Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-02-10 | Removed _change_notify | reduz | |
-For inspector refresh, the inspector now detects if a property change by polling a few times per second and then does update the control if so. This process is very cheap. -For property list refresh, a new signal (property_list_changed) was added to Object. _change_notify() is replaced by notify_property_list_changed() -Changed all objects using the old method to the signal, or just deleted the calls to _change_notify(<property>) since they are unnecesary now. | |||
2021-02-10 | Merge pull request #45845 from qarmin/cppcheck_scene_2 | Rémi Verschelde | |
Initialize class variables with default values in scene/ [2/2] | |||
2021-02-10 | Merge pull request #31747 from KoBeWi/scene_stalking | Rémi Verschelde | |
Detect external modification of scenes | |||
2021-02-09 | Initialize class variables with default values in scene/ [2/2] | Rafał Mikrut | |
2021-02-09 | Make FileSystem dock set its path to the base folder of files after changes | Michael Alexsander | |
2021-02-09 | Detect external modification of project.godot | kobewi | |
2021-02-09 | Merge pull request #45812 from RandomShaper/keep_selected_visible | Rémi Verschelde | |
Keep selected node visible after filter change | |||
2021-02-08 | Merge pull request #45713 from KoBeWi/1000_unmasked | Rémi Verschelde | |
Make Rect2 properties show in 2x2 layout | |||
2021-02-08 | Keep selected node visible after filter change | Pedro J. Estébanez | |
(Implemented both for the local and remote scene tree docks.) | |||
2021-02-06 | Simplify Volumetric Fog | reduz | |
-Always use temporal reproject, it just loos way better than any other filter. -By always using termporal reproject, the shadowmap reduction can be done away with, massively improving performance. -Disadvantage of temporal reproject is update latency so.. -Made sure a gaussian filter runs in XY after fog, this allows to keep stability and lower latency. | |||
2021-02-05 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 84e356d7205d5c2ddb1c8cd22e9a92a703c057a0) | |||
2021-02-05 | Merge pull request #45698 from KoBeWi/callables_are_love_callables_are_life | Rémi Verschelde | |
Change sort_custom/bsearch_custom to use Callables | |||
2021-02-04 | Make Rect2 properties show in 2x2 layout | kobewi | |
2021-02-04 | Merge pull request #45696 from YeldhamDev/texregion_margin_snap | Rémi Verschelde | |
Make margins obey the snap option in the TextureRegion editor | |||
2021-02-04 | Fix "editor/editor_help" shortcut overwriting when restarting editor | Danil Alexeev | |
2021-02-04 | Change sort_custom/bsearch_custom to use Callables | kobewi | |
2021-02-03 | Make margins obey the snap option in the TextureRegion editor | Michael Alexsander | |
2021-02-03 | Import zip via drag and drop in project manager. | Fabio Alessandrelli | |
Dropping a single ZIP file in the project manager will now prompt the import dialog. | |||
2021-02-02 | Merge pull request #45669 from MrMinimal/master | Rémi Verschelde | |
Fix swapped front/rear view | |||
2021-02-02 | Move project-specific editor data into res://.godot/editor | Aaron Franke | |
2021-02-02 | Fix swapped front/rear view | Tom Langwaldt | |
2021-02-02 | Merge pull request #45659 from Chaosus/vs_fix_preview | Rémi Verschelde | |
Fix port previews for uniforms in visual shaders | |||
2021-02-02 | Merge pull request #45648 from Kanabenki/check-project-manager-dirs | Rémi Verschelde | |
Check default project and autoscan directories exist on project manager startup | |||
2021-02-02 | Check default project and autoscan directories exist on project manager startup | Kanabenki | |
2021-02-02 | Fix port previews for uniforms in visual shaders | Yuri Roubinsky | |
2021-02-01 | Merge pull request #45594 from JFonS/improve_3d_grid | Rémi Verschelde | |
3D editor grid improvements | |||
2021-02-01 | 3D editor grid improvements | jfons | |
This commit adds a view-dependant fade to the 3D viewport grid. It fades out at steep view angles to hide the solid regions that appear far from the camera. I also included a fade to hide the grid borders. I added some improvements to the dynamic grid when the camera is in orthogonal mode. It properly handles zoom now, and the grid center is now set to the intersection point between the grid plane and the camera forward ray, keeping the grid always visible. | |||
2021-02-01 | Merge pull request #37547 from aaronfranke/tau | Rémi Verschelde | |
Use Math_TAU and deg2rad/etc in more places and optimize code | |||
2021-02-01 | Merge pull request #45561 from Calinou/fix-export-no-tmpdir | Rémi Verschelde | |
Create the temporary PCK export directory if it doesn't exist | |||
2021-02-01 | Merge pull request #45596 from Calinou/editor-add-viewport-resolution | Rémi Verschelde | |
Add viewport resolution to the 3D editor's View Information pane | |||
2021-02-01 | Make the Open Project Folder button more visible in the project manager | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/619. | |||
2021-02-01 | Merge pull request #45620 from nathanfranke/improve-editor-inspecter | Rémi Verschelde | |
Simplify Script Variables Population | |||
2021-02-01 | Merge pull request #45281 from Chaosus/vs_unify | Rémi Verschelde | |
Unified several visual shader nodes | |||
2021-02-01 | Merge pull request #45506 from Chaosus/vs_connection_fix | Rémi Verschelde | |
Attempt to connect to first correct port on dragging in visual shader | |||
2021-01-31 | Simplify Script Variables Population | Nathan Franke | |
2021-01-31 | Merge pull request #45315 from RandomShaper/modernize_thread | Rémi Verschelde | |
Modernize Thread | |||
2021-01-31 | Add viewport resolution to the 3D editor's View Information pane | Hugo Locurcio | |
2021-01-30 | Create the temporary PCK export directory if it doesn't exist | Hugo Locurcio | |
This closes #45560. | |||
2021-01-29 | Merge pull request #43223 from KoBeWi/dedit | Rémi Verschelde | |
Disable active editors when node gets deselected | |||
2021-01-29 | Merge pull request #43222 from KoBeWi/sub_editor_oblivion | Rémi Verschelde | |
Remove unused get_subeditor() method | |||
2021-01-29 | Modernize Thread | Pedro J. Estébanez | |
- Based on C++11's `thread` and `thread_local` - No more need to allocate-deallocate or check for null - No pointer anymore, just a member variable - Platform-specific implementations no longer needed (except for the few cases of non-portable functions) - Simpler for `NO_THREADS` - Thread ids are now the same across platforms (main is 1; others follow) | |||
2021-01-28 | Unify URI encoding/decoding and add to C# | Aaron Franke | |
http_escape and percent_encode have been unified into uri_encode, and http_unescape and percent_decode have been unified into uri_decode. | |||
2021-01-27 | Attempt to connect to first correct port on dragging in visual shader | Yuri Roubinsky | |
2021-01-26 | Merge pull request #44799 from RevoluPowered/fbx-fix-zero-scaling | Rémi Verschelde | |
mesh indexing failing with small scale values | |||
2021-01-26 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 3f3130648af2b24772f09dbc152af46ba9e9f946) | |||
2021-01-26 | Fix zero scaling and material mappings being mapped to wrong fields | Gordon MacPherson | |
- fixes scale values of 0.0013 (det == 0.00004) not rendering, they should render even at small values, but not at zero like the editor grid plugin supplies zero exactly. - fixes node_3d_editor_plugin visibility bug when scale is zero - fix culling with small scaling values - which are still valid to be rendered like 0.00004 note: grid is still not fixed, it has det == 0 issues but this fixes one of them. | |||
2021-01-26 | Merge pull request #44887 from ↵ | Rémi Verschelde | |
gongpha/crash!-on-expand-or-collapse-folder-in-filesystem-tree Fix crash on FileSystemDock's tree when trying to collapse or expand folder | |||
2021-01-26 | Merge pull request #45202 from aaronfranke/assetlib-url | Rémi Verschelde | |
Move the Asset Library API URLs to the Editor Settings | |||
2021-01-26 | Merge pull request #45233 from YeldhamDev/filedock_path_fix | Rémi Verschelde | |
Update path in the FileSystem dock after doing file operations | |||
2021-01-26 | Merge pull request #45226 from Chaosus/vs_expression_port | Rémi Verschelde | |
Auto-creates a port in visual shader expression on dragging from (and to) |