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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-09-27
Allow using a comma as decimal separator in EditorSpinSlider
Hugo Locurcio
2020-09-27
Merge pull request #42373 from groud/draw_selection_last
Rémi Verschelde
2020-09-27
Draw selected item on top of everything else
Gilles Roudière
2020-09-27
Fix error when dragging anchors with parent's size == 0
Gilles Roudière
2020-09-27
Fix undo for moving multiple visual shader nodes
Yuri Roubinsky
2020-09-25
Fixed renaming/moving of nodes with exported NodePaths
Marcus Brummer
2020-09-25
Revert "Fix editor inspector refresh not working"
Rémi Verschelde
2020-09-25
Replace AutoKey icon with a more universally understood "record" button
Hugo Locurcio
2020-09-24
i18n: Rename pt_PT to pt
Rémi Verschelde
2020-09-24
i18n: Sync translations with Weblate
Rémi Verschelde
2020-09-24
Merge pull request #42014 from Leleat/strip-edges-on-node-rename
Rémi Verschelde
2020-09-24
Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant
Rémi Verschelde
2020-09-24
Merge pull request #42066 from dalexeev/output_copy
Rémi Verschelde
2020-09-23
Added inspector_only option to inspect_object in EditorInterface.
andriyDev
2020-09-23
iOS: Fix multiple issues with PVRTC import, disable ETC1
Vasiliy Makarov
2020-09-23
Merge pull request #42150 from DashCell/resize_tile_shape_fixed
Rémi Verschelde
2020-09-23
Merge pull request #42129 from kotelifelif/33477
Rémi Verschelde
2020-09-22
Fix expressions nodes in visual shaders
Yuri Roubinsky
2020-09-22
Fixes DefaultProjectIcon scaling with editor scale
Lunatoid
2020-09-22
Fix UniformRef invalid updating when LineEdit focus out
Yuri Roubinsky
2020-09-21
Fix some bugs in visual shader editor
Yuri Roubinsky
2020-09-17
Fixes the resize of tile shapes when a vertex is outside of the tilesheet. Fi...
Dashcell
2020-09-17
Fix changing icons' colors when switch dark and light theme
booer
2020-09-15
Improve rotation gizmo
JFonS
2020-09-15
Show correct name of signal when editing an existing one
Melvin Louwerse
2020-09-15
Renames Type to OpType in VisualShaderNodeMultiplyAdd
Yuri Roubinsky
2020-09-14
Only display the Windows toggle console option if it can actually be used
Hugo Locurcio
2020-09-14
Improvement for the Copy button in the Output Log
Danil Alexeev
2020-09-14
Merge pull request #42038 from hoontee/_42027
Rémi Verschelde
2020-09-13
Fix "Create Trimesh Collision Sibling" transform
hoontee
2020-09-13
Fix visual shader connection regression
Yuri Roubinsky
2020-09-13
[VisualShader] Fixes default node's input port not hiding on connection
Yuri Roubinsky
2020-09-13
creater user-dir, if non-existant and pressing 'Open Project Data Folder'
Leleat
2020-09-13
striped edges on node rename in SceneTreeDock
Leleat
2020-09-12
Update shader graph if mode is changed
Yuri Roubinsky
2020-09-11
Merge pull request #41955 from Chaosus/vs_performance_fix3
Yuri Roubinsky
2020-09-11
Improve performance of Add/Remove/Connect/Change nodes in visual shader
Yuri Roubinsky
2020-09-11
Remove unused Python local variables.
Marcel Admiraal
2020-09-10
Remove breakpoints from editor settings
Paulb23
2020-09-10
Move safe line color into editor
Paulb23
2020-09-10
Move ConnectionGutter to editor code_editor
Paulb23
2020-09-10
Add folding gutter to code_edit
Paulb23
2020-09-10
Add main_gutter (breakpoints, bookmarks, execution lines) to code_edit
Paulb23
2020-09-10
Added Line numbers to CodeEdit
Paulb23
2020-09-10
Add and convert editor to use CodeEdit
Paulb23
2020-09-10
Merge pull request #41954 from Calinou/raycast-rename-cast-to
Rémi Verschelde
2020-09-10
Rename RayCast's `cast_to` property to `target_position`
Hugo Locurcio
2020-09-10
Merge pull request #41795 from Hassan-A/tilemap-rotate-fix
Rémi Verschelde
2020-09-10
Merge pull request #41935 from Chaosus/vs_texture3d
Rémi Verschelde
2020-09-10
Remove duplicate or unnecessary Python definitions.
Marcel Admiraal
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