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2021-08-03Merge pull request #50454 from Ev1lbl0w/gsoc21-dapFabio Alessandrelli
Implemented initial DAP support
2021-08-03Cache EditorResourcePicker's allowed typesYuri Sizov
2021-08-03i18n: Sync template with current 3.x codebaseRémi Verschelde
Weblate will now track the state of `3.x` to prepare for the 3.4 release. (cherry picked from commit 92bafdcafb2c2d50b9079728842b825c72b99c19)
2021-08-03i18n: Sync translations with WeblateRémi Verschelde
Last POT sync with the `3.3` branch, we'll now switch Weblate to track `3.x` to prepare for the 3.4 release. (cherry picked from commit dec840452d5986ec8099b92ebabf454757da8b04)
2021-08-03Merge pull request #51006 from foxydevloper/drag-drop-namingRémi Verschelde
Name nodes added when drag & dropping an image by `name_casing`
2021-08-03Merge pull request #51118 from SirQuartz/patch-39Rémi Verschelde
Make the "View" menu in the 3D viewport stay open when selecting a checkbox
2021-08-03Added more input/output built-ins to visual shadersYuri Roubinsky
2021-08-03Merge pull request #50703 from Chaosus/vs_remove_subparticles_from_startRémi Verschelde
Removes EmitParticle node from the start functions in visual shader
2021-08-02Merge pull request #51039 from nekomatata/layer-grid-32Rémi Verschelde
Refactor layer property editor grid
2021-08-02Merge pull request #51144 from Chaosus/vs_versionYuri Roubinsky
Makes dictionary instead of string for visual shader version
2021-08-02Merge pull request #51168 from akien-mga/dependency-move-to-trashRémi Verschelde
Dependency editor: Edit message about move to trash
2021-08-02Merge pull request #50122 from Paulb23/code_edit_auto_brace_completionRémi Verschelde
2021-08-02Makes dictionary instead of string for visual shader versionYuri Roubinsky
Update doc/classes/VisualShader.xml Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
2021-08-02Merge pull request #51004 from groud/tilemap_layersRémi Verschelde
Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
2021-08-02Merge pull request #51173 from RandomShaper/tidy_property_reversionRémi Verschelde
Fix up property reversion
2021-08-02Merge pull request #51170 from timothyqiu/spin-slider-osxRémi Verschelde
Use Command+Drag in EditSpinSlider on macOS
2021-08-02Fix up property reversionPedro J. Estébanez
2021-08-02Implements TileMap layers and move TileSetPlugins's functions to the TileMap ↵Gilles Roudière
node instead
2021-08-02Merge pull request #49783 from aaronfranke/real-editor-pluginsRémi Verschelde
Use real_t in editor plugins
2021-08-02Use Command+Drag in EditSpinSlider on macOSHaoyu Qiu
2021-08-02Merge pull request #50430 from goostengine/ctrl-enter-commitRémi Verschelde
VCS: Allow to stage and commit all files with Ctrl + Enter
2021-08-02Dependency editor: Edit message about move to trashRémi Verschelde
Fixes #47106.
2021-08-02Implemented initial DAP supportEv1lbl0w
Implemented "output" event Refactored "seq" field generation Prevent debugging when editor and client are in different projects Removed unneeded references to peer on the parser Refactored way to detect project path Implemented "setBreakpoints" request Fix double events when terminating from client Refactored "stopped" event Implemented "stopped" with breakpoint event Implemented "stackTrace", "scopes" and "variables" request Report incoming number of stack dump variables Implemented proper reporting of scopes and variables from stack frames Prevent editor from grabbing focus when a DAP session is active Implemented "next" and "stepIn" requests Implemented "Source" checksum computing Switched expected errors from macros to silent guards Refactored message_id Respect client settings regarding lines/columns behavior Refactored nested DAP fields Implement reporting of "Members" and "Globals" scopes as well Fix error messages not being shown, and improved wrong path message
2021-08-01Use real_t in editor pluginsAaron Franke
Also use const more often and delete dead code in CanvasItemEditor
2021-08-01Clean up and complete CodeEdit inspector and docsPaulb23
2021-08-01Merge pull request #51139 from Chaosus/fix_canvasitem_drag_warningRémi Verschelde
Prevent warning spam to console when dragging a CanvasItem in container
2021-08-01Move symbol lookup into CodeEditPaulb23
2021-08-01Move line length guidelines into CodeEditPaulb23
2021-08-01Move brace matching into CodeEditPaulb23
2021-08-01Move auto brace completion to CodeEditPaulb23
2021-08-01Prevent warning spam to console when dragging a CanvasItem in containerYuri Roubinsky
2021-08-01Fix crash on doc dragging in script list panelYuri Roubinsky
2021-08-01Merge pull request #51124 from YeldhamDev/local_editor_dup_fixRémi Verschelde
Fix being able to add duplicate files in the Localization editor
2021-07-31Fix being able to add duplicate files in the Localization editorMichael Alexsander
2021-07-31Make the "View" menu in 3D view toolbar stay open when selecting a checkboxNicholas Huelin
This pull request fixes an issue where the "View" menu in the 3D view toolbar would close when you selected either the "View Origin" or "View Grid" checkboxes. This was inconvenient and wasted time by making you have to reopen the menu in order to get to other settings anytime you changed this.
2021-07-31Merge pull request #51114 from pycbouh/editor-fix-audio-bus-colorsRémi Verschelde
Fix theming in the audio bus editor
2021-07-31Merge pull request #51110 from pycbouh/editor-put-the-colon-back-inRémi Verschelde
Put multiple colons back into translated strings
2021-07-31Fix theming in the audio bus editorYuri Sizov
2021-07-31Put multiple colons back into translated stringsYuri Sizov
2021-07-31Make action names translatableHaoyu Qiu
2021-07-31Merge pull request #46270 from RandomShaper/fix_can_resetRémi Verschelde
Rationalize property reversion
2021-07-30Merge pull request #51057 from V-Sekai/bake-reset-animRémi Verschelde
Bake RESET animation.
2021-07-30Rationalize property reversionPedro J. Estébanez
2021-07-30Make "Find in Files" searches ignore directories with `.gdignore` files in themNicholas Huelin
This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether.
2021-07-30Merge pull request #51078 from nekomatata/code-editor-theme-change-optimizationRémi Verschelde
Optimize theme change in code editor
2021-07-30Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobileRémi Verschelde
Expose Vulkan's clustered and mobile backends in the project manager
2021-07-30Refactor layer property editor gridPouleyKetchoupp
- Now able to display up to 32 layers in physics (still 20 for render) - Adjustable grid size to fit available space in dock - Expansion icon to display more layers vertically - Layer numbers in cells to help with selection
2021-07-30Optimize theme change in code editorPouleyKetchoupp
Postpone applying the whole theme when a setting changes, to avoid updating everything many times when the whole editor theme is changed.
2021-07-30Expose Vulkan's clustered and mobile backends in the project managerHugo Locurcio
Since OpenGL will not be available in Godot 4.0, this exposes a choice between Vulkan clustered and Vulkan mobile in the project manager. Despite the name, Vulkan mobile has many benefits on desktop platforms. It provides better performance on simple scenes, and ensures that you won't accidentally use unsupported features while testing your project on desktop platforms. The Vulkan backend setting was made into a "basic" setting so that it can be changed without having to enable the Advanced Settings toggle. This also improves list formatting to use bullet points and tweaks the property hint to be more descriptive.
2021-07-30Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tagsRémi Verschelde
doc: Use self-closing tags for `return` and `argument`