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2017-06-24Merge pull request #9353 from Zylann/gradient_refactorJuan Linietsky
GradientTexture now uses a Gradient
2017-06-24Merge pull request #9281 from Zylann/fix_freelook_keyboardRémi Verschelde
Fixed freelook conflict with text inputs
2017-06-24Merge pull request #9249 from Noshyaar/pr-colorpickRémi Verschelde
ColorPicker: fix DPI, hue & color update issues
2017-06-24GradientTexture now uses a GradientMarc Gilleron
- Added gradient property - Deleted duplicate code
2017-06-24Capitalize template names in script dialog.Andreas Haas
2017-06-23-Trigger shapes removed in 2D, they became obsolete long ago when areas ↵Juan Linietsky
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun!
2017-06-23Merge pull request #9312 from BastiaanOlij/osx_exportJuan Linietsky
Osx export
2017-06-24Added Curve resourceMarc Gilleron
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor
2017-06-23Merge pull request #9307 from nunodonato/shadererrorlineThomas Herzog
highlight the correct error line in shader editor
2017-06-22project and scene swapped, sorry could never get used to it :(Juan Linietsky
Also reorganized menus a bit.
2017-06-23Reimplement export module for OSXBastiaanOlij
2017-06-22Merge pull request #9293 from MarianoGnu/masterMariano Javier Suligoy
Fix regresion on Texture Region Editor Plugin. Fixes #9282
2017-06-21highlight the correct error line in shader editorNuno Donato
2017-06-212D GPU Particles working..Juan Linietsky
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas
Was missing a const...
2017-06-20Fix regresion on Texture Region Editor Plugin. Fixes#9282Mariano Suligoy
2017-06-20Fixed freelook conflict with text inputsMarc Gilleron
2017-06-20Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog
Update PopupMenu hiding
2017-06-20ColorPicker: fix DPI, hue & color update issuesPoommetee Ketson
2017-06-19Merge pull request #9099 from kubecz3k/plugin-camera-exposeThomas Herzog
EditorPlugin can request user inputs from editor 3d view
2017-06-19Merge pull request #9256 from MarianoGnu/masterJuan Linietsky
Fix ColorPicker's screen pick functionality
2017-06-19Fix ColorPicker's screen pick functionalityMariano Suligoy
2017-06-19Fix image lock on preview image generatingKonrad Nowakowski
2017-06-17Added option to not save a scene when played.Kryptocron
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dockRémi Verschelde
Fix EditorFileSystem duplicating root folder in new folders
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
2017-06-16Merge pull request #9221 from volzhs/fix-scene-tab-themeAndreas Haas
Fix scene tab color not updated when theme changed
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-17Fix scene tab color not updated when theme changedvolzhs
2017-06-16Fixed ‘CreateNewAnimation’ window wrong size.ageazrael
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
Increase the default perspective camera FOV
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16Merge pull request #9201 from vnen/rename-extensionsRémi Verschelde
Rename Godot-specific resource extensions
2017-06-16Increase the default perspective camera FOVHugo Locurcio
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
Enhance scene tabs
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-15Merge pull request #9102 from Faless/debugger_listen_show_errorRémi Verschelde
Editor now shows error when debug port is in use
2017-06-14get rid of button arrayJuan Linietsky
2017-06-14Merge pull request #9158 from Hinsbart/script_templatesRémi Verschelde
Add ability to use custom script templates.
2017-06-14Merge pull request #9160 from karroffel/color-ramp-renameRémi Verschelde
renamed occurances of ColorRamp with Gradient
2017-06-14Merge pull request #9174 from volzhs/file-mode-toggleRémi Verschelde
Make toggle between thumbnail and list for file dialog on editor
2017-06-14Make toggle between thumbnail and list for file dialog on editorvolzhs
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas
Fixes #8890