Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-19 | Improve search and display in the editor property/method selector | Hugo Locurcio | |
- Use postfix notation for types in the method selector (for consistency with the editor help). - Perform a case-insensitive match and replace spaces with underscores in the search string. - Fix extraneous space after the `void` return type. | |||
2020-08-19 | Merge pull request #41080 from naithar/feature/ios-framework-import | Rémi Verschelde | |
[iOS] [4.0] Export: Add a method to embed a framework | |||
2020-08-19 | iOS Export: Add a method to embed a framework | Sergey Minakov | |
By default 'add_ios_framework' would not embed a framework to save previous behavior. New 'add_ios_embedded_framework' would embed framework on export. | |||
2020-08-18 | Fixed issues with adding custom project settings and added confirmation ↵ | Eric M | |
dialog when deleting settings. | |||
2020-08-17 | Merge pull request #41280 from Calinou/editor-3d-add-invert-x-option | Rémi Verschelde | |
Add an editor setting to invert 3D pan/orbit on the X axis | |||
2020-08-15 | Merge pull request #41223 from javidcf/sprite_frames_editor_zoom | Rémi Verschelde | |
Added zoom functionality to sprite frames editor plugin | |||
2020-08-15 | Merge pull request #41265 from YeldhamDev/rename_diag_tweaks | Rémi Verschelde | |
Minor visual improvements to the "Batch Rename" dialog | |||
2020-08-15 | Merge pull request #41103 from Calinou/editor-improve-easing-inspector | Rémi Verschelde | |
Improve the inspector easing editor | |||
2020-08-15 | Add an editor setting to invert 3D pan/orbit on the X axis | Hugo Locurcio | |
This also makes the invert Y axis option apply to 3D panning. This closes #28082. | |||
2020-08-14 | Minor visual improvements to the "Batch Rename" dialog | Michael Alexsander | |
2020-08-14 | Fix and tweak the new header in "Project Settings" | Michael Alexsander | |
2020-08-14 | Make the editor's 'CheckButton' icon be smaller | Michael Alexsander | |
2020-08-14 | Merge pull request #41116 from EricEzaM/signal-list-filter | Rémi Verschelde | |
Added search box to signals dock. | |||
2020-08-14 | Merge pull request #41249 from javidcf/tile_set_editor_flat_buttons | Rémi Verschelde | |
Made toolbar buttons in tile set editor flat | |||
2020-08-14 | Added zoom functionality to sprite frames editor plugin | Javier Dehesa | |
Zoom buttons and mouse control added to spritesheet preview and animation frames pane. | |||
2020-08-14 | Made toolbar buttons in tile set editor flat | Javier Dehesa | |
2020-08-14 | Modified FileSystemDock so folders can be selected for reimport. | geekrelief | |
2020-08-14 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @hinlopen, @naithar, @rrcore, @SkyLucilfer, @TwistedTwigleg Thanks to all contributors and donors for making Godot possible! --- Also changes to relevant code that parses the DONORS.md to match the new tiers. | |||
2020-08-13 | Added volumetric fog effect. | Juan Linietsky | |
2020-08-11 | Merge pull request #41032 from mrushyendra/tilemap_preview | Rémi Verschelde | |
Fix tile placement preview for rotated, skewed or scaled TileMaps | |||
2020-08-11 | Merge pull request #41002 from AlphaOneProject/issue-40879 | Rémi Verschelde | |
Modify the scene only when color changed | |||
2020-08-11 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 900949b31695d4deb21a9646b7288c4fcdf20daf) | |||
2020-08-11 | Merge pull request #41164 from bruvzg/win_attach_console | Rémi Verschelde | |
[Windows] Attach to parent console instead of creating new one. | |||
2020-08-11 | [Windows] Attach to parent console instead of creating new one. | bruvzg | |
2020-08-11 | Merge pull request #41130 from totlmstr/missing-svg | Rémi Verschelde | |
Add missing #ifdef MODULE_SVG_ENABLED | |||
2020-08-10 | Merge pull request #41163 from raulsntos/default-env-formatting | Rémi Verschelde | |
Create default_env.tres with the same format used to save it | |||
2020-08-10 | Rewrite ProjectSettings editor advanced options | Stijn Hinlopen | |
- New layout: advanced options hidden by default, error labels added. - Disallow adding invalid new settings, or overwriting built-in settings. | |||
2020-08-10 | Create default_env.tres with the same format used to save it | Raul Santos | |
2020-08-08 | Add missing #ifdef MODULE_SVG_ENABLED | totlmstr | |
2020-08-08 | Added search box to signals dock. | Eric M | |
Also made localised code changes for better documentation and readability. | |||
2020-08-07 | Improve the inspector easing editor | Hugo Locurcio | |
- Make it possible to drag a negative easing or an easing of 0 back to a positive value. - Clamp the value between -1000000 and 1000000 to avoid issues related to infinity. - Display more decimals for numbers closer to 0, less for large numbers. - Display trailing zeroes in decimals to avoid flickering when dragging. This closes #18712 and closes #22079. | |||
2020-08-05 | Fix tile placement preview for rotated, skewed or scaled TileMaps | Maganty Rushyendra | |
Ensures that the editor preview when placing a tile on a TileMap takes into account the transformation of the TileMap. Previously, only the origin of the Tile was transformed, but not its orientation or scaling. | |||
2020-08-03 | Modify the scene only when color changed | Antoine Félix | |
Editor now changes a color in the inspector only when it is different from the current one. Solves fake unsaved changes in editor after using the ColorPicker. Resolves: #40879 | |||
2020-07-31 | Properly disambiguate unsaved scripts | Tomasz Chabora | |
2020-07-31 | Merge pull request #40613 from HaSa1002/multi-lang-docs | Rémi Verschelde | |
Add multiple programming language support to class reference | |||
2020-07-31 | Fix incorrect colors for member variables and numbers in visual shaders | Yuri Roubinsky | |
2020-07-29 | Fixed script_editor info_clicked signal not being connected | Paulb23 | |
2020-07-28 | Merge pull request #40800 from briansemrau/fix-shader-comment-highlighting | Rémi Verschelde | |
Fixed Shader editor single-line comment highlight | |||
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau | |
2020-07-28 | Fix functions name color in visual shader code preview and expressions | Yuri Roubinsky | |
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky | |
Added UniformRef visual shader node | |||
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky | |
2020-07-28 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit ed20772c092adfecd806a3feddbef2f75d4c39fb) | |||
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-28 | Merge pull request #40762 from SkyLucilfer/PackedSceneLeak | Rémi Verschelde | |
Fix EditorTranslationParser leak | |||
2020-07-28 | SCons: Refactor running commands through builders | Andrii Doroshenko (Xrayez) | |
A new `env.Run` method is added which allows to control the verbosity of builders output automatically depending on whether the "verbose" option is set. It also allows to optionally run any SCons commands in a subprocess using the existing `run_in_subprocess` method, unifying the interface. `Action` objects wrap all builder functions to include a short build message associated with any action. Notably, this removes quite verbose output generated by `make_doc_header` and `make_editor_icons_action` builders. | |||
2020-07-27 | Fix EditorTranslationParser leak | SkyJJ | |
2020-07-27 | Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d | Rémi Verschelde | |
Fix errors saving a 2D scene preview when the 2D editor was never opened | |||
2020-07-27 | Fix errors saving a 2D scene preview when the 2D editor was never opened | Yuri Sizov | |
2020-07-27 | Script editor: Fix crash when root script is null | Rémi Verschelde | |
Bug introduced in #40746. |