Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-04 | Merge pull request #17784 from Rubonnek/rename-shortcut | Rémi Verschelde | |
Added shortcut to rename files | |||
2018-04-04 | Update transform buttons in tile editor while using T, A, S shortcuts (fixes ↵ | Alexander Alekseev | |
#17962) | |||
2018-04-04 | Merge pull request #17816 from NikodemL/fix_file_show_in_explorer | Rémi Verschelde | |
FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory | |||
2018-04-04 | Merge pull request #17863 from covariantlabs/add-move-selected-tiles | Rémi Verschelde | |
Add functionality to move selected tiles in tile map editor | |||
2018-04-04 | Merge pull request #17923 from Paulb23/add_abstract_syntax_highlighter | Rémi Verschelde | |
Abstracted the syntax highlighter from text edit. | |||
2018-04-04 | Add functionality to move selected tiles in tile map editor | Martin Rieke | |
This change adds a new entry "Move Selection" to the "Tile Map" menu in the tile map editor. It allows the user to easily move as set of selected tiles. | |||
2018-04-03 | Merge pull request #17832 from YeldhamDev/popups_size_fix | Rémi Verschelde | |
Fixed some popups not shrinking their size back when losing items | |||
2018-04-03 | Merge pull request #17865 from delftswa2018/enumLookupFix | Rémi Verschelde | |
Ctrl+Clicking a enum now scrolls down to it in the docs. | |||
2018-04-03 | Ctrl+Clicking a enum now scrolls down to it in the docs. | Felix Yang | |
2018-04-03 | Merge pull request #17935 from Rubonnek/remove-unneeded-sort | Rémi Verschelde | |
Removed unneeded sort from SpriteFramesEditor plugin | |||
2018-04-02 | Removed unneeded sort from SpriteFramesEditor plugin | Wilson E. Alvarez | |
2018-04-02 | Abstracted the syntax highlighter from text edit | Paulb23 | |
2018-04-01 | Mesh: fix crash when creating mesh outline from QuadMesh | Poommetee Ketson | |
Since create_outline can only make outline for PRIMITIVE_TRIANGLES, when QuadMesh (which is PRIMITIVE_TRIANGLE_FAN) is used to create outline, will leave `arrays` empty, and crash when it is being indexed for "indices" subarray. This PR shows error when there's only one surface and it is not TRIANGLES. Also prevent the crash if it has more than one surface and none of them are TRIANGLES (and any other cases that could leave `arrays` empty) by checking the size of `arrays` == 8 before indexing it, since the method seems to expect `arrays` to be of that size. | |||
2018-03-28 | Fixed some popups not shrinking their size back when losing items. | Michael Alexsander Silva Dias | |
2018-03-28 | Merge pull request #17785 from Rubonnek/simplify-canvas-item-logic | Gilles Roudiere | |
Simplify CanvasItemEditor anchor drag logic | |||
2018-03-28 | FIX: FILE_SHOW_IN_EXPLORER now correctly shows the file's directory | Nikodem Lokatelj | |
2018-03-28 | Enable snapping in 2D when control key pressed | Chaosus | |
2018-03-27 | Added shortcut to rename files | Wilson E. Alvarez | |
2018-03-26 | Simplify CanvasItemEditor anchor drag logic | Wilson E. Alvarez | |
2018-03-24 | Fix bug added in PR#17589. Resources couldn't be saved to files | robfram | |
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles! | |||
2018-03-23 | Merge pull request #17706 from Calinou/overhaul-hidpi-settings | Rémi Verschelde | |
Overhaul the display scaling editor settings | |||
2018-03-23 | Overhaul the display scaling editor settings | Hugo Locurcio | |
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used. | |||
2018-03-23 | Merge pull request #17344 from poke1024/multi-add-clear-script | Rémi Verschelde | |
Allow Attach and Clear Script on multiple nodes | |||
2018-03-23 | Merge pull request #17490 from robfram/homogenize-check-prop-names | Rémi Verschelde | |
Fix non-valid characters for `input_action` | |||
2018-03-23 | Merge pull request #17496 from robfram/fix-f3-change-editor-and-find | Rémi Verschelde | |
Fix pressing `F3` do both changing to script editor AND find next text | |||
2018-03-23 | Merge pull request #17505 from ArkDShiggy/invert_y-axis | Rémi Verschelde | |
add option to invert y-axis | |||
2018-03-23 | Merge pull request #17576 from Mr-Slurpy/master | Rémi Verschelde | |
Allow users to add items to Tool menu | |||
2018-03-21 | Prevented external editor from running multiple times | Ivan Vodopiviz | |
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes. | |||
2018-03-20 | Merge pull request #17589 from robfram/fix-always-save-at-run | Rémi Verschelde | |
Fix saving unmodified scenes and resources | |||
2018-03-20 | add option to invert y-axis | Julien CATINEAU | |
2018-03-19 | Merge pull request #17622 from RandomShaper/gltf-fixes | Rémi Verschelde | |
A couple of fixes for glTF importing | |||
2018-03-19 | Fix animation length from glTF not correctly set | Pedro J. Estébanez | |
2018-03-19 | Fix glTF not accepting VEC3 colors | Pedro J. Estébanez | |
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process. | |||
2018-03-18 | Fix saving unmodified scenes and resources | robfram | |
When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025. | |||
2018-03-17 | Added tool menu functions in EditorPlugin | Mr-Slurpy | |
2018-03-17 | Fix non-valid characters for `input_action` | robfram | |
Add a new function to check action names, `_validate_action_name`, in the spirit of `_valprop`. Offending characters include non-printable ascii, and `\/=:"`. Also set only one text for the UI message. | |||
2018-03-17 | Fixes scrollbars in Canvas Item Editor | Gilles Roudiere | |
2018-03-16 | Fix pressing `F3` do both changing to script editor AND find next text | robfram | |
As `KEY_F3` was used both for changing to script editor window and, in the script editor, for finding the next result in the last search, and the key event is **not** consumed, the resulting behaviour was similar to press `F3` twice, first to change to script editor and second to find the next result of a previous search. This PR sets the `key_pressed` status of `InputEvent` to `false` if this event is responsible of an editor change, simulating the consumption of the event. Fix #17334 | |||
2018-03-15 | Merge pull request #17388 from Hinsbart/mono_class_name | Rémi Verschelde | |
Mono: Avoid invalid class names. | |||
2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | |
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||
2018-03-14 | Merge pull request #17420 from marcelofg55/fscache_err_checks | Rémi Verschelde | |
Added error checks for fscache saving | |||
2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | |
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #16978 from Noshyaar/tmsc | Rémi Verschelde | |
Add icon to TileMapEditor popupmenu | |||
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-13 | Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options | Rémi Verschelde | |
Add an hinting mode setting to DynamicFonts | |||
2018-03-13 | Merge pull request #17104 from Faless/assetlib_more_threads | Rémi Verschelde | |
More threading in AssetLib | |||
2018-03-13 | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | |
Fix round preview getting square on "run scene" (issue 16734) | |||
2018-03-13 | Merge pull request #17138 from simedis/import_md5 | Rémi Verschelde | |
Make md5's not be in the same file as the import settings | |||
2018-03-13 | Merge pull request #17154 from Hinsbart/fix_text_editor_settings | Rémi Verschelde | |
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. |