the "three vertical dots" button at the right of the scene tree dock when switching from a dark theme to a light theme or vice versa. | |||
2021-11-29 | Merge pull request #55341 from ator-dev/fix-line-deletion | Rémi Verschelde | |
2021-11-29 | Merge pull request #55052 from RPicster/master-particles-visibility-rect | Rémi Verschelde | |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | |
clutter in scenes with a lot of Particle nodes. | |||
2021-11-28 | Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor | Wilson E. Alvarez | |
2021-11-28 | Fixed odd behavior when Skeleton3DEditor is re-generated | Silc 'Tokage' Renew | |
2021-11-27 | Fix offset in Viewport drag movement | Pablo Dobarro | |
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position. | |||
2021-11-26 | Make delete_lines work correctly regardless of the selection | ator-dev | |
2021-11-25 | Move logic for saving project features to ProjectSettings save_custom | Aaron Franke | |
2021-11-24 | Project feature warning system | Aaron Franke | |
2021-11-24 | Show scene when showing built-in script file | kobewi | |
2021-11-24 | Merge pull request #55238 from Giwayume/bugfix/atlas_cutoff_edge_master | Rémi Verschelde | |
Atlas import 1px missing from right side of non-cropped image. | |||
2021-11-23 | Rename `remove()` to `remove_at()` when removing by index | Lightning_A | |
2021-11-23 | Fix edge case where 1px cut off from right of image | Giwayume | |
Remove -1 px | |||
2021-11-23 | Move container warning to the toaster | kobewi | |
2021-11-23 | Merge pull request #42447 from aaronfranke/gitignore-create | Rémi Verschelde | |
2021-11-23 | Improve various texts | kobewi | |
2021-11-22 | Merge pull request #55151 from Chaosus/control_reset_size | Rémi Verschelde | |
2021-11-22 | Added `reset_size` method to `Control` and `Window` classes | Yuri Roubinsky | |
2021-11-22 | Merge pull request #55186 from timothyqiu/theme-picker-reset | Rémi Verschelde | |
2021-11-21 | Improved some editor checkboxes | kobewi | |
2021-11-21 | Fix Theme Editor crash when clicking the element picker | Haoyu Qiu | |
2021-11-20 | Merge pull request #54579 from KoBeWi/your_name | Rémi Verschelde | |
2021-11-19 | Added hint about loop_mode to resource importer | Silc 'Tokage' Renew | |
2021-11-19 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 7ca1be5f379067c16ddf6b57f0974bd38180af0d) | |||
2021-11-18 | Merge pull request #55095 from Giwayume/bugfix/atlas_cutoff_master | Rémi Verschelde | |
Fix texture atlas generation when source sprite is larger than generated atlas | |||
2021-11-18 | Fix texture atlas generation when source sprite is larger than generated atlas | Giwayume | |
2021-11-18 | Add [theme_item] tag to editor help | kobewi | |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-16 | Merge pull request #54422 from ibrahn/project-manager-nophys | Rémi Verschelde | |
2021-11-16 | Merge pull request #54926 from Chaosus/fix_debugger_reset | Rémi Verschelde | |
2021-11-15 | Tweak the built-ins color highlighting in the shader editor (take 2) | Hugo Locurcio | |
The new color is more distinguishable from other variables and symbols. |