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2021-11-12Modules: Make sure to include modules_enabled.gen.h where neededRémi Verschelde
2021-11-12Merge pull request #53914 from Chaosus/shader_default_texture_paramRémi Verschelde
2021-11-12Fix default_texture_param in shader pipeline to support uniform arraysYuri Roubinsky
2021-11-11Fix node naming in scene tree dockkobewi
2021-11-11Merge pull request #54874 from lyuma/fix_other_importerRémi Verschelde
2021-11-11Fix import_scene_from_other_importer and import_animation_from_other_importerLyuma
2021-11-11String: Remove `erase` method, bindings can't mutate StringRémi Verschelde
2021-11-10Merge pull request #54745 from KoBeWi/find_in_scenesRémi Verschelde
2021-11-10Merge pull request #54836 from pycbouh/inspector-plugins-fixes-and-groupsRémi Verschelde
2021-11-10Merge pull request #54660 from Chaosus/vs_particles_mesh_emitterRémi Verschelde
2021-11-10Merge pull request #54838 from groud/fix_editor_import_pluginRémi Verschelde
2021-11-10Fix EditorImportPlugin logic for checking unimplemented methodsGilles Roudière
2021-11-10Fix EditorInspectorPlugin virtual bindings and add parse_group callbackYuri Sizov
2021-11-09Merge pull request #54662 from KoBeWi/now_with_reloadingRémi Verschelde
Properly reload built-in tool scripts
2021-11-09Merge pull request #53819 from TokageItLab/re-implement-ping-pongRémi Verschelde
Reimplement ping-pong animation and reverse playback
2021-11-09Properly reload built-in tool scriptskobewi
2021-11-09Merge pull request #54808 from Calinou/editor-frametime-display-more-decimalsRémi Verschelde
Display 2 decimals instead of 1 in editor frametime labels
2021-11-09Merge pull request #54694 from briansemrau/rem-silly-obj-errorRémi Verschelde
Prevent obj importer from printing misleading error
2021-11-09Merge pull request #54653 from KoBeWi/built_in_scripts_deserved_thatRémi Verschelde
Improve save handling for built-in scripts
2021-11-09Merge pull request #51341 from V-Sekai/fps-30K. S. Ernest (iFire) Lee
Default to 30 animation fps for better quality.
2021-11-09Display 2 decimals instead of 1 in editor frametime labelsHugo Locurcio
When comparing different graphics settings or optimizations, this makes precise measurements and frametime comparisons easier.
2021-11-09Default to 30 animation fps for better quality.K. S. Ernest (iFire) Lee
2021-11-09Merge pull request #54788 from rcorre/orbit_clampRémi Verschelde
2021-11-09Clamp rotation for up/down orbiting shortcuts.Ryan Roden-Corrent
This prevents the viewport from going upside-down. This was suggested at: https://github.com/godotengine/godot/pull/51984#issuecomment-948614191: > For 3.4, I think we can just clamp the angle value when using the > camera orbiting shortcuts. We can investigate what to do with panning > and freelook in 3.5 and 4.0.
2021-11-09Merge pull request #54372 from bruvzg/text_edit_uiRémi Verschelde
2021-11-09Merge pull request #54649 from bruvzg/shadowsRémi Verschelde
2021-11-08Fix incorrect encoding (Latin-1 instead of UTF-8) used in `_error_handler` ↵bruvzg
functions.
2021-11-08Several Gradient improvementsHendrik Brucker
2021-11-08Merge pull request #52943 from RandomShaper/property_pin_control_naturalRémi Verschelde
2021-11-08Merge pull request #54715 from goostengine/gradient-texture-1d-renameYuri Roubinsky
2021-11-08Add property value pinningPedro J. Estébanez
2021-11-08Improve Add Node Here popupkobewi
2021-11-08Merge pull request #54275 from Calinou/editor-tweak-animation-editor-icon-colorsRémi Verschelde
2021-11-08Properly handle scenes in Find in Fileskobewi
2021-11-07Improve save handling for built-in scriptskobewi
2021-11-07Fix editor saving blank scenes (for real)kobewi
2021-11-07Unify determination of default property valuesPedro J. Estébanez
2021-11-07Rename `GradientTexture` to `GradientTexture1D`Andrii Doroshenko (Xrayez)
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine.
2021-11-06Prevent obj importer from printing misleading errorBrian Semrau
2021-11-07Fix preview sun and environment nameskobewi
2021-11-06Added `MeshEmitter` node for particles in visual shaderYuri Roubinsky
2021-11-06Fix Label and RichTextLabale text shadows and shadow outlines.bruvzg
2021-11-05Merge pull request #54573 from nekomatata/query-parametersRémi Verschelde
2021-11-05Fix previews sometimes displaying wrong/blank imageBrian Semrau
2021-11-05Merge pull request #54599 from Chaosus/vs_particles_2d_emittersRémi Verschelde
2021-11-05Added 2D boolean hint for particle emitters in visual shadersYuri Roubinsky
2021-11-05Use Callable in RS::request_frame_drawn_callbackBrian Semrau
2021-11-04Use parameter classes instead of arguments for all physics queriesPouleyKetchoupp
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter.
2021-11-04Update usabilaty of the CustomPropertyEditorDavid Cambré
Structure button layout so there is no more overlap.
2021-11-04Ignore external editor for built-in scriptskobewi