index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
Age
Commit message (
Expand
)
Author
2020-12-27
Merge pull request #44500 from Calinou/editor-gizmo-hover-brightness-variable
Rémi Verschelde
2020-12-27
Move the brightness factor for highlighted 3D gizmos to a variable
Hugo Locurcio
2020-12-27
Merge pull request #44700 from VedatGunel/fix-title
Rémi Verschelde
2020-12-27
Fix Layout menu not working
kobewi
2020-12-26
Fix incorrect title and button text in Inherit dialog
Vedat Günel
2020-12-25
Makes strings translatable on right-click menu in visual shader
Yuri Roubinsky
2020-12-24
Fix blendshapes and calculation of bone_aabbs
Lyuma
2020-12-23
Merge pull request #44605 from madmiraal/rename-control-margin
Rémi Verschelde
2020-12-23
Rename Control margin to offset
Marcel Admiraal
2020-12-22
Add exporting glTF2.
K. S. Ernest (iFire) Lee
2020-12-23
Merge pull request #44487 from bruvzg/ctl_fixes_2
Rémi Verschelde
2020-12-22
Fix filename disambiguation on scripts in certain occasions
Michael Alexsander
2020-12-22
Merge pull request #44182 from clayjohn/ASSAO
Rémi Verschelde
2020-12-21
Port ASSAO to Godot to replace SAO
clayjohn
2020-12-21
Use integer text position in scroll container, TextEdit and canvas editor, to...
bruvzg
2020-12-20
Tweak the editor CheckButton "presed" appearance to be more recognizable
Hugo Locurcio
2020-12-20
Disable "Commit" button in VCS plugin if there's no commit message
Michael Alexsander
2020-12-20
Add animation reset track feature
Pedro J. Estébanez
2020-12-19
Merge pull request #44521 from madmiraal/rename-rect2-clip
Rémi Verschelde
2020-12-19
Merge pull request #44528 from Janglee123/no-commit-msg-pre-fill
Rémi Verschelde
2020-12-20
Removed default commit message
janglee
2020-12-19
Increase the default Camera Zfar to 4000
Hugo Locurcio
2020-12-19
Rename Rect2 and Rect2i clip() to intersection()
Marcel Admiraal
2020-12-19
Merge pull request #44326 from AndreaCatania/AndreaCatania-patch-5
Rémi Verschelde
2020-12-18
Improved shadow rendering efficiency
reduz
2020-12-18
Implement automatic LOD (Level of Detail)
reduz
2020-12-18
Show constructor arguments in Search Help panel (for basic types)
Yuri Roubinsky
2020-12-17
Merge pull request #43416 from pycbouh/graph-minimap
Rémi Verschelde
2020-12-17
Merge pull request #44301 from pycbouh/show-count-find-in-files
Rémi Verschelde
2020-12-16
Merge pull request #44410 from KoBeWi/project--tools--thisPR
Rémi Verschelde
2020-12-16
Make tool menu plugins use Callables for callback
kobewi
2020-12-16
Reimplement skeletons and blend shapes
reduz
2020-12-16
Merge pull request #44429 from mbrlabs/rot-gizmo-handle
Rémi Verschelde
2020-12-16
Changed the rotation gizmo handle to use the active axis color
Marcus Brummer
2020-12-16
Merge pull request #44366 from gongpha/fix-texture3d-texturearray-icon-raster...
Rémi Verschelde
2020-12-15
Merge pull request #44377 from Calinou/rename-textureprogressbar
Rémi Verschelde
2020-12-15
Merge pull request #36530 from KoBeWi/text_with_backdrop
Rémi Verschelde
2020-12-15
Merge pull request #44384 from Calinou/increase-manipulator-gizmo-opacity
Rémi Verschelde
2020-12-14
Increase the default 3D manipulator gizmo opacity for better visibility
Hugo Locurcio
2020-12-14
Add outline to ruler tool
Tomasz Chabora
2020-12-14
Rename the TextureProgress node to TextureProgressBar
Hugo Locurcio
2020-12-14
Rename AcceptDialog get_ok() to get_ok_button()
Marcel Admiraal
2020-12-14
Improve Texture3D and TextureArray icons
gongpha
2020-12-13
Rework Mesh handling on scene importing.
reduz
2020-12-13
[Complex Text Layouts] Add variable fonts support.
bruvzg
2020-12-12
Fixed EditorPropertyText change signal emission.
Andrea Catania
2020-12-11
Display the number of results for global search
Yuri Sizov
2020-12-11
[Complex Text Layouts] Refactor RichTextLabel.
bruvzg
2020-12-10
Image: Rename PVRTC{2,4} to PVRTC1_{2,4}, drop COMPRESS_PVRTC2
Rémi Verschelde
2020-12-10
PVRTC: Move compress func to `modules/pvr`, drop obsolete PVRTexTool code
Rémi Verschelde
[next]