Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-29 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 30bb133e01d2a1ba61fcd1b27a2ce17aa46aff3a) | |||
2021-06-29 | Merge pull request #49812 from nekomatata/node-path-editor-update | Rémi Verschelde | |
NodePath properly updated in the editor in more cases when nodes are moved or renamed | |||
2021-06-29 | Merge pull request #49636 from LightningAA/add-feedback-button-4.0 | Rémi Verschelde | |
Add "Suggest a Feature" to the help dialog. | |||
2021-06-29 | Merge pull request #49719 from LightningAA/rename-node-is-ancestor-of | Rémi Verschelde | |
Rename `is_a_parent_of()` to `is_ancestor_of()` | |||
2021-06-29 | Merge pull request #49980 from EricEzaM/fix-default-log-state | Rémi Verschelde | |
EditorLog filter buttons are now enabled/on by default | |||
2021-06-29 | Implement painting properties over TileSets | Gilles Roudière | |
2021-06-29 | EditorLog filter buttons are now enabled/on by default | Eric M | |
2021-06-28 | Merge pull request #49917 from groud/tree_disable_scroll | Rémi Verschelde | |
Allow disabling scrolling in Tree and implement horizontal scrolling | |||
2021-06-28 | NodePath properly updated in the editor in more cases | PouleyKetchoupp | |
Fix more cases of node path needing an update when nodes are renamed or moved in the editor. Built-in node properties: Before, node paths were checked only for script export variables. Now all properties are checked from the node, which includes built-in node properties. Allows proper node path updates for nodes like remote transform, physics joints, etc. Arrays and dictionaries: Node paths nested in array and dictionary properties are now also updated in the editor. Also update the documentation to be clear about node path update in the editor and at runtime. Co-authored-by: latorril <latorril@gmail.com> | |||
2021-06-28 | Implement Tree's internal minimum width calculation | Gilles Roudière | |
2021-06-28 | Fix auto-connection from output node to input (VisualShaders) | Yuri Roubinsky | |
2021-06-26 | Merge pull request #49891 from Calinou/3d-editor-add-grid-toggle-shortcut | Rémi Verschelde | |
Use Ctrl + G to toggle the 3D editor grid visibility by default | |||
2021-06-25 | Implement native extension system | reduz | |
* Deprecates GDNative in favor of a simpler, lower level interface. * New extension system allows registering core engine classes. * Simple header interface in gdnative_interace.h | |||
2021-06-25 | Fix RichTextLabel custom_effects export to be properly filtered in the Editor | Eric M | |
2021-06-24 | Use Ctrl + G to toggle the 3D editor grid visibility by default | Hugo Locurcio | |
The 2D editor grid toggle shortcut has been changed to use `KEY_MASK_CMD` for consistency. This means it will now use Cmd on macOS instead of Ctrl. | |||
2021-06-24 | Merge pull request #49650 from KoBeWi/FindReplaceCrash | Rémi Verschelde | |
Fix crash with FindReplaceBar | |||
2021-06-24 | Fix crash with FindReplaceBar | kobewi | |
2021-06-24 | Tweak script export text in the export dialog to be more explicit | Hugo Locurcio | |
2021-06-23 | Improve error message when there are no meshes to bake for 3D occlusion | Hugo Locurcio | |
2021-06-23 | Merge pull request #49853 from AndreaCatania/AndreaCatania-patch-4 | Rémi Verschelde | |
Remove early return from gizmo intersect_ray | |||
2021-06-23 | Remove early return from gizmo intersect_ray | AndreaCatania | |
Remove early returns from `EditorNode3DGizmo::intersect_ray` that is preventing to have gizmos that use Mesh collision + Segment collision + Icon. | |||
2021-06-21 | Rename `is_a_parent_of()` to `is_ancestor_of()` | Lightning_A | |
2021-06-21 | Merge pull request #49665 from Paulb23/code_edit_indent | Rémi Verschelde | |
Move indentation into CodeEdit | |||
2021-06-20 | Fix pinned StyleBox incorrectly reacting to several actions in the new Theme ↵ | Yuri Sizov | |
editor | |||
2021-06-20 | Move indent management to CodeEdit | Paulb23 | |
2021-06-20 | Use mouse and joypad enums instead of plain integers | Aaron Franke | |
Also MIDIMessage | |||
2021-06-20 | Fix for LOD is broken 49706 | K. S. Ernest (iFire) Lee | |
2021-06-20 | Merge pull request #49754 from aaronfranke/is-eq-approx-sub-opt | Rémi Verschelde | |
Fix sub-optimal uses of is_equal_approx | |||
2021-06-20 | Fix sub-optimal uses of is_equal_approx | Aaron Franke | |
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-20 | Merge pull request #49742 from Paulb23/remove_keywords_textedit | Rémi Verschelde | |
Remove redundant keywords from TextEdit | |||
2021-06-20 | Merge pull request #48804 from EricEzaM/scripting-multi-error-support | Rémi Verschelde | |
Added support for scripts reporting multiple errors to ScriptTextEditor | |||
2021-06-20 | Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects | Rémi Verschelde | |
Remove side effects of scene save | |||
2021-06-20 | Merge pull request #48696 from madmiraal/fix-48692 | Rémi Verschelde | |
Fix `InputMap.action_erase_event()` failing to erase events correctly. | |||
2021-06-19 | Remove redundant keywords from TextEdit | Paulb23 | |
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M | |
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors. | |||
2021-06-19 | Remove side effects of scene save | Pedro J. Estébanez | |
2021-06-19 | Consolidate JSON, JSONParseResults and JSONParser into JSON | Marcel Admiraal | |
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify() | |||
2021-06-18 | Merge pull request #49659 from LightningAA/string-valid-integer-to-int | Rémi Verschelde | |
2021-06-18 | Merge pull request #49683 from lyuma/remove_late_added | Rémi Verschelde | |
Remove thread-unsafe and unused late_added_files. | |||
2021-06-18 | Merge pull request #40525 from KoBeWi/fastest_close_in_the_west | Rémi Verschelde | |
Make closing current scene faster | |||
2021-06-18 | Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse | Rémi Verschelde | |
Allow selecting frames by holding down the mouse in SpriteFrames editor | |||
2021-06-18 | Merge pull request #49698 from aaronfranke/prop-no-usage | Rémi Verschelde | |
Add PROPERTY_USAGE_NONE and use it | |||
2021-06-17 | Allow setting the preview sun angle with numbers | Aaron Franke | |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke | |
2021-06-17 | AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all ↵ | kleonc | |
edited tracks | |||
2021-06-17 | Allow selecting frames by holding down the mouse in SpriteFrames editor | Hugo Locurcio | |
This complements the existing (Ctrl +) Shift + Left mouse button multiple frame (de)selection. | |||
2021-06-17 | Merge pull request #49670 from reduz/rename-visibility-notifiers | Rémi Verschelde | |
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D | |||
2021-06-17 | Remove thread-unsafe and unused late_added_files. | Lyuma | |
_reimport_file is called from multiple threads as part of the threaded importer. Inserting to this set from a thread could hit a race condition leading to memory corruption or hangs. It seems to be unused, intentionally or unintentionally | |||
2021-06-17 | ThemeEditor: Fix text_submitted connections after #49258 | Rémi Verschelde | |