Age | Commit message (Collapse) | Author |
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Clean and fix the Movie Maker button
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Remove unnecessary font override
Fixes button outline draw when it should not, causing button colors to be slightly off
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Fixes `p_font.is_null()` errors due to incorrect resource type used.
Fixes code editor font not set correctly, and OpenType features applied to the wrong font.
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Fixes #62815.
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callbacks as the value might be nullptr which would cause a crash.
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(cherry picked from commit 30ceef93b03c235134d6356b708cc2715d9145d2)
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Implement a BitField hint
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Allows to specify the binder that an enum must be treated as a bitfield.
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Add the ability to drag the code completion scrollbar using the mouse click
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Keep Perspective menu open after selecting an option
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Fixes #38195.
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Makes the Perspective menu consistent with the View menu in the 3D
viewport. This allows for quicker inspection of the scene, and makes
missclicks more forgiving.
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Fix some bugs in the advanced scene import
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- Use EDSCALE where relevant to improve scaling on hiDPI displays.
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Unlike other scene imports, the import of blend files requires options. Otherwise, the preview may not be visible.
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TokageItLab/importer-retarget-registered-gdhumanoid
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Add/fix support for RID, Callable and Signal in editor properties
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There was an issue that the type was not passed through correctly. These couple of lines fix this issue and make print_rich work as expected.
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Mention mipmap and memory usage in the texture editor preview
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