Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-07-28 | Merge pull request #62350 from Valeryn4/fix_animation_state_machine | Rémi Verschelde | |
Validate AnimationNode name in AnimationStateMachine | |||
2022-07-28 | Validate AnimationNode name in AnimationStateMachine | Valerii | |
Fixes #60959. | |||
2022-07-28 | Merge pull request #48995 from KoBeWi/advanced_animation | Rémi Verschelde | |
2022-07-28 | Merge pull request #57698 from ↵ | Rémi Verschelde | |
bluenote10/feature/rename_translated_to_translated_local | |||
2022-07-28 | Merge pull request #63558 from TokageItLab/skel-validator | Rémi Verschelde | |
2022-07-28 | Merge pull request #56597 from V-Sekai/material_drag_and_drop | Rémi Verschelde | |
Add drag-and-drop support for materials in 3D Instances | |||
2022-07-28 | Merge pull request #63543 from TokageItLab/fix-skeleton-renamer | Rémi Verschelde | |
Fix SkeletonRenamer & TrackOrganizer in ImporterRetarget for non bone animations such as BlendShape | |||
2022-07-28 | Make BoneMapper validation stricter | Silc 'Tokage' Renew | |
2022-07-28 | Fix SkeletonRenamer & Organizer for non bone animations (BlendShape) | Silc Renew | |
2022-07-27 | Merge pull request #63351 from fire-forge/array-colors | Rémi Verschelde | |
2022-07-27 | Merge pull request #58443 from object71/fix-editor-properties-deleted-by-mistake | Rémi Verschelde | |
2022-07-27 | Reduce contrast in inspector array element backgrounds | FireForge | |
Co-authored-by: reduz <reduzio@gmail.com> | |||
2022-07-27 | Merge pull request #63138 from TokageItLab/normalize-position-track | Rémi Verschelde | |
Add position track normalization to importer retarget | |||
2022-07-27 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 5e66d2e2c4103ba4c7d178409da2a721bcb6d842) | |||
2022-07-27 | Merge pull request #62973 from bruvzg/sysfont_support | Rémi Verschelde | |
2022-07-27 | Merge pull request #63121 from aaronfranke/editor-export-split | Rémi Verschelde | |
2022-07-27 | Merge pull request #62888 from ↵ | Hugo Locurcio | |
Calinou/editor-material-preview-improve-appearance Improve appearance of the material editor preview | |||
2022-07-26 | Keep crash handler status on editor restart | Pedro J. Estébanez | |
2022-07-26 | Merge pull request #63496 from groud/fix_tile_set_not_saving | Rémi Verschelde | |
Fix TileSet not loading correctly when embedded in a scene | |||
2022-07-26 | Fix TileSet not loading correctly when embedded in a scene | Gilles Roudière | |
2022-07-26 | Move project export and export template manager into export folder | Aaron Franke | |
2022-07-26 | Split up editor export code into multiple files | Aaron Franke | |
2022-07-26 | fix unmarked unique when make local | Silc Renew | |
Co-authored-by: Juan Linietsky reduzio@gmail.com | |||
2022-07-26 | add position track normalization & post process key value for retarget | Silc Renew | |
2022-07-26 | Merge pull request #63096 from aaronfranke/exp-template-names | Rémi Verschelde | |
2022-07-26 | Merge pull request #63344 from ↵ | Rémi Verschelde | |
alfredbaudisch/feature-select-node-toggle-inspector-only | |||
2022-07-26 | Implement support for loading system fonts on Linux, macOS / iOS and Windows. | bruvzg | |
2022-07-26 | Fix repeatedly opening the Advanced Import Settings dialog for fonts getting ↵ | Rindbee | |
an error | |||
2022-07-25 | When selecting Nodes in the Scene Tree, if the current EditorPlugin is ↵ | Alfred R. Baudisch | |
"Script" and if text_editor/behavior/navigation/stay_in_script_editor_on_node_selected is true, force inspector_only in order to not switch the EditorPlugin to the Node's main plugin. | |||
2022-07-25 | Remove ThreadWorkPool, replace by WorkerThreadPool | Juan Linietsky | |
The former needs to be allocated once per usage. The later is shared for all threads, which is more efficient. It can also be better debugged. | |||
2022-07-25 | Merge pull request #63436 from Calinou/editor-debugger-require-script-instance | Rémi Verschelde | |
2022-07-25 | Merge pull request #63432 from bruvzg/scr_zoom | Rémi Verschelde | |
2022-07-25 | Merge pull request #63424 from Chaosus/shader_preprocessor_inc_fix | Rémi Verschelde | |
2022-07-25 | Merge pull request #63368 from akien-mga/fix_header_guards | Rémi Verschelde | |
Code quality: Fix header guards consistency | |||
2022-07-25 | Require ScriptInstance to be valid in the editor debugger | Hugo Locurcio | |
This fixes an issue with visual scripts spamming error messages in the editor when running the project with the remote scene tree visible. | |||
2022-07-25 | Fix script editor zoom shortcuts not marking events as accepted. | bruvzg | |
2022-07-25 | Merge pull request #63364 from nathanfranke/dep-editor | Rémi Verschelde | |
2022-07-25 | Fix errors when using built-ins in shaderinc | Yuri Rubinsky | |
2022-07-25 | Merge pull request #62907 from bruvzg/warn_exit_code | Rémi Verschelde | |
2022-07-25 | Code quality: Fix header guards consistency | Rémi Verschelde | |
Adds `header_guards.sh` bash script, used in CI to validate future changes. Can be run locally to fix invalid header guards. | |||
2022-07-25 | Merge pull request #63219 from reduz/implement-vector4-projection | Rémi Verschelde | |
2022-07-25 | Merge pull request #63416 from V-Sekai/bone-map-empty-crash | Rémi Verschelde | |
Avoid crash when when the editor_property_map is empty. | |||
2022-07-24 | Avoid crash when when the editor_property_map is empty. | K. S. Ernest (iFire) Lee | |
2022-07-24 | improve animation player warning for imported scenes | Nathan Franke | |
2022-07-24 | Fix missing method qualifiers in script doc | Xwdit | |
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2022-07-23 | dependency editor: set current directory to closest existing directory | Nathan Franke | |
2022-07-23 | Implement Vector4, Vector4i, Projection | reduz | |
Implement built-in classes Vector4, Vector4i and Projection. * Two versions of Vector4 (float and integer). * A Projection class, which is a 4x4 matrix specialized in projection types. These types have been requested for a long time, but given they were very corner case they were not added before. Because in Godot 4, reimplementing parts of the rendering engine is now possible, access to these types (heavily used by the rendering code) becomes a necessity. **Q**: Why Projection and not Matrix4? **A**: Godot does not use Matrix2, Matrix3, Matrix4x3, etc. naming convention because, within the engine, these types always have a *purpose*. As such, Godot names them: Transform2D, Transform3D or Basis. In this case, this 4x4 matrix is _always_ used as a _Projection_, hence the naming. | |||
2022-07-23 | Merge pull request #63265 from reduz/stream-bpm-support | Rémi Verschelde | |
Implement BPM support in AudioStream files. | |||
2022-07-23 | Fix clearing errors indication in the shader editor | Yuri Rubinsky | |
2022-07-23 | Fix some errors after shader preprocessor PR | Yuri Rubinsky | |