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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-08-13
Merge pull request #49523 from foxydevloper/improve-shortcut-naming
Rémi Verschelde
2021-08-13
Merge pull request #50114 from Chaosus/vs_constants
Rémi Verschelde
2021-08-13
Merge pull request #51519 from Chaosus/vs_transform_operator
Rémi Verschelde
2021-08-13
Merge pull request #51607 from aaronfranke/includes
Rémi Verschelde
2021-08-13
Merge pull request #50767 from KoBeWi/no_head_no_save
Rémi Verschelde
2021-08-13
Don't save project on startup in headless mode
kobewi
2021-08-13
Fix duplicate conditions.
Anilforextra
2021-08-13
Fix some unnecessary includes
Aaron Franke
2021-08-12
Merge pull request #51572 from Chaosus/vs_fix_transform_instance
Yuri Roubinsky
2021-08-12
Fix printing error about unsupported modifier on `TransformUniform`
Yuri Roubinsky
2021-08-12
Merge pull request #51532 from nekomatata/layer-mask-accessors
Rémi Verschelde
2021-08-12
Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0
Rémi Verschelde
2021-08-12
i18n: Sync translations with Weblate
Rémi Verschelde
2021-08-12
Uniformize layer names, script methods and documentation
PouleyKetchoupp
2021-08-12
Allow additional cpp files to be added for export template
Sergey Minakov
2021-08-12
Cleanup and bind remaing methods in TextEdit
Paulb23
2021-08-12
Cleanup and expose viewport / scrolling methods
Paulb23
2021-08-12
Rename readonly to editable
Paulb23
2021-08-12
Protect internal CodeEdit --> TextEdit API
Paulb23
2021-08-12
Cleanup TextEdit selection methods
Paulb23
2021-08-12
Expose and cleanup TextEdit line wrap API
Paulb23
2021-08-12
Cleanup and rename caret operations
Paulb23
2021-08-12
Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0
Rémi Verschelde
2021-08-12
Merge pull request #51541 from timothyqiu/reset-crash
Rémi Verschelde
2021-08-12
Fixes crash when AnimationPlayer reset on save
Haoyu Qiu
2021-08-11
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
Lightning_A
2021-08-11
Make radius & height in CapsuleShape3D independent
PouleyKetchoupp
2021-08-11
Changed `TransformMult` node to `TransformOp` in visual shaders
Yuri Roubinsky
2021-08-11
Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0
Rémi Verschelde
2021-08-11
Merge pull request #41634 from KoBeWi/the_independence
Rémi Verschelde
2021-08-11
Implement editor grid performance improvements
Gordon MacPherson
2021-08-11
Make radius & height in CapsuleShape2D independent
Tomasz Chabora
2021-08-11
corrected method name `set_event`
Bhuvan Vemula
2021-08-11
Few improvements for constants in visual shader
Yuri Roubinsky
2021-08-11
Merge pull request #47378 from aaronfranke/use-input-enums
Rémi Verschelde
2021-08-11
Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed
Rémi Verschelde
2021-08-11
Fix incorrect position of the created VisualShader nodes on zoomed graph
Yuri Roubinsky
2021-08-11
Merge pull request #51490 from nekomatata/clean-character-body
Rémi Verschelde
2021-08-10
Use Key enum instead of plain integers
Aaron Franke
2021-08-10
Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit
K. S. Ernest (iFire) Lee
2021-08-11
Automatic arrangement of nodes in VisualScript/VisualShaders editors
Umang Kalra
2021-08-10
Remove infinite inertia and ray shapes from CharacterBody
PouleyKetchoupp
2021-08-10
Improve drag and drop by supporting more file types & node types
foxydevloper
2021-08-10
Improve naming of a couple shortcuts
fox
2021-08-10
Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt
Rémi Verschelde
2021-08-10
Organize methods in Viewport and explicitly name 3D methods with 3D
Aaron Franke
2021-08-10
Merge pull request #50682 from aaronfranke/basis-looking-at
Rémi Verschelde
2021-08-09
Some work on double support
Aaron Franke
2021-08-09
Use doubles for time in many other places
Aaron Franke
2021-08-09
Change PrismMesh editor icon to look like a prism.
John Wigg
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