Age | Commit message (Collapse) | Author |
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Implemented initial DAP support
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Weblate will now track the state of `3.x` to prepare for the 3.4 release.
(cherry picked from commit 92bafdcafb2c2d50b9079728842b825c72b99c19)
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Last POT sync with the `3.3` branch, we'll now switch Weblate to track
`3.x` to prepare for the 3.4 release.
(cherry picked from commit dec840452d5986ec8099b92ebabf454757da8b04)
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Name nodes added when drag & dropping an image by `name_casing`
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Make the "View" menu in the 3D viewport stay open when selecting a checkbox
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Removes EmitParticle node from the start functions in visual shader
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Refactor layer property editor grid
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Makes dictionary instead of string for visual shader version
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Dependency editor: Edit message about move to trash
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Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
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Fix up property reversion
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Use Command+Drag in EditSpinSlider on macOS
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node instead
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Use real_t in editor plugins
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VCS: Allow to stage and commit all files with Ctrl + Enter
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Fixes #47106.
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Implemented "output" event
Refactored "seq" field generation
Prevent debugging when editor and client are in different projects
Removed unneeded references to peer on the parser
Refactored way to detect project path
Implemented "setBreakpoints" request
Fix double events when terminating from client
Refactored "stopped" event
Implemented "stopped" with breakpoint event
Implemented "stackTrace", "scopes" and "variables" request
Report incoming number of stack dump variables
Implemented proper reporting of scopes and variables from stack frames
Prevent editor from grabbing focus when a DAP session is active
Implemented "next" and "stepIn" requests
Implemented "Source" checksum computing
Switched expected errors from macros to silent guards
Refactored message_id
Respect client settings regarding lines/columns behavior
Refactored nested DAP fields
Implement reporting of "Members" and "Globals" scopes as well
Fix error messages not being shown, and improved wrong path message
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Also use const more often and delete dead code in CanvasItemEditor
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Prevent warning spam to console when dragging a CanvasItem in container
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Fix being able to add duplicate files in the Localization editor
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This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.
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Fix theming in the audio bus editor
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Put multiple colons back into translated strings
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Rationalize property reversion
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Bake RESET animation.
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This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.
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Optimize theme change in code editor
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Expose Vulkan's clustered and mobile backends in the project manager
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- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
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Postpone applying the whole theme when a setting changes, to avoid
updating everything many times when the whole editor theme is changed.
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Since OpenGL will not be available in Godot 4.0, this exposes a
choice between Vulkan clustered and Vulkan mobile in the project manager.
Despite the name, Vulkan mobile has many benefits on desktop platforms.
It provides better performance on simple scenes, and ensures that you
won't accidentally use unsupported features while testing your project
on desktop platforms.
The Vulkan backend setting was made into a "basic" setting so that
it can be changed without having to enable the Advanced Settings toggle.
This also improves list formatting to use bullet points and tweaks
the property hint to be more descriptive.
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doc: Use self-closing tags for `return` and `argument`
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