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2018-05-01Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde
Fixes logically dead code (Coverity)
2018-04-30Merge pull request #18373 from KidRigger/workingMax Hilbrunner
Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30Merge pull request #18381 from groud/fix_hard_to_select_node2dMax Hilbrunner
Fixes hard to select Node2D
2018-04-30Merge pull request #18489 from Calinou/tweak-property-hint-rangesMax Hilbrunner
Tweak the property hint ranges of caret blink and line length guideline
2018-04-30Merge pull request #18506 from AlexHolly/export-more-specific-error-messageMax Hilbrunner
Added a more specific error message on export
2018-04-30Merge pull request #18515 from djrm/pr_iconsMax Hilbrunner
Updated icons, add CSG icons
2018-04-29Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky
Reduces some aliasing.
2018-04-29Updated icons,Daniel J. Ramirez
Added CSG icons and other action icons [ci-skip]
2018-04-29Merge pull request #18455 from neikeq/export-pck-zip-debugHein-Pieter van Braam
Make 'Export PCK/ZIP' work well with EditorExportPlugin
2018-04-29Added a more specific error message on exportAlexander Holland
2018-04-28Merge pull request #18425 from RandomShaper/fix-theme-editor-samplesHein-Pieter van Braam
Fix theme editor sample widgets
2018-04-28Tweak the property hint ranges of caret blink and line length guidelineHugo Locurcio
This allows for more precise adjustments.
2018-04-28Fix how snapping is applied to 3D polygon editing, make it more friendly.Juan Linietsky
2018-04-27CSG Support for Godot!Juan Linietsky
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-04-27Fix theme editor sample widgetsPedro J. Estébanez
2018-04-27Fix use64 used without being initializedMarcelo Fernandez
2018-04-26Numerous changes to the Animation Editor.Michael Alexsander Silva Dias
2018-04-26Make 'Export PCK/ZIP' work well with EditorExportPluginIgnacio Etcheverry
Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26Adds shortcuts for zooming in the 2D editorGilles Roudiere
2018-04-23Fix AnimationPlayer edited scene bugPeter Folkins
2018-04-23Fixes hard to select Node2Dgroud
2018-04-23Replaces CTRL with CMD in TileMapEditor for MacOS.Anish
Replacing CTRL with CMD makes sense dure to consistency with MacOS and avoiding conflict with the accessibility hotkey (ctrl+lmb = rmb) Fixes: #18238
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-21Fixes logically dead code (Coverity)Crazy-P
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-18Fixes left/up axis not mappable as actionsGilles Roudiere
2018-04-18Merge pull request #18261 from flashyincceo/export-project-default-filenameRémi Verschelde
Set default file name for exported projects
2018-04-18Merge pull request #18168 from Chaosus/fixcrashRémi Verschelde
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18Set default file name for exported projectsPeter Folkins
2018-04-18Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus
2018-04-18Merge pull request #16902 from groud/analog_action_systemJuan Linietsky
Allow actions to provide an analog value
2018-04-16Allow actions to provide an analog valueGilles Roudiere
2018-04-13Merge pull request #18156 from RandomShaper/fix-messed-prRémi Verschelde
Revert "Unify http- and percent- encode/decode"
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-12Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
2018-04-09Merge pull request #16473 from ianb96/move_tabRémi Verschelde
Drag to Rearrange Editor Docks
2018-04-09Merge pull request #18054 from Mintormo/bugfix-inconsistent-sort-in-file-managerRémi Verschelde
Fixed bug #17929. Inconsistent sort in file manager.
2018-04-08Drag to rearrange Tabs and TabContainerianb96
2018-04-08Merge pull request #16297 from lpn/masterJuan Linietsky
Fixed wave file importer's broken resampling.
2018-04-08Merge pull request #16571 from Zylann/find_in_filesJuan Linietsky
Added find & replace in files
2018-04-08Fix #18058 regressionChaosus
2018-04-08Merge pull request #16995 from mrcdk/custom_resources_inspectorJuan Linietsky
The inspector will show the custom resources added via plugin
2018-04-08Merge pull request #17123 from ↵Juan Linietsky
Jason0214/BugFix_UpdataFavoriteListWhenMoveOrRenameDir Editor: update favortite_dirs after move or rename a file in filesytem_dock
2018-04-08Merge pull request #17382 from bojidar-bg/13971-path-array-unsavedJuan Linietsky
Duplicate Arrays and Dictionaries when instancing scene in editor
2018-04-08Merge pull request #17443 from Noshyaar/tilesetcrashJuan Linietsky
Fix converting to tileset crashes Godot if existing file is not tileset
2018-04-08Merge pull request #17967 from Nibodhika/all-device-modeJuan Linietsky
Allows to map an action to all devices.
2018-04-08Merge pull request #17741 from Essojadojef/fix-shortcut-categoriesJuan Linietsky
Fix all categories unfold when one key binding is changed
2018-04-08Fixed bug #17929. Inconsistent sort in file manager.Mintormo
This commit fix a bug #17929 (https://github.com/godotengine/godot/issues/17929) in file manager. I'm just added sorting of files list in method FileSystemDock::_update_files.
2018-04-07Allows to map an action to all devices.Nibodhika
This is accomplished by setting a special value (-1) to the device variable in the InputEvent that's being used to compare with the one received from the OS. This special value is invalid for a regular input, so it should be safe. Implements #17942
2018-04-07Merge pull request #17583 from RandomShaper/enhance-uri-utilsJuan Linietsky
Enhance uri utils
2018-04-07Merge pull request #17717 from NikodemL/masterJuan Linietsky
Extended node rename function to also support renaming node path script instance property