Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-02-20 | Reworked signal connection system, added support for Callable and Signal ↵ | Juan Linietsky | |
objects and made them default. | |||
2020-02-20 | Merge pull request #36340 from nathanwfranke/fix-signal-errors | Rémi Verschelde | |
Fix two signal errors, remove unused break_request signals in profilers | |||
2020-02-19 | Fix two signal errors | nathanwfranke | |
Update | |||
2020-02-19 | Make orthogonal view mode persistent in new scene | janglee | |
Fixes #36339. | |||
2020-02-19 | Merge pull request #35784 from Calinou/remove-3d-camera-gizmo-icon | Rémi Verschelde | |
Remove the 3D camera gizmo icon | |||
2020-02-19 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 1c9132540f5a763106ae1529c61b5cb8cd851bc5) | |||
2020-02-18 | Convert "Pool*Array" icons into "Packed*Array" | Michael Alexsander | |
2020-02-18 | EditorProperty: Fix handling of PackedRealArray | Rémi Verschelde | |
2020-02-18 | Merge pull request #36311 from reduz/poolvector-deprecation | Rémi Verschelde | |
Convert all references and instances of PoolVector to Vector | |||
2020-02-18 | PoolVector is gone, replaced by Vector | Juan Linietsky | |
Typed `PoolTypeArray` types are now renamed `PackedTypeArray` and are sugar for `Vector<Type>`. | |||
2020-02-18 | Fix typo/spelling: "exisiting" -> "existing" | follower | |
Specifically: "exisiting_script_removable" -> "existing_script_removable" | |||
2020-02-17 | Merge pull request #36248 from Calinou/connections-method-dialog-increase-width | Rémi Verschelde | |
Increase the width of the "Connections to method" dialog | |||
2020-02-17 | Merge pull request #36284 from KoBeWi/scripting_bats | Rémi Verschelde | |
Allow for continuous deletion/duplication of lines | |||
2020-02-16 | Allow for continuous deletion/duplication of lines | Tomasz Chabora | |
2020-02-16 | Merge pull request #36267 from timothyqiu/conn-enter-crash | Rémi Verschelde | |
Fixes crash when pressing enter in ConnectDialog with nothing selected | |||
2020-02-16 | Fixes crash when pressing enter in ConnectDialog with nothing selected | Haoyu Qiu | |
2020-02-15 | Increase the width of the "Connections to method" dialog | Hugo Locurcio | |
This closes #36245. | |||
2020-02-15 | Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr. | Juan Linietsky | |
2020-02-15 | Merge pull request #36230 from SkyLucilfer/iconBug | Rémi Verschelde | |
Fix script creation icon not showing at startup bug | |||
2020-02-15 | Add a margin to EditorSpinSlider to visually line up the edited number | Hugo Locurcio | |
This means clicking on an EditorSpinSlider to edit its value will no longer cause the number to be visually offset while it's being edited. | |||
2020-02-15 | Fix script icon not showing at startup bug | SkyJJ | |
2020-02-14 | Merge pull request #36044 from dreamsComeTrue/fix-replace-all-shortcut | Rémi Verschelde | |
Added 'Replace in files' functionality to text editors | |||
2020-02-14 | i18n: Sync translation template with current source | Rémi Verschelde | |
(cherry picked from commit 3dfedc0b4c5a76db5ada0c3c178b7af240e9a6d0) | |||
2020-02-14 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 74738806f3fd41d101f630ed1d3d58702fa80dbc) | |||
2020-02-14 | Merge pull request #36218 from akien-mga/doc-version-branch | Rémi Verschelde | |
doc: Only encode version branch (x.y) in class header | |||
2020-02-14 | doc: Only encode version branch (x.y) in class header | Rémi Verschelde | |
This avoids a big diff on patch version updates. | |||
2020-02-14 | Merge pull request #36066 from timothyqiu/float-step-range | Rémi Verschelde | |
Fixes range hint for default_float_step | |||
2020-02-14 | Merge pull request #36201 from YeldhamDev/import_dock_fixes | Rémi Verschelde | |
Fix multiple issues with the "Import" dock | |||
2020-02-14 | Merge pull request #36191 from drichardson/fix_36190 | Rémi Verschelde | |
Disable video driver option in editor | |||
2020-02-14 | Merge pull request #36208 from akien-mga/warnings | Rémi Verschelde | |
Fix various GCC compilation warnings after Vulkan merge | |||
2020-02-14 | Restore cubemaps in visual shaders | Yuri Roubinsky | |
2020-02-14 | Fix various GCC compilation warnings after Vulkan merge | Rémi Verschelde | |
Part of #36132. | |||
2020-02-14 | Merge pull request #36197 from Calinou/tweak-editor-help-comment-color | Rémi Verschelde | |
Tweak the editor help comment color for better readability | |||
2020-02-14 | Merge pull request #36030 from dreamsComeTrue/fix-replace-text-entered | Rémi Verschelde | |
Allow using Enter key for replacing text in code editors | |||
2020-02-13 | Fix multiple issues with the "Import" dock | Michael Alexsander | |
2020-02-13 | Added 'Replace in files' functionality to text editors | Dominik 'dreamsComeTrue' Jasiński | |
Fixes issue #31146 | |||
2020-02-13 | Tweak the editor help comment color for better readability | Hugo Locurcio | |
2020-02-13 | Disable video driver option in editor since switching to GLES2 would | Doug Richardson | |
currently cause a crash on restart. Fixes #36190. | |||
2020-02-13 | fix Vulkan project description | Marcin Zawiejski | |
2020-02-13 | Restore drag&drop textures in visual shaders | Yuri Roubinsky | |
2020-02-13 | Remove more deprecated methods and code | Rémi Verschelde | |
2020-02-13 | Remove obsolete GLES3 backend | Rémi Verschelde | |
Due to the port to Vulkan and complete redesign of the rendering backend, the `drivers/gles3` code is no longer usable in this state and is not planned to be ported to the new architecture. The GLES2 backend is kept (while still disabled and non-working) as it will eventually be ported to serve as the low-end renderer for Godot 4.0. Some GLES3 features might be selectively ported to the updated GLES2 backend if there's a need for them, and extensions we can use for that. So long, OpenGL driver bugs! | |||
2020-02-13 | Merge pull request #36172 from Chaosus/vs_custom_highend | Rémi Verschelde | |
Added virtual method to VisualShaderNodeCustom to enable high-end mark | |||
2020-02-13 | Merge pull request #36152 from Calinou/project-manager-rename-last-modified | Rémi Verschelde | |
Rename the "Last Modified" project list sorting option to "Last Edited" | |||
2020-02-13 | Merge pull request #36167 from Calinou/project-manager-disable-gles2 | Rémi Verschelde | |
Disable the GLES2 renderer option in the Project Manager | |||
2020-02-13 | Added virtual method to VisualShaderNodeCustom to enable high-end mark | Yuri Roubinsky | |
2020-02-13 | Disable the GLES2 renderer option in the Project Manager | Hugo Locurcio | |
It will be re-enabled once the GLES2 renderer is refactored to work in Godot 4.0. | |||
2020-02-12 | Added high-end (Vulkan) label to some functions in visual shader | Yuri Roubinsky | |
2020-02-12 | ObjectID converted to a structure, fixes many bugs where used incorrectly as ↵ | Juan Linietsky | |
32 bits. | |||
2020-02-12 | Rename the "Last Modified" project list sorting option to "Last Edited" | Hugo Locurcio | |
The `project.godot` file will always be modified when editing a project, but not when running it. This effectively makes the option sort by last edition date, rather than modification as is typically understood by users. This closes #36127. |