Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
String: Add contains().
|
|
Add type icons to Project Settings, Array, and Dictionary editors
|
|
|
|
|
|
|
|
|
|
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater".
|
|
get_viewport()->gui_get_focus_owner()
|
|
akien-mga/editorhelp-tooltip-set-fit_content_height
|
|
|
|
This reverts #51619 and fixes the issue properly, as well as enabling
`fit_content_height` which is necessary following #57304.
Fixes #57174.
Also adds a placeholder for property and signal tooltips with no description,
factoring the code while at it.
Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com>
|
|
|
|
|
|
|
|
Use clear() instead of resize(0).
Use has() instead of "find(p_val) != -1".
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Pressing `ctrl+z` after clicking "Create Physical Skeleton" will now
undo the creation of all physical bones by that operation.
Previously undo would remove one bone at a time.
Fixes https://github.com/godotengine/godot/issues/55351.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Josephblt/material-preview-sphere-icon-has-wrong-inactive-modulation
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This was made possible by changes to `VariantCaster` which now make
it possible to pass any `Object`-derived type as pointer.
|
|
This is now possible thanks to `Variant` changes.
Also unbind some `_` prefixed methods which don't need to be exposed.
|
|
|